Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Artruas
Hel
Level 143
God Stats
4W - 2L
1,759 SR
Queue Stats
98W - 123L
1,526 Elo+
Party 2
Anhur
Anhur
Eploiter
Anhur
Level 122
God Stats
5W - 2L
1,924 SR
Queue Stats
321W - 317L
1,553 Elo+
Solo
Nu Wa
Nu Wa
RiddleFox
Nu Wa
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 42L
1,353 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SUBZERO99508
Ah Muzen Cab
Level 64
God Stats
9W - 2L
1,765 SR
Queue Stats
181W - 198L
1,500 Elo+
Party 2
Team Averages
Level 102
1,690 SR
1,487 Elo+

VS

Team Averages
Level 124
1,485 SR
1,471 Elo+
Chronos
Chronos
 
Chronos
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
FLOW-ST8
Discordia
Level 150
God Stats
10W - 12L
1,554 SR
Queue Stats
477W - 496L
1,486 Elo+
Solo
Khepri
Khepri
Raydog187
Khepri
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,411 Elo+
Solo
Yemoja
Yemoja
TheKing ofScubs
Yemoja
Level 156
God Stats
5W - 4L
1,371 SR
Queue Stats
359W - 367L
1,499 Elo+
Party 1
Heimdallr
Heimdallr
chokaho magik
Heimdallr
Level 148
God Stats
4W - 4L
1,500 SR
Queue Stats
242W - 262L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 7 / 9
10,993
647
18,583
23,976
19,028
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
20
5 / 1 / 9
11,786
693
15,759
24,069
11,278
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Anhur
Eploiter
Anhur
17
0 / 2 / 14
10,455
615
11,782
15,641
7,370
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
RiddleFox
Nu Wa
18
3 / 5 / 9
11,175
657
23,125
14,545
6,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
SUBZERO99508
Ah Muzen Cab
20
6 / 1 / 10
12,262
721
30,374
22,003
10,407
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
3 / 5 / 7
10,727
631
15,088
23,479
9,162
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
FLOW-ST8
Discordia
18
4 / 1 / 8
10,448
615
21,207
14,578
5,676
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Raydog187
Khepri
18
4 / 6 / 8
10,861
639
10,765
25,033
29,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
1 / 2 / 7
9,653
568
1,811
15,775
10,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
chokaho magik
Heimdallr
18
3 / 3 / 9
10,275
604
30,881
25,229
10,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
54
17
Kills
15
16
Deaths
17
51
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
7
9
1.07
L
Chronos
 
Chronos
3
5
7
1.3
W
Hel
5
1
9
9.5
W
Anhur
Eploiter
Anhur
0
2
14
3.5
L
Discordia
FLOW-ST8
Discordia
4
1
8
8
L
Khepri
Raydog187
Khepri
4
6
8
1.33
W
Nu Wa
RiddleFox
Nu Wa
3
5
9
1.5
W
Ah Muzen Cab
SUBZERO99508
Ah Muzen Cab
6
1
10
11
L
1
2
7
2.25
L
Heimdallr
chokaho magik
Heimdallr
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,623
Damage
79,752
100,234
Taken
104,094
54,252
Mitigated
64,665
58,398
Healing
54,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
18,583
1,546
2,040
1,946
23,976
19,028
0
6,717
17,259
33,509
0
L
Chronos
 
Chronos
15,088
5,535
1,743
6,422
23,479
9,162
311
11,931
11,376
43,885
0
W
Hel
15,759
1,208
21,594
15,305
24,069
11,278
142
13,272
10,797
26,530
0
W
Anhur
Eploiter
Anhur
11,782
3,980
3,011
4,639
15,641
7,370
2,724
9,421
6,220
0
26,060
L
Discordia
FLOW-ST8
Discordia
21,207
560
3,329
1,875
14,578
5,676
0
8,712
5,654
44,273
0
L
Khepri
Raydog187
Khepri
10,765
1,048
156
1,859
25,033
29,098
0
13,245
11,266
21,852
0
W
Nu Wa
RiddleFox
Nu Wa
23,125
6,589
0
876
14,545
6,169
1,231
7,872
6,673
40,545
0
W
Ah Muzen Cab
SUBZERO99508
Ah Muzen Cab
30,374
6,312
2,592
6,395
22,003
10,407
1,964
11,589
10,414
0
55,770
L
1,811
647
25,389
5,359
15,775
10,107
0
8,381
7,288
7,602
0
L
Heimdallr
chokaho magik
Heimdallr
30,881
10,871
1,417
7,008
25,229
10,622
0
13,778
11,043
0
65,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,671
Gold Earned
51,964
175
Minions Killed
247
0
Camps Cleared
0
1,743,639
Distance Traveled
1,464,633
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,993
647
27
2
0
271,516
0
L
Chronos
10,727
631
64
4
0
286,835
1
W
Hel
11,786
693
42
2
0
418,079
0
W
Anhur
10,455
615
31
2
0
339,653
1
L
Discordia
10,448
615
58
3
0
325,566
8
L
Khepri
10,861
639
29
2
0
282,198
1
W
Nu Wa
11,175
657
44
3
0
296,116
0
W
Ah Muzen Cab
12,262
721
31
2
0
418,275
0
L
Yemoja
9,653
568
24
1
0
295,412
0
L
Heimdallr
10,275
604
72
4
0
274,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role