Player Matchup

Artio
Artio
DadadaffyDuck
Artio
Level 125
God Stats
17W - 18L
1,583 SR
Queue Stats
480W - 329L
1,584 Elo+
Party 1
Hera
Hera
Devil Man7052
Hera
Level 23
God Stats
20W - 10L
1,346 SR
Queue Stats
308W - 251L
1,468 Elo+
Party 1
Susano
Susano
SmilyDrop974790
Susano
Level 155
God Stats
24W - 22L
1,571 SR
Queue Stats
1,028W - 762L
1,652 Elo+
Party 1
Team Averages
Level 101
1,500 SR
1,568 Elo+

VS

Team Averages
Level 54
1,611 SR
1,814 Elo+
Charybdis
Charybdis
ArcSwamp
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 72L
1,845 Elo+
Party 2
King Arthur
King Arthur
Racelyn
King Arthur
Level 12
God Stats
2W - 1L
1,510 SR
Queue Stats
4W - 5L
1,756 Elo+
Party 2
Hel
Hel
kaasha
Hel
Level 27
God Stats
7W - 3L
1,823 SR
Queue Stats
140W - 55L
1,842 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 16
10,582
882
8,403
12,787
12,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
4 / 3 / 19
9,911
826
14,613
7,357
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
16 / 4 / 11
11,563
964
12,754
10,319
3,521
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ArcSwamp
Charybdis
14
5 / 9 / 1
9,992
833
10,181
15,050
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
Racelyn
King Arthur
11
1 / 10 / 4
8,131
678
4,322
15,971
12,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate

Breastplate

+20
Physical Protection

Hel
kaasha
Hel
11
1 / 10 / 2
8,040
670
5,037
10,888
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
29
Kills
7
7
Deaths
29
46
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ArcSwamp
Charybdis
5
9
1
0.61
W
9
0
16
17
W
4
3
19
4.5
L
King Arthur
Racelyn
King Arthur
1
10
4
0.3
W
16
4
11
5.38
L
Hel
kaasha
Hel
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,770
Damage
19,540
30,463
Taken
41,909
18,599
Mitigated
20,690
9,320
Healing
3,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ArcSwamp
Charybdis
10,181
4,985
0
1,546
15,050
4,951
0
7,362
7,688
0
35,105
W
8,403
782
1,058
5,988
12,787
12,908
598
2,357
9,910
25,061
0
W
14,613
2,808
0
1,054
7,357
2,170
1,202
1,443
5,599
39,519
0
L
King Arthur
Racelyn
King Arthur
4,322
946
0
1,028
15,971
12,599
0
9,688
6,283
0
9,266
W
12,754
698
0
1,220
10,319
3,521
803
1,323
8,796
0
23,888
L
Hel
kaasha
Hel
5,037
546
916
308
10,888
3,140
0
6,211
4,677
22,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,056
Gold Earned
26,163
116
Minions Killed
80
8
Camps Cleared
2
659,624
Distance Traveled
520,191
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,992
833
36
3
2
188,151
2
W
Artio
10,582
882
24
2
5
240,322
3
W
Hera
9,911
826
57
5
2
207,024
1
L
King Arthur
8,131
678
4
0
0
185,740
1
W
Susano
11,563
964
35
3
1
212,278
0
L
Hel
8,040
670
40
3
0
146,300
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role