Player Matchup

Hercules
Hercules
Liquid West
Hercules
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 94L
1,502 Elo+
Party 2
Osiris
Osiris
PlusOneItalian
Osiris
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,483 Elo+
Party 2
Zeus
Zeus
ToasterBooi
Zeus
Level 109
God Stats
2W - 0L
1,715 SR
Queue Stats
40W - 52L
1,418 Elo+
Party 2
Sun Wukong
Sun Wukong
ZedRush
Sun Wukong
Level 129
God Stats
3W - 3L
1,480 SR
Queue Stats
97W - 118L
1,418 Elo+
Party 2
Aphrodite
Aphrodite
drewmot
Aphrodite
Level 36
God Stats
2W - 0L
1,781 SR
Queue Stats
40W - 50L
1,440 Elo+
Party 2
Team Averages
Level 90
1,595 SR
1,452 Elo+

VS

Team Averages
Level 92
1,500 SR
1,443 Elo+
Raijin
Raijin
 
Raijin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DTrikyPickle
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,296 Elo+
Party 1
Yemoja
Yemoja
Holyjew65
Yemoja
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 114L
1,429 Elo+
Party 1
Bakasura
Bakasura
QC EAZRAEL QC27
Bakasura
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 120L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Liquid West
Hercules
17
2 / 4 / 14
10,001
714
9,234
18,506
20,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 2 / 16
9,281
663
6,747
15,054
15,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
10 / 0 / 9
11,118
794
26,594
7,519
3,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
ZedRush
Sun Wukong
18
14 / 3 / 14
11,491
821
13,862
16,639
15,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
drewmot
Aphrodite
16
1 / 2 / 14
9,675
691
4,487
10,700
7,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
2 / 6 / 2
9,789
699
15,735
10,124
3,913
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
 
Neith
14
1 / 5 / 5
8,180
584
9,026
10,574
4,346
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 7 / 4
8,830
631
4,097
13,613
5,414
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Holyjew65
Yemoja
15
1 / 3 / 5
7,987
571
4,760
15,363
9,757
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bakasura
15
3 / 7 / 3
9,000
643
8,504
14,516
10,852
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
28
28
Kills
9
11
Deaths
28
67
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
6
2
0.5
L
Neith
 
Neith
1
5
5
0.7
L
2
7
4
0.57
L
Yemoja
Holyjew65
Yemoja
1
3
5
1.17
W
Hercules
Liquid West
Hercules
2
4
14
2.25
W
1
2
16
4.5
L
Bakasura
3
7
3
0.64
W
10
0
9
14.5
W
Sun Wukong
ZedRush
Sun Wukong
14
3
14
7
W
Aphrodite
drewmot
Aphrodite
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,924
Damage
42,122
68,418
Taken
64,190
63,011
Mitigated
34,282
28,454
Healing
16,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
15,735
1,189
339
584
10,124
3,913
38
4,120
5,744
34,601
0
L
Neith
 
Neith
9,026
2,971
768
1,378
10,574
4,346
0
5,012
5,383
0
21,348
L
4,097
1,633
1,296
2,030
13,613
5,414
0
6,701
6,360
0
9,039
L
Yemoja
Holyjew65
Yemoja
4,760
476
2,696
4,827
15,363
9,757
117
7,782
7,206
11,558
0
W
Hercules
Liquid West
Hercules
9,234
1,758
2,569
6,442
18,506
20,843
350
5,405
13,029
384
17,279
W
6,747
1,657
149
3,563
15,054
15,579
583
4,977
9,854
0
14,235
L
Bakasura
8,504
5,319
686
1,817
14,516
10,852
168
7,869
6,316
0
11,908
W
26,594
1,155
1,935
1,506
7,519
3,436
1,689
3,206
4,313
43,705
0
W
Sun Wukong
ZedRush
Sun Wukong
13,862
1,990
1,327
3,931
16,639
15,541
522
3,336
11,503
56
25,002
W
Aphrodite
drewmot
Aphrodite
4,487
436
3,437
3,595
10,700
7,612
1,358
3,571
6,954
18,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,566
Gold Earned
43,786
117
Minions Killed
102
0
Camps Cleared
0
1,327,967
Distance Traveled
1,053,869
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,789
699
44
3
0
229,128
1
L
Neith
8,180
584
27
2
0
176,099
0
L
Ullr
8,830
631
5
0
0
225,169
0
L
Yemoja
7,987
571
8
1
0
199,222
1
W
Hercules
10,001
714
20
1
0
277,104
0
W
Osiris
9,281
663
16
1
0
269,356
0
L
Bakasura
9,000
643
18
1
0
224,251
2
W
Zeus
11,118
794
34
2
0
284,614
0
W
Sun Wukong
11,491
821
19
1
0
247,780
0
W
Aphrodite
9,675
691
28
2
0
249,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role