Player Matchup

Janus
Janus
EdEddEddy16
Janus
Level 127
God Stats
3W - 2L
1,564 SR
Queue Stats
150W - 146L
1,514 Elo+
Party 3
Sobek
Sobek
OutlawHeart951
Sobek
Level 149
God Stats
3W - 1L
1,522 SR
Queue Stats
158W - 145L
1,523 Elo+
Solo
Danzaburou
Danzaburou
SamSamAzTx
Danzaburou
Level 127
God Stats
20W - 5L
1,725 SR
Queue Stats
274W - 255L
1,485 Elo+
Party 4
Horus
Horus
TRxEnvy1
Horus
Level 142
God Stats
5W - 6L
1,489 SR
Queue Stats
379W - 352L
1,571 Elo+
Party 4
Chaac
Chaac
thatkaijukid
Chaac
Level 160
God Stats
9W - 4L
1,635 SR
Queue Stats
415W - 394L
1,566 Elo+
Party 3
Team Averages
Level 141
1,587 SR
1,532 Elo+

VS

Team Averages
Level 101
1,610 SR
1,593 Elo+
Bellona
Bellona
CubanMissile47
Bellona
Level 107
God Stats
2W - 2L
1,766 SR
Queue Stats
37W - 24L
1,619 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Honneyy_Badger
Morgan Le Fay
Level 123
God Stats
5W - 6L
1,581 SR
Queue Stats
271W - 235L
1,615 Elo+
Party 1
Hou Yi
Hou Yi
LongLiveMADARA
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,423 Elo+
Party 2
Ao Kuang
Ao Kuang
StitchedLipz
Ao Kuang
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 101L
1,761 Elo+
Party 1
Ymir
Ymir
xExotiic_Killer1
Ymir
Level 87
God Stats
15W - 11L
1,703 SR
Queue Stats
165W - 150L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,888
526
3,687
4,463
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 2 / 4
7,300
487
5,376
14,897
12,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
SamSamAzTx
Danzaburou
13
3 / 0 / 2
7,960
531
5,856
7,558
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
TRxEnvy1
Horus
16
8 / 0 / 1
9,514
634
10,551
9,620
4,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 4
8,146
543
8,193
14,804
9,221
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,418
561
11,165
12,580
15,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Honneyy_Badger
Morgan Le Fay
13
1 / 3 / 3
7,609
507
6,196
7,460
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 0
6,676
445
4,333
7,718
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
StitchedLipz
Ao Kuang
12
3 / 2 / 0
7,209
481
3,407
11,159
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 4 / 2
6,435
429
5,030
10,433
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
13
Kills
7
7
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
0
2
3
0.75
L
Morgan Le Fay
Honneyy_Badger
Morgan Le Fay
1
3
3
0.83
L
0
2
0
0
W
1
2
4
1.5
W
Danzaburou
SamSamAzTx
Danzaburou
3
0
2
4
L
Ao Kuang
StitchedLipz
Ao Kuang
3
2
0
1.5
W
Horus
TRxEnvy1
Horus
8
0
1
8.5
W
1
3
4
1
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,663
Damage
30,131
51,342
Taken
49,350
29,651
Mitigated
26,113
20,762
Healing
14,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,165
4,606
0
3,420
12,580
15,020
601
885
11,695
0
54,029
W
3,687
201
0
750
4,463
1,316
0
2,888
1,487
49,682
0
L
Morgan Le Fay
Honneyy_Badger
Morgan Le Fay
6,196
791
0
991
7,460
1,987
0
1,987
5,473
51,320
0
L
4,333
2,073
0
2,092
7,718
1,849
0
580
7,138
0
37,815
W
5,376
435
0
4,120
14,897
12,629
132
5,243
9,332
17,795
4,432
W
Danzaburou
SamSamAzTx
Danzaburou
5,856
1,999
0
4,595
7,558
2,310
849
2,210
5,276
0
49,360
L
Ao Kuang
StitchedLipz
Ao Kuang
3,407
716
0
6,331
11,159
3,390
0
2,175
8,984
30,484
0
W
Horus
TRxEnvy1
Horus
10,551
4,265
575
4,297
9,620
4,175
37
2,709
6,899
0
57,127
W
8,193
2,679
0
6,425
14,804
9,221
775
1,049
13,715
0
43,065
L
5,030
873
0
2,125
10,433
3,867
0
2,763
7,670
31,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,808
Gold Earned
36,347
410
Minions Killed
405
0
Camps Cleared
0
1,488,469
Distance Traveled
1,402,136
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,418
561
108
7
0
315,092
4
W
Janus
7,888
526
95
6
0
278,273
3
L
Morgan Le Fay
7,609
507
102
7
0
280,070
6
L
Hou Yi
6,676
445
75
5
0
286,875
2
W
Sobek
7,300
487
31
2
0
316,455
5
W
Danzaburou
7,960
531
95
6
0
292,404
5
L
Ao Kuang
7,209
481
66
4
0
257,935
3
W
Horus
9,514
634
107
7
0
322,442
0
W
Chaac
8,146
543
82
5
0
278,895
2
L
Ymir
6,435
429
54
4
0
262,164
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role