Player Matchup

Pele
Pele
GreyWarden14
Pele
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,523 Elo+
Party 2
Ymir
Ymir
NickelDimeQuarta
Ymir
Level 4
God Stats
1W - 3L
1,412 SR
Queue Stats
2W - 3L
1,429 Elo+
Party 2
Sol
Sol
Stretzilla_
Sol
Level 55
God Stats
3W - 5L
1,206 SR
Queue Stats
10W - 12L
1,523 Elo+
Party 2
Team Averages
Level 59
1,373 SR
1,492 Elo+

VS

Team Averages
Level 69
1,493 SR
1,540 Elo+
Hercules
Hercules
JakeBAY
Hercules
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 91L
1,536 Elo+
Party 1
Izanami
Izanami
scha2saucyy_
Izanami
Level 27
God Stats
28W - 22L
1,535 SR
Queue Stats
56W - 44L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
the96Cdog765
Baron Samedi
Level 82
God Stats
18W - 18L
1,444 SR
Queue Stats
80W - 79L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
9,001
643
8,488
11,109
4,197
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 4 / 4
8,797
628
3,114
17,790
9,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 4 / 2
8,550
611
7,799
11,265
3,812
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JakeBAY
Hercules
15
2 / 1 / 8
9,551
682
11,399
15,875
15,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
scha2saucyy_
Izanami
14
3 / 2 / 4
9,824
702
7,852
6,510
2,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
the96Cdog765
Baron Samedi
16
6 / 2 / 5
10,381
742
15,896
9,757
4,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
11
11
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Hercules
JakeBAY
Hercules
2
1
8
6
L
0
4
4
0.5
L
2
4
2
0.75
W
Izanami
scha2saucyy_
Izanami
3
2
4
2.5
W
Baron Samedi
the96Cdog765
Baron Samedi
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,401
Damage
35,147
40,164
Taken
32,142
17,344
Mitigated
22,297
9,403
Healing
13,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,488
1,800
516
3,337
11,109
4,197
0
3,401
7,265
0
37,826
W
Hercules
JakeBAY
Hercules
11,399
3,233
82
5,718
15,875
15,355
679
4,479
11,396
0
38,042
L
3,114
847
114
2,911
17,790
9,335
0
6,242
10,800
8,173
0
L
7,799
1,150
724
1,801
11,265
3,812
0
5,253
5,440
24,919
0
W
Izanami
scha2saucyy_
Izanami
7,852
4,556
0
187
6,510
2,156
611
2,567
3,943
0
36,641
W
Baron Samedi
the96Cdog765
Baron Samedi
15,896
743
3,790
3,510
9,757
4,786
316
4,645
5,112
37,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,348
Gold Earned
29,756
121
Minions Killed
180
1
Camps Cleared
11
728,523
Distance Traveled
772,363
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,001
643
51
4
0
254,643
4
W
Hercules
9,551
682
48
3
6
292,920
2
L
Ymir
8,797
628
15
1
0
232,429
1
L
Sol
8,550
611
55
4
1
241,451
0
W
Izanami
9,824
702
78
6
3
239,974
0
W
Baron Samedi
10,381
742
54
4
2
239,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role