Player Matchup

Anhur
Anhur
Gold III
BROSKI SQUAD
Anhur
Gold III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 127L
1,536 MMR
Party 1
Hera
Hera
Gold III
SolidDKE
Hera
Gold III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 183L
1,558 MMR
Party 1
Cthulhu
Cthulhu
Bronze V
jeMrSoloDolo_420
Cthulhu
Bronze V
Level 74
God Stats
0W - 4L
1,439 SR
Queue Stats
8W - 19L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,480 SR
1,531 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,618 SR
1,471 MMR
Mulan
Mulan
Gold IV
HootsErzaScarlet
Mulan
Gold IV
Level 147
God Stats
6W - 7L
1,483 SR
Queue Stats
63W - 67L
1,446 MMR
Party 2
Apollo
Apollo
Gold IV
IIIIllllIIIONG
Apollo
Gold IV
Level 141
God Stats
19W - 10L
1,707 SR
Queue Stats
61W - 64L
1,460 MMR
Party 2
Artio
Artio
Silver I
marine55555
Artio
Silver I
Level 140
God Stats
2W - 4L
1,663 SR
Queue Stats
22W - 17L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
8,530
711
9,496
10,664
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hera
12
2 / 7 / 7
8,627
719
9,663
7,818
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
4 / 7 / 5
9,349
779
8,547
15,936
9,488
Magic Focus

Magic Focus

+20
Magical Power

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
GilgameshCliodhnaShivaAtlasBastet

VS

Bans
AresAphroditeGebChang'eCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 14
8,973
748
11,412
13,479
12,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
10 / 5 / 3
10,354
863
11,423
10,325
3,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 1 / 7
10,212
851
7,125
14,843
16,398
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
10
Kills
19
19
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
1
4
14
2
W
10
5
3
2.3
L
Hera
2
7
7
0.79
L
4
7
5
0.93
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,706
Damage
29,960
34,418
Taken
38,647
16,080
Mitigated
32,671
2,332
Healing
11,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,496
4,649
0
1,086
10,664
4,266
272
3,600
6,832
0
19,635
W
11,412
551
0
3,038
13,479
12,919
71
6,823
6,656
0
30,253
W
11,423
7,808
0
419
10,325
3,354
1,860
6,250
4,075
0
46,187
L
Hera
9,663
2,939
0
0
7,818
2,326
186
1,181
6,519
27,243
0
L
8,547
933
250
996
15,936
9,488
0
2,566
12,996
15,768
0
W
7,125
1,406
2,370
6,048
14,843
16,398
440
5,686
9,157
22,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,506
Gold Earned
29,539
90
Minions Killed
126
1
Camps Cleared
10
520,392
Distance Traveled
643,523
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,530
711
27
2
1
188,910
0
W
Mulan
8,973
748
35
3
4
218,430
2
W
Apollo
10,354
863
65
5
4
190,656
0
L
Hera
8,627
719
41
3
0
154,481
0
L
Cthulhu
9,349
779
22
2
0
177,001
2
W
Artio
10,212
851
26
2
2
234,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role