Player Matchup

Pele
Pele
Bean Meista
Pele
Level 129
God Stats
1W - 0L
1,268 SR
Queue Stats
260W - 183L
1,576 Elo+
Party 1
Skadi
Skadi
KidCutie8038
Skadi
Level 141
God Stats
9W - 4L
1,772 SR
Queue Stats
281W - 207L
1,579 Elo+
Party 1
Tyr
Tyr
TheWintrySet
Tyr
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
187W - 145L
1,584 Elo+
Party 1
Sylvanus
Sylvanus
Thermoquad
Sylvanus
Level 121
God Stats
9W - 3L
1,712 SR
Queue Stats
226W - 161L
1,568 Elo+
Party 1
Hera
Hera
Witxhery
Hera
Level 122
God Stats
10W - 3L
1,643 SR
Queue Stats
175W - 164L
1,557 Elo+
Solo
Team Averages
Level 123
1,579 SR
1,573 Elo+

VS

Team Averages
Level 88
1,511 SR
1,546 Elo+
Izanami
Izanami
CryptiC248
Izanami
Level 124
God Stats
3W - 6L
1,719 SR
Queue Stats
114W - 115L
1,516 Elo+
Solo
Neith
Neith
FearDaMailbox
Neith
Level 80
God Stats
2W - 2L
1,629 SR
Queue Stats
71W - 62L
1,531 Elo+
Solo
Bellona
Bellona
HeyItsCaboose
Bellona
Level 89
God Stats
3W - 5L
1,501 SR
Queue Stats
96W - 91L
1,573 Elo+
Party 2
Bacchus
Bacchus
HimbusPlimbus
Bacchus
Level 86
God Stats
5W - 11L
1,327 SR
Queue Stats
240W - 236L
1,538 Elo+
Solo
Khepri
Khepri
Pandorazv
Khepri
Level 59
God Stats
2W - 5L
1,376 SR
Queue Stats
101W - 95L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 8
6,532
653
4,062
8,113
2,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 0 / 10
5,995
600
8,392
6,755
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 3
6,999
700
4,939
6,050
3,444
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Thermoquad
Sylvanus
12
5 / 0 / 2
6,837
684
5,383
5,033
2,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
12
9 / 0 / 2
7,564
756
7,634
4,024
1,326
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CryptiC248
Izanami
9
0 / 5 / 1
5,085
509
2,695
7,316
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 4 / 1
5,507
551
2,867
5,848
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
8
1 / 7 / 1
5,241
524
3,368
9,871
7,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
7
0 / 3 / 1
4,479
448
4,359
7,171
4,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Khepri
Pandorazv
Khepri
7
0 / 4 / 1
4,848
485
1,299
9,281
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
23
Kills
2
2
Deaths
23
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
Izanami
CryptiC248
Izanami
0
5
1
0.1
L
1
4
1
0.38
L
Bellona
1
7
1
0.21
L
Bacchus
0
3
1
0.17
W
2
0
10
7
L
Khepri
Pandorazv
Khepri
0
4
1
0.13
W
4
0
3
5.5
W
Sylvanus
Thermoquad
Sylvanus
5
0
2
6
W
Hera
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,410
Damage
14,588
29,975
Taken
39,487
11,743
Mitigated
20,379
9,001
Healing
8,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,062
1,130
0
1,240
8,113
2,524
0
953
7,160
0
37,574
L
Izanami
CryptiC248
Izanami
2,695
1,929
0
1,959
7,316
1,496
0
2,755
4,561
0
28,824
L
2,867
952
0
1,199
5,848
2,288
0
1,135
4,713
0
31,490
L
Bellona
3,368
752
0
1,487
9,871
7,465
0
2,244
7,627
0
21,808
L
Bacchus
4,359
670
0
1,312
7,171
4,183
0
1,650
5,521
17,125
0
W
8,392
4,509
0
1,269
6,755
2,052
279
2,297
4,458
0
27,222
L
Khepri
Pandorazv
Khepri
1,299
200
266
2,140
9,281
4,947
0
4,203
5,078
9,781
0
W
4,939
889
0
2,531
6,050
3,444
0
560
5,490
0
35,679
W
Sylvanus
Thermoquad
Sylvanus
5,383
2,044
778
2,303
5,033
2,397
524
467
4,566
25,847
11,423
W
Hera
7,634
2,378
0
880
4,024
1,326
387
1,381
2,643
36,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,927
Gold Earned
25,160
329
Minions Killed
233
0
Camps Cleared
0
1,051,530
Distance Traveled
1,025,147
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,532
653
74
7
0
229,066
0
L
Izanami
5,085
509
64
6
0
196,062
4
L
Neith
5,507
551
77
8
0
200,718
2
L
Bellona
5,241
524
52
5
0
199,074
2
L
Bacchus
4,479
448
26
3
0
220,474
7
W
Skadi
5,995
600
33
3
0
199,392
1
L
Khepri
4,848
485
14
1
0
208,819
1
W
Tyr
6,999
700
70
7
0
231,002
3
W
Sylvanus
6,837
684
69
7
0
183,372
4
W
Hera
7,564
756
83
8
0
208,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role