Player Matchup

Ullr
Ullr
Diamond III
ToiletUser27
Ullr
Diamond III
Level 66
God Stats
2W - 0L
1,698 SR
Queue Stats
25W - 11L
2,600 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 66
1,698 SR
2,600 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,651 SR
1,715 MMR
Chronos
Chronos
Platinum V
AmineBahri
Chronos
Platinum V
Level 140
God Stats
43W - 41L
1,651 SR
Queue Stats
78W - 99L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 0
13,004
1,000
17,449
16,177
9,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Bans
BastetAnhurBakasuraCernunnosHe Bo

VS

Bans
SkadiKaliBellonaPoseidonAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AmineBahri
Chronos
16
1 / 8 / 0
10,201
785
6,762
20,226
8,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
8
Kills
1
1
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chronos
AmineBahri
Chronos
1
8
0
0.13
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,449
Damage
6,762
16,177
Taken
20,226
9,864
Mitigated
8,818
4,960
Healing
3,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AmineBahri
Chronos
6,762
2,606
0
3,415
20,226
8,818
0
353
19,873
50,130
3,956
W
17,449
7,914
0
4,960
16,177
9,864
1,973
5,990
10,187
98
92,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,004
Gold Earned
10,201
154
Minions Killed
96
9
Camps Cleared
3
231,387
Distance Traveled
218,612
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,201
785
96
7
3
218,612
6
W
Ullr
13,004
1,000
154
12
9
231,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role