Player Matchup

Gilgamesh
Gilgamesh
Masters
Cäde
Gilgamesh
Masters
Level 156
God Stats
24W - 3L
2,090 SR
Queue Stats
99W - 29L
2,859 MMR
Party 2
Achilles
Achilles
Masters
Haunt Me
Achilles
Masters
Level 145
God Stats
8W - 1L
1,908 SR
Queue Stats
114W - 32L
2,558 MMR
Party 2
Janus
Janus
Masters
Yuriiism
Janus
Masters
Level 160
God Stats
21W - 4L
1,920 SR
Queue Stats
93W - 26L
2,603 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 154
1,973 SR
2,673 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,566 SR
2,279 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Resecutor
Ah Muzen Cab
Diamond IV
Level 160
God Stats
0W - 1L
1,110 SR
Queue Stats
52W - 40L
2,450 MMR
Party 1
Jormungandr
Jormungandr
Diamond V
humble_pride19
Jormungandr
Diamond V
Level 103
God Stats
31W - 25L
1,708 SR
Queue Stats
52W - 45L
2,327 MMR
Party 1
Anubis
Anubis
Platinum II
ll 2NiCE ll
Anubis
Platinum II
Level 158
God Stats
1W - 1L
1,881 SR
Queue Stats
149W - 187L
2,059 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cäde
Gilgamesh
16
6 / 0 / 14
11,560
723
10,317
15,781
13,267
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
Haunt Me
Achilles
16
8 / 0 / 12
11,510
719
13,910
15,185
14,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Yuriiism
Janus
17
6 / 0 / 13
12,049
753
15,884
6,034
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BastetAtlasCabrakanShivaFenrir

VS

Bans
ThothEsetAphroditeSobekPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Resecutor
Ah Muzen Cab
13
0 / 6 / 0
9,181
574
9,230
12,190
4,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
humble_pride19
Jormungandr
11
0 / 6 / 0
8,499
531
7,271
17,025
15,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Anubis
13
0 / 8 / 0
8,825
552
3,526
14,044
6,438
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
0
20
Kills
0
0
Deaths
20
39
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cäde
Gilgamesh
6
0
14
13
W
Achilles
Haunt Me
Achilles
8
0
12
14
L
Ah Muzen Cab
Resecutor
Ah Muzen Cab
0
6
0
0
W
Janus
Yuriiism
Janus
6
0
13
12.5
L
Jormungandr
humble_pride19
Jormungandr
0
6
0
0
L
Anubis
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,111
Damage
20,027
37,000
Taken
43,259
30,038
Mitigated
26,012
13,410
Healing
8,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cäde
Gilgamesh
10,317
3,386
529
4,321
15,781
13,267
1,310
4,174
11,607
0
35,487
W
Achilles
Haunt Me
Achilles
13,910
4,879
248
6,420
15,185
14,838
868
3,998
11,187
0
29,829
L
Ah Muzen Cab
Resecutor
Ah Muzen Cab
9,230
3,017
0
2,733
12,190
4,011
0
4,066
7,711
0
38,916
W
Janus
Yuriiism
Janus
15,884
1,833
0
1,892
6,034
1,933
1,070
2,911
3,123
77,638
0
L
Jormungandr
humble_pride19
Jormungandr
7,271
1,225
0
2,293
17,025
15,563
0
6,742
9,486
12,519
0
L
Anubis
3,526
31
225
3,508
14,044
6,438
0
4,374
9,128
31,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,119
Gold Earned
26,505
210
Minions Killed
142
11
Camps Cleared
3
1,027,278
Distance Traveled
842,166
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,560
723
36
2
4
341,070
4
W
Achilles
11,510
719
21
1
2
351,120
6
L
Ah Muzen Cab
9,181
574
60
4
2
302,883
1
W
Janus
12,049
753
153
10
5
335,088
3
L
Jormungandr
8,499
531
22
1
0
285,798
4
L
Anubis
8,825
552
60
4
1
253,485
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role