Player Matchup

Cupid
Cupid
 
Cupid
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DrZoidburgle
Agni
Level 67
God Stats
7W - 5L
1,208 SR
Queue Stats
104W - 91L
1,298 Elo+
Solo
Fenrir
Fenrir
PattyBRaps_522
Fenrir
Level 62
God Stats
4W - 1L
1,706 SR
Queue Stats
111W - 114L
1,500 Elo+
Solo
Chronos
Chronos
besoin-hybride
Chronos
Level 39
God Stats
49W - 54L
1,417 SR
Queue Stats
55W - 69L
1,350 Elo+
Solo
Ra
Ra
bramek-37
Ra
Level 53
God Stats
23W - 19L
1,468 SR
Queue Stats
127W - 168L
1,250 Elo+
Solo
Team Averages
Level 56
1,460 SR
1,380 Elo+

VS

Team Averages
Level 97
1,453 SR
1,422 Elo+
Mulan
Mulan
Avocado_Avenger1
Mulan
Level 108
God Stats
8W - 11L
1,883 SR
Queue Stats
78W - 77L
1,631 Elo+
Solo
Ganesha
Ganesha
Darkhawkzilla
Ganesha
Level 67
God Stats
16W - 24L
1,405 SR
Queue Stats
25W - 35L
1,297 Elo+
Solo
Medusa
Medusa
GabboxPunK--
Medusa
Level 106
God Stats
1W - 2L
1,263 SR
Queue Stats
240W - 247L
1,367 Elo+
Solo
Scylla
Scylla
MrBrolak2
Scylla
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 45L
1,408 Elo+
Solo
Fenrir
Fenrir
lamif-63
Fenrir
Level 62
God Stats
1W - 3L
1,212 SR
Queue Stats
12W - 19L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
3 / 1 / 3
6,712
559
5,432
5,842
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 0 / 4
7,166
597
3,727
3,216
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
8 / 0 / 2
7,742
645
6,353
6,369
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 1
6,009
501
89
3,363
1,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 2 / 2
5,692
474
3,822
4,603
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,182
515
2,323
7,026
3,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
9
0 / 4 / 3
5,782
482
2,881
11,371
4,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
10
3 / 3 / 0
6,023
502
3,846
7,783
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
MrBrolak2
Scylla
9
0 / 3 / 0
5,130
428
294
4,553
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
lamif-63
Fenrir
10
1 / 3 / 0
5,550
463
1,802
7,964
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
5
5
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
1
3
4.5
L
1
2
0
0.5
L
Ganesha
0
4
3
0.38
W
3
0
4
5
L
Medusa
3
3
0
1
L
Scylla
MrBrolak2
Scylla
0
3
0
0
W
8
0
2
9
W
0
2
1
0.25
W
1
2
2
1
L
Fenrir
lamif-63
Fenrir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,423
Damage
11,146
23,393
Taken
38,697
8,065
Mitigated
13,061
11,432
Healing
11,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,432
3,215
291
3,013
5,842
1,510
371
1,821
4,021
0
33,476
L
2,323
565
0
1,419
7,026
3,286
158
375
6,651
0
32,451
L
Ganesha
2,881
73
1,204
2,630
11,371
4,357
0
1,755
9,278
16,695
0
W
3,727
137
0
1,129
3,216
947
0
0
3,216
40,105
0
L
Medusa
3,846
1,583
204
2,695
7,783
2,012
0
2,344
5,255
0
28,459
L
Scylla
MrBrolak2
Scylla
294
0
0
0
4,553
1,117
0
999
3,554
27,583
0
W
6,353
1,897
0
4,133
6,369
3,183
0
722
5,560
0
41,819
W
89
0
0
432
3,363
1,353
1,811
0
3,311
28,702
1,089
W
3,822
372
382
2,052
4,603
1,072
295
632
3,971
22,963
45
L
Fenrir
lamif-63
Fenrir
1,802
513
23
3,147
7,964
2,289
0
1,598
6,366
0
23,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,321
Gold Earned
28,667
323
Minions Killed
264
0
Camps Cleared
0
1,133,880
Distance Traveled
1,050,403
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,712
559
78
7
0
213,788
2
L
Mulan
6,182
515
80
7
0
203,345
3
L
Ganesha
5,782
482
4
0
0
210,170
0
W
Agni
7,166
597
81
7
0
249,373
5
L
Medusa
6,023
502
83
7
0
214,623
5
L
Scylla
5,130
428
44
4
0
192,384
1
W
Fenrir
7,742
645
79
7
0
254,332
4
W
Chronos
6,009
501
55
5
0
196,735
1
W
Ra
5,692
474
30
3
0
219,652
4
L
Fenrir
5,550
463
53
4
0
229,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role