Player Matchup

Sobek
Sobek
KidPrestigious
Sobek
Level 83
God Stats
4W - 2L
1,708 SR
Queue Stats
551W - 585L
1,392 Elo+
Solo
Loki
Loki
STEVEN00779
Loki
Level 122
God Stats
2W - 1L
1,290 SR
Queue Stats
108W - 115L
1,456 Elo+
Solo
Xbalanque
Xbalanque
XCrazyGodX6358
Xbalanque
Level 89
God Stats
12W - 8L
1,639 SR
Queue Stats
262W - 269L
1,440 Elo+
Solo
Fenrir
Fenrir
jos173
Fenrir
Level 86
God Stats
3W - 4L
1,200 SR
Queue Stats
12W - 18L
1,328 Elo+
Solo
Sol
Sol
xSheGeekinx
Sol
Level 104
God Stats
8W - 11L
1,359 SR
Queue Stats
149W - 156L
1,462 Elo+
Solo
Team Averages
Level 97
1,439 SR
1,416 Elo+

VS

Team Averages
Level 99
1,433 SR
1,468 Elo+
Anhur
Anhur
 
Anhur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Flailing_Branch
Arachne
Level 120
God Stats
9W - 7L
1,450 SR
Queue Stats
143W - 169L
1,418 Elo+
Party 1
Vulcan
Vulcan
NightChubs
Vulcan
Level 104
God Stats
4W - 11L
1,275 SR
Queue Stats
138W - 158L
1,424 Elo+
Party 1
Bellona
Bellona
PlatinumTaco13
Bellona
Level 67
God Stats
5W - 3L
1,654 SR
Queue Stats
54W - 53L
1,578 Elo+
Solo
Ymir
Ymir
TheIndqtGamer
Ymir
Level 118
God Stats
1W - 3L
1,287 SR
Queue Stats
147W - 173L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,759
520
4,245
11,651
9,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 2 / 4
6,545
503
3,064
7,660
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xbalanque
XCrazyGodX6358
Xbalanque
11
1 / 2 / 0
6,635
510
7,961
7,129
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
jos173
Fenrir
12
5 / 3 / 1
7,391
569
4,877
11,434
5,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 0 / 4
7,063
543
5,881
6,320
1,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 1 / 0
6,438
495
3,462
6,910
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 4 / 0
6,549
504
4,003
10,256
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
NightChubs
Vulcan
11
1 / 3 / 3
6,327
487
7,090
5,960
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 2
6,732
518
7,645
10,439
9,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 0 / 5
6,638
511
4,739
11,204
6,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
11
Kills
7
8
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
L
4
4
0
1
W
2
1
1
2.5
L
Vulcan
NightChubs
Vulcan
1
3
3
0.83
L
1
3
2
0.67
W
1
2
4
1.5
L
0
0
5
2.5
W
Xbalanque
XCrazyGodX6358
Xbalanque
1
2
0
0.5
W
Fenrir
jos173
Fenrir
5
3
1
1.83
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,028
Damage
26,939
44,194
Taken
44,769
20,432
Mitigated
23,377
12,612
Healing
16,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,462
1,487
0
3,084
6,910
1,893
41
406
6,504
0
36,551
L
4,003
2,361
0
3,645
10,256
3,996
0
3,094
7,092
0
24,170
W
4,245
717
0
3,371
11,651
9,232
0
3,747
7,904
20,119
7,993
L
Vulcan
NightChubs
Vulcan
7,090
2,079
156
429
5,960
1,978
42
2,151
3,774
39,208
0
L
7,645
2,853
21
3,664
10,439
9,324
0
1,305
8,806
0
36,688
W
3,064
462
0
2,308
7,660
2,268
0
1,965
5,695
0
34,465
L
4,739
913
1,562
4,160
11,204
6,186
0
2,307
8,864
25,292
0
W
Xbalanque
XCrazyGodX6358
Xbalanque
7,961
3,396
0
2,310
7,129
1,679
176
1,457
5,672
0
51,425
W
Fenrir
jos173
Fenrir
4,877
540
0
1,769
11,434
5,528
462
934
10,500
0
27,625
W
5,881
2,162
153
2,701
6,320
1,725
1,348
3,726
2,594
43,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,393
Gold Earned
32,684
363
Minions Killed
299
0
Camps Cleared
0
1,320,197
Distance Traveled
1,325,849
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,438
495
81
6
0
238,324
5
L
Arachne
6,549
504
43
3
0
306,905
1
W
Sobek
6,759
520
40
3
0
248,723
6
L
Vulcan
6,327
487
58
4
0
272,868
1
L
Bellona
6,732
518
66
5
0
252,615
4
W
Loki
6,545
503
68
5
0
300,354
0
L
Ymir
6,638
511
51
4
0
255,137
3
W
Xbalanque
6,635
510
90
7
0
237,833
5
W
Fenrir
7,391
569
62
5
0
276,203
3
W
Sol
7,063
543
103
8
0
257,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role