Player Matchup

Erlang Shen
Erlang Shen
Darukir
Erlang Shen
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
186W - 244L
1,465 Elo+
Party 3
Medusa
Medusa
Magnus182
Medusa
Level 99
God Stats
4W - 2L
1,720 SR
Queue Stats
136W - 143L
1,532 Elo+
Solo
Ymir
Ymir
OrionFlasher
Ymir
Level 79
God Stats
13W - 4L
1,951 SR
Queue Stats
65W - 103L
1,345 Elo+
Party 3
Olorun
Olorun
Shadow00XD
Olorun
Level 98
God Stats
5W - 3L
1,682 SR
Queue Stats
123W - 137L
1,475 Elo+
Party 3
Achilles
Achilles
aguila300
Achilles
Level 134
God Stats
6W - 10L
1,346 SR
Queue Stats
181W - 243L
1,460 Elo+
Party 3
Team Averages
Level 107
1,640 SR
1,455 Elo+

VS

Team Averages
Level 140
1,512 SR
1,455 Elo+
Bastet
Bastet
Dawn_Kengo
Bastet
Level 98
God Stats
9W - 19L
1,489 SR
Queue Stats
390W - 472L
1,346 Elo+
Party 2
Cu Chulainn
Cu Chulainn
IkarinI
Cu Chulainn
Level 130
God Stats
4W - 6L
1,716 SR
Queue Stats
476W - 432L
1,490 Elo+
Party 2
Hel
Hel
android777god
Hel
Level 155
God Stats
59W - 62L
1,502 SR
Queue Stats
693W - 766L
1,467 Elo+
Party 2
Medusa
Medusa
eafsgod
Medusa
Level 157
God Stats
17W - 25L
1,424 SR
Queue Stats
171W - 186L
1,488 Elo+
Party 1
Fenrir
Fenrir
hŧiиhα
Fenrir
Level 160
God Stats
26W - 26L
1,429 SR
Queue Stats
389W - 398L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Darukir
Erlang Shen
20
10 / 3 / 6
13,946
558
19,019
26,066
20,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
Magnus182
Medusa
20
7 / 6 / 12
14,179
567
13,933
19,287
7,386
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
6 / 6 / 14
13,215
529
13,173
27,643
29,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
Shadow00XD
Olorun
20
11 / 3 / 15
15,246
610
30,592
19,162
8,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
aguila300
Achilles
20
11 / 3 / 10
14,232
569
16,563
28,757
12,976
Mace

Mace

+10
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dawn_Kengo
Bastet
17
1 / 11 / 9
11,032
441
11,295
22,943
8,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
IkarinI
Cu Chulainn
19
0 / 3 / 4
12,290
492
13,689
21,336
30,016
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 9 / 3
13,928
557
14,784
21,591
10,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
eafsgod
Medusa
18
3 / 10 / 8
12,739
510
19,262
21,638
8,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Fenrir
hŧiиhα
Fenrir
18
10 / 12 / 7
13,058
522
24,248
31,428
28,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
52
45
Kills
21
21
Deaths
45
57
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Darukir
Erlang Shen
10
3
6
4.33
L
Bastet
Dawn_Kengo
Bastet
1
11
9
0.5
L
Cu Chulainn
IkarinI
Cu Chulainn
0
3
4
0.67
W
Medusa
Magnus182
Medusa
7
6
12
2.17
W
6
6
14
2.17
W
Olorun
Shadow00XD
Olorun
11
3
15
6.17
W
Achilles
aguila300
Achilles
11
3
10
5.33
L
7
9
3
0.94
L
Medusa
eafsgod
Medusa
3
10
8
0.7
L
Fenrir
hŧiиhα
Fenrir
10
12
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,280
Damage
83,278
120,915
Taken
118,936
78,237
Mitigated
86,149
40,812
Healing
25,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Darukir
Erlang Shen
19,019
12,138
0
8,626
26,066
20,560
1,065
4,747
20,817
0
92,075
L
Bastet
Dawn_Kengo
Bastet
11,295
2,961
0
5,569
22,943
8,418
0
7,268
15,675
0
67,516
L
Cu Chulainn
IkarinI
Cu Chulainn
13,689
1,921
0
2,105
21,336
30,016
0
5,662
15,674
0
91,236
W
Medusa
Magnus182
Medusa
13,933
5,847
0
7,166
19,287
7,386
7,794
1,224
18,063
0
104,921
W
13,173
2,539
0
1,931
27,643
29,108
162
1,016
25,593
43,043
5,091
W
Olorun
Shadow00XD
Olorun
30,592
17,754
2,142
7,541
19,162
8,207
2,489
3,779
15,383
109,531
0
W
Achilles
aguila300
Achilles
16,563
5,190
0
13,406
28,757
12,976
228
5,224
23,533
0
94,921
L
14,784
517
2,260
7,595
21,591
10,629
0
12,222
9,369
77,413
0
L
Medusa
eafsgod
Medusa
19,262
9,624
0
4,776
21,638
8,696
3,596
3,937
17,701
0
95,326
L
Fenrir
hŧiиhα
Fenrir
24,248
7,646
0
2,928
31,428
28,390
0
13,591
17,837
1,240
56,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,818
Gold Earned
63,047
627
Minions Killed
605
0
Camps Cleared
0
2,447,008
Distance Traveled
2,270,212
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
13,946
558
146
6
0
465,689
9
L
Bastet
11,032
441
98
4
0
453,156
5
L
Cu Chulainn
12,290
492
172
7
0
497,097
7
W
Medusa
14,179
567
154
6
0
493,561
3
W
Ymir
13,215
529
49
2
0
458,159
0
W
Olorun
15,246
610
156
6
0
495,619
2
W
Achilles
14,232
569
122
5
0
533,980
2
L
Hel
13,928
557
126
5
0
457,983
8
L
Medusa
12,739
510
153
6
0
436,649
2
L
Fenrir
13,058
522
56
2
0
425,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role