Player Matchup

Scylla
Scylla
Diamond V
beryllium3120
Scylla
Diamond V
Level 159
God Stats
2W - 4L
1,534 SR
Queue Stats
77W - 70L
1,955 MMR
Solo
Terra
Terra
Platinum IV
chickengrip
Terra
Platinum IV
Level 127
God Stats
18W - 10L
1,735 SR
Queue Stats
168W - 160L
1,870 MMR
Solo
Da Ji
Da Ji
Diamond V
jonm650
Da Ji
Diamond V
Level 67
God Stats
15W - 13L
1,881 SR
Queue Stats
275W - 258L
2,029 MMR
Party 1
Apollo
Apollo
Diamond V
oKillerz
Apollo
Diamond V
Level 143
God Stats
9W - 7L
1,681 SR
Queue Stats
277W - 258L
2,029 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum IV
xM0RT3 3T DAB0x
Erlang Shen
Platinum IV
Level 129
God Stats
0W - 1L
1,329 SR
Queue Stats
301W - 294L
1,850 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,632 SR
1,946 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,640 SR
1,842 MMR
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum II
Mysstic
Ullr
Platinum II
Level 144
God Stats
10W - 5L
1,713 SR
Queue Stats
118W - 101L
2,029 MMR
Party 2
Bellona
Bellona
Platinum IV
The Astounding
Bellona
Platinum IV
Level 160
God Stats
22W - 20L
1,718 SR
Queue Stats
753W - 747L
1,863 MMR
Solo
Fafnir
Fafnir
Platinum III
unfrndlyfyr
Fafnir
Platinum III
Level 160
God Stats
3W - 3L
1,710 SR
Queue Stats
118W - 101L
1,980 MMR
Party 2
Chaac
Chaac
Diamond V
vI CordeLL Iv
Chaac
Diamond V
Level 147
God Stats
4W - 2L
1,558 SR
Queue Stats
196W - 174L
1,836 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 2
12,593
525
14,006
16,439
7,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 6
10,211
425
6,881
21,446
23,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
jonm650
Da Ji
18
4 / 6 / 4
11,345
473
11,996
19,232
8,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
oKillerz
Apollo
19
4 / 3 / 1
12,289
512
13,037
19,179
7,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
xM0RT3 3T DAB0x
Erlang Shen
18
1 / 6 / 2
11,162
465
11,068
22,085
15,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
ArachneLokiArtioKali

VS

Bans
ShivaBastetGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
7 / 3 / 6
13,899
579
17,814
12,358
4,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
Mysstic
Ullr
19
3 / 2 / 9
12,557
523
12,679
12,809
4,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 4 / 8
12,927
539
15,961
26,119
27,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
17
2 / 2 / 9
12,315
513
7,070
26,014
37,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 3 / 4
13,972
582
17,927
26,347
21,099
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
14
Kills
24
24
Deaths
14
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
3
6
3.33
W
Ullr
Mysstic
Ullr
3
2
9
3.75
W
4
4
8
2
L
5
5
2
1.2
L
0
4
6
0.75
L
Da Ji
jonm650
Da Ji
4
6
4
1
L
Apollo
oKillerz
Apollo
4
3
1
1.5
W
Fafnir
2
2
9
3.25
W
8
3
4
3.33
L
Erlang Shen
xM0RT3 3T DAB0x
Erlang Shen
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,988
Damage
71,451
98,381
Taken
103,647
61,524
Mitigated
96,510
25,635
Healing
36,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,814
999
444
3,655
12,358
4,930
2,423
3,117
9,241
120,705
0
W
Ullr
Mysstic
Ullr
12,679
4,697
0
1,333
12,809
4,914
3,351
1,344
11,465
0
103,599
W
15,961
6,432
0
7,493
26,119
27,966
23
7,628
17,209
0
78,935
L
14,006
1,827
0
1,721
16,439
7,017
210
4,165
12,194
102,831
0
L
6,881
511
5,281
5,701
21,446
23,137
60
7,104
14,262
25,026
2,962
L
Da Ji
jonm650
Da Ji
11,996
3,463
0
1,749
19,232
8,621
0
3,561
15,671
0
84,476
L
Apollo
oKillerz
Apollo
13,037
6,318
0
4,713
19,179
7,407
808
5,622
13,557
0
108,677
W
Fafnir
7,070
1,840
1,256
8,874
26,014
37,601
936
5,573
20,441
25,793
0
W
17,927
3,287
0
13,239
26,347
21,099
2,052
4,670
20,021
0
111,027
L
Erlang Shen
xM0RT3 3T DAB0x
Erlang Shen
11,068
7,367
0
6,470
22,085
15,342
2,940
4,432
17,653
0
76,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,600
Gold Earned
65,670
665
Minions Killed
673
0
Camps Cleared
0
2,234,677
Distance Traveled
2,353,106
33
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,899
579
187
8
0
448,709
9
W
Ullr
12,557
523
154
6
0
486,711
8
W
Bellona
12,927
539
143
6
0
448,063
0
L
Scylla
12,593
525
179
7
0
415,879
2
L
Terra
10,211
425
40
2
0
463,966
9
L
Da Ji
11,345
473
98
4
0
483,212
6
L
Apollo
12,289
512
199
8
0
433,929
7
W
Fafnir
12,315
513
14
1
0
471,520
5
W
Chaac
13,972
582
175
7
0
498,103
5
L
Erlang Shen
11,162
465
149
6
0
437,691
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role