Player Matchup

Sol
Sol
Camiin
Sol
Level 129
God Stats
5W - 1L
1,657 SR
Queue Stats
53W - 19L
1,689 Elo+
Party 1
Sobek
Sobek
Danyiin
Sobek
Level 96
God Stats
7W - 1L
1,500 SR
Queue Stats
53W - 19L
1,689 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SunShineRainbow
Ah Muzen Cab
Level 28
God Stats
25W - 5L
2,045 SR
Queue Stats
46W - 15L
1,732 Elo+
Party 1
Team Averages
Level 84
1,734 SR
1,703 Elo+

VS

Team Averages
Level 95
1,645 SR
1,561 Elo+
Ullr
Ullr
PhatBlueberry
Ullr
Level 129
God Stats
17W - 5L
1,572 SR
Queue Stats
242W - 144L
1,622 Elo+
Party 2
The Morrigan
The Morrigan
U532332140
The Morrigan
Level 149
God Stats
4W - 7L
1,534 SR
Queue Stats
377W - 406L
1,446 Elo+
Solo
Chaac
Chaac
bandamaker15
Chaac
Level 7
God Stats
5W - 4L
1,828 SR
Queue Stats
26W - 13L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Camiin
Sol
14
2 / 1 / 5
9,240
711
10,900
7,664
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Danyiin
Sobek
14
1 / 0 / 5
9,644
742
5,545
12,586
16,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
SunShineRainbow
Ah Muzen Cab
15
5 / 0 / 2
9,704
746
11,410
7,160
3,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
8,104
623
6,177
12,895
4,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
U532332140
The Morrigan
12
0 / 4 / 1
7,714
593
5,291
7,580
2,410
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 1
7,478
575
5,791
9,243
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
1
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
Camiin
Sol
2
1
5
4.5
W
Sobek
Danyiin
Sobek
1
0
5
3.5
L
1
2
0
0.5
W
Ah Muzen Cab
SunShineRainbow
Ah Muzen Cab
5
0
2
6
L
The Morrigan
U532332140
The Morrigan
0
4
1
0.13
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,855
Damage
17,259
27,410
Taken
29,718
22,198
Mitigated
15,826
12,430
Healing
3,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Camiin
Sol
10,900
3,618
339
3,777
7,664
2,834
1,883
876
6,558
36,242
0
W
Sobek
Danyiin
Sobek
5,545
246
413
5,190
12,586
16,273
112
2,186
10,012
22,367
0
L
6,177
1,751
0
1,566
12,895
4,064
285
8,661
4,234
0
37,201
W
Ah Muzen Cab
SunShineRainbow
Ah Muzen Cab
11,410
2,669
566
2,145
7,160
3,091
934
593
6,375
0
44,087
L
The Morrigan
U532332140
The Morrigan
5,291
784
0
536
7,580
2,410
0
4,180
3,400
16,967
2,383
L
5,791
417
0
1,791
9,243
9,352
0
4,288
4,955
0
20,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,588
Gold Earned
23,296
174
Minions Killed
163
8
Camps Cleared
4
760,367
Distance Traveled
689,141
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,240
711
67
5
2
221,719
0
W
Sobek
9,644
742
27
2
1
270,640
5
L
Ullr
8,104
623
97
7
4
261,378
1
W
Ah Muzen Cab
9,704
746
80
6
5
268,008
0
L
The Morrigan
7,714
593
45
3
0
202,109
3
L
Chaac
7,478
575
21
2
0
225,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role