Player Matchup

Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
F0ThEW1n
Neith
Level 7
God Stats
12W - 2L
1,741 SR
Queue Stats
12W - 2L
1,500 Elo+
Party 2
Ganesha
Ganesha
firesmasher876
Ganesha
Level 121
God Stats
5W - 3L
1,680 SR
Queue Stats
11W - 10L
1,497 Elo+
Party 2
Team Averages
Level 84
1,640 SR
1,499 Elo+

VS

Team Averages
Level 52
1,417 SR
1,143 Elo+
Thoth
Thoth
Brady123456
Thoth
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 22L
1,221 Elo+
Party 1
Anhur
Anhur
SecretSA
Anhur
Level 67
God Stats
0W - 3L
1,251 SR
Queue Stats
36W - 54L
1,090 Elo+
Party 1
Nike
Nike
TomBaack27
Nike
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 41L
1,119 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
10 / 4 / 7
10,700
823
16,742
12,848
7,707
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
F0ThEW1n
Neith
16
8 / 0 / 6
10,447
804
8,291
4,774
1,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 1 / 15
10,498
808
5,876
11,621
14,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 2
7,999
615
6,367
11,794
2,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
SecretSA
Anhur
11
2 / 6 / 1
8,097
623
5,661
8,508
1,922
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 2
8,666
667
5,124
14,553
8,288
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
20
Kills
4
5
Deaths
20
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
4
7
3.38
L
0
9
2
0.11
W
Neith
F0ThEW1n
Neith
8
0
6
11
L
Anhur
SecretSA
Anhur
2
6
1
0.42
L
2
5
2
0.6
W
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,909
Damage
17,152
29,243
Taken
34,855
23,399
Mitigated
12,801
9,688
Healing
2,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,742
2,738
0
5,304
12,848
7,707
1,399
2,391
10,457
0
39,947
L
6,367
363
0
724
11,794
2,591
0
1,354
10,290
28,504
0
W
Neith
F0ThEW1n
Neith
8,291
2,041
0
1,139
4,774
1,493
1,578
2,349
2,425
0
38,491
L
Anhur
SecretSA
Anhur
5,661
3,300
0
291
8,508
1,922
0
1,560
6,870
0
14,841
L
5,124
1,430
235
1,015
14,553
8,288
0
2,980
11,537
0
23,385
W
5,876
509
0
3,245
11,621
14,199
318
2,236
9,385
31,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,645
Gold Earned
24,762
144
Minions Killed
120
9
Camps Cleared
1
716,360
Distance Traveled
639,569
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,700
823
44
3
6
240,352
5
L
Thoth
7,999
615
54
4
0
187,628
0
W
Neith
10,447
804
95
7
3
231,406
0
L
Anhur
8,097
623
28
2
1
206,767
0
L
Nike
8,666
667
38
3
0
245,174
4
W
Ganesha
10,498
808
5
0
0
244,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role