Player Matchup

Chaac
Chaac
Dibbledorf
Chaac
Level 28
God Stats
8W - 6L
1,698 SR
Queue Stats
394W - 222L
1,647 Elo+
Party 2
Cupid
Cupid
JohnyThunderSak
Cupid
Level 148
God Stats
5W - 2L
1,343 SR
Queue Stats
153W - 95L
1,727 Elo+
Party 2
Zhong Kui
Zhong Kui
Killer71700
Zhong Kui
Level 149
God Stats
21W - 14L
1,639 SR
Queue Stats
639W - 397L
1,647 Elo+
Party 2
Cerberus
Cerberus
Msumaster
Cerberus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 10L
1,431 Elo+
Party 2
Kali
Kali
SPLYOUNGBOY
Kali
Level 108
God Stats
20W - 5L
1,726 SR
Queue Stats
452W - 277L
1,644 Elo+
Party 2
Team Averages
Level 88
1,581 SR
1,619 Elo+

VS

Team Averages
Level 45
1,640 SR
1,574 Elo+
Geb
Geb
IGetBannedOften
Geb
Level 12
God Stats
7W - 6L
1,696 SR
Queue Stats
10W - 10L
1,656 Elo+
Party 1
Sylvanus
Sylvanus
Stormzii
Sylvanus
Level 78
God Stats
12W - 10L
1,555 SR
Queue Stats
194W - 146L
1,629 Elo+
Party 1
Bakasura
Bakasura
TotemPrince
Bakasura
Level 45
God Stats
8W - 2L
1,810 SR
Queue Stats
364W - 371L
1,544 Elo+
Party 1
Janus
Janus
WindyBois
Janus
Level 66
God Stats
9W - 8L
1,639 SR
Queue Stats
224W - 183L
1,621 Elo+
Party 1
Cupid
Cupid
asianpeppers
Cupid
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 67L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 2 / 0
7,164
512
2,922
8,586
3,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 4 / 0
6,879
491
7,298
9,410
2,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Killer71700
Zhong Kui
13
2 / 5 / 0
7,403
529
8,948
10,446
5,793
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Msumaster
Cerberus
10
0 / 5 / 3
5,968
426
3,395
12,396
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 5 / 1
7,132
509
5,468
13,004
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 8
7,741
553
5,980
11,509
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Stormzii
Sylvanus
12
6 / 2 / 8
8,100
579
8,401
12,685
10,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
TotemPrince
Bakasura
17
8 / 0 / 2
10,388
742
8,302
10,178
5,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
WindyBois
Janus
13
2 / 1 / 11
8,145
582
9,724
5,002
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 1 / 6
8,315
594
4,321
6,798
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
7
Kills
21
21
Deaths
7
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
2
0
0
W
2
3
8
2
L
2
4
0
0.5
L
Zhong Kui
Killer71700
Zhong Kui
2
5
0
0.4
L
Cerberus
Msumaster
Cerberus
0
5
3
0.3
L
3
5
1
0.7
W
Sylvanus
Stormzii
Sylvanus
6
2
8
5
W
Bakasura
TotemPrince
Bakasura
8
0
2
9
W
Janus
WindyBois
Janus
2
1
11
7.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,031
Damage
36,728
53,842
Taken
46,172
21,145
Mitigated
24,090
13,409
Healing
15,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
2,922
461
0
3,506
8,586
3,313
0
0
8,013
0
41,863
W
5,980
1,398
0
2,978
11,509
4,598
0
2,257
9,252
39,746
0
L
7,298
3,392
0
1,459
9,410
2,600
0
5,547
3,863
0
50,053
L
Zhong Kui
Killer71700
Zhong Kui
8,948
1,199
0
3,628
10,446
5,793
0
3,875
6,431
50,080
0
L
Cerberus
Msumaster
Cerberus
3,395
229
0
1,344
12,396
5,852
0
8,068
4,328
12,537
0
L
5,468
2,284
0
3,472
13,004
3,587
0
5,581
7,318
0
38,618
W
Sylvanus
Stormzii
Sylvanus
8,401
2,825
2,007
2,755
12,685
10,972
515
4,510
8,175
21,051
6,013
W
Bakasura
TotemPrince
Bakasura
8,302
5,849
0
4,093
10,178
5,628
876
1,339
8,839
0
58,393
W
Janus
WindyBois
Janus
9,724
410
0
250
5,002
1,270
179
1,310
3,692
52,370
0
W
4,321
2,593
40
2,878
6,798
1,622
1,120
2,927
3,871
0
48,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,546
Gold Earned
42,689
389
Minions Killed
439
0
Camps Cleared
0
1,310,549
Distance Traveled
1,499,639
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,164
512
105
8
0
286,491
4
W
Geb
7,741
553
71
5
0
311,944
5
L
Cupid
6,879
491
103
7
0
238,801
4
L
Zhong Kui
7,403
529
102
7
0
230,281
4
L
Cerberus
5,968
426
17
1
0
259,260
0
L
Kali
7,132
509
62
4
0
295,716
1
W
Sylvanus
8,100
579
36
3
0
263,310
2
W
Bakasura
10,388
742
164
12
0
345,313
4
W
Janus
8,145
582
97
7
0
301,686
3
W
Cupid
8,315
594
71
5
0
277,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role