Player Matchup

Eset
Eset
Gold IV
HootsErzaScarlet
Eset
Gold IV
Level 147
God Stats
6W - 4L
1,638 SR
Queue Stats
63W - 67L
1,537 MMR
Party 1
Apollo
Apollo
Gold IV
IIIIllllIIIONG
Apollo
Gold IV
Level 141
God Stats
19W - 10L
1,720 SR
Queue Stats
61W - 64L
1,551 MMR
Party 1
Jormungandr
Jormungandr
Bronze V
Talosgrim
Jormungandr
Bronze V
Level 104
God Stats
1W - 0L
1,749 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,702 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,561 SR
1,553 MMR
Vamana
Vamana
Bronze I
 
Vamana
Bronze I
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
marine55555
Artio
Silver I
Level 140
God Stats
2W - 4L
1,690 SR
Queue Stats
22W - 17L
1,574 MMR
Solo
Nu Wa
Nu Wa
Gold II
poohone
Nu Wa
Gold II
Level 160
God Stats
189W - 268L
1,492 SR
Queue Stats
1,263W - 1,528L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 5
10,986
785
13,265
8,689
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 8
10,258
733
9,963
11,200
3,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
Talosgrim
Jormungandr
14
3 / 5 / 7
10,058
718
9,985
14,150
12,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AtlasAgniChaacGanesha

VS

Bans
GilgameshShivaAchillesMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
6
0 / 4 / 2
7,033
502
997
5,011
1,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 6
8,858
633
6,470
24,892
27,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
poohone
Nu Wa
16
6 / 5 / 1
10,600
757
12,944
7,855
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
12
Kills
6
7
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
2
0.25
W
6
0
5
8.5
W
3
2
8
3.5
W
Jormungandr
Talosgrim
Jormungandr
3
5
7
1.3
L
0
3
6
1
L
Nu Wa
poohone
Nu Wa
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,213
Damage
20,411
34,039
Taken
37,758
18,396
Mitigated
32,007
6,949
Healing
4,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
997
448
0
134
5,011
1,943
0
3,443
1,388
0
2,677
W
13,265
716
748
2,089
8,689
3,001
824
6,169
2,520
49,985
0
W
9,963
7,419
0
1,430
11,200
3,264
2,300
6,183
5,017
0
67,667
W
Jormungandr
Talosgrim
Jormungandr
9,985
2,676
303
2,379
14,150
12,131
351
7,708
6,442
47,024
0
L
6,470
614
314
3,661
24,892
27,202
0
14,026
10,202
16,985
0
L
Nu Wa
poohone
Nu Wa
12,944
7,858
112
747
7,855
2,862
0
4,829
2,896
46,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,302
Gold Earned
26,491
260
Minions Killed
87
12
Camps Cleared
1
722,057
Distance Traveled
527,430
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,033
502
6
0
0
54,598
0
W
Eset
10,986
785
82
6
2
272,377
2
W
Apollo
10,258
733
105
8
5
233,708
1
W
Jormungandr
10,058
718
73
5
5
215,972
2
L
Artio
8,858
633
18
1
0
256,512
1
L
Nu Wa
10,600
757
63
5
1
216,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role