Player Matchup

Chaac
Chaac
FnVagabond
Chaac
Level 124
God Stats
0W - 1L
1,633 SR
Queue Stats
1W - 2L
1,699 Elo+
Party 2
Cabrakan
Cabrakan
Nugatoryy_
Cabrakan
Level 152
God Stats
0W - 1L
1,517 SR
Queue Stats
1W - 2L
1,699 Elo+
Party 2
Zeus
Zeus
xXRADICALEDXx
Zeus
Level 124
God Stats
0W - 1L
1,682 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 133
1,611 SR
1,632 Elo+

VS

Team Averages
Level 156
1,723 SR
1,764 Elo+
Horus
Horus
Coolkil
Horus
Level 149
God Stats
3W - 1L
1,805 SR
Queue Stats
37W - 15L
1,852 Elo+
Party 1
Fenrir
Fenrir
GamerDad1976
Fenrir
Level 160
God Stats
2W - 1L
1,621 SR
Queue Stats
49W - 19L
1,797 Elo+
Party 1
Baron Samedi
Baron Samedi
Rychu Pichu
Baron Samedi
Level 160
God Stats
5W - 0L
1,743 SR
Queue Stats
30W - 14L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 3 / 1
6,993
583
4,597
14,485
8,738
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cabrakan
Nugatoryy_
Cabrakan
10
1 / 4 / 1
7,726
644
4,391
13,606
15,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 7 / 1
7,260
605
7,411
7,087
2,986
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Coolkil
Horus
13
5 / 1 / 8
9,622
802
9,234
13,946
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
14
5 / 1 / 9
9,776
815
8,578
12,724
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Rychu Pichu
Baron Samedi
14
4 / 0 / 10
9,387
782
12,979
6,100
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
14
14
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Horus
Coolkil
Horus
5
1
8
9
L
Chaac
0
3
1
0.17
W
Fenrir
5
1
9
9.5
L
Cabrakan
Nugatoryy_
Cabrakan
1
4
1
0.38
W
Baron Samedi
Rychu Pichu
Baron Samedi
4
0
10
9
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,399
Damage
30,791
35,178
Taken
32,770
26,954
Mitigated
19,403
6,040
Healing
18,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Coolkil
Horus
9,234
3,568
2,389
5,849
13,946
7,309
512
5,362
8,399
0
31,572
L
Chaac
4,597
659
0
2,348
14,485
8,738
0
5,610
8,875
0
22,670
W
Fenrir
8,578
1,531
708
3,961
12,724
9,445
314
4,737
7,892
0
28,068
L
Cabrakan
Nugatoryy_
Cabrakan
4,391
1,001
521
3,116
13,606
15,230
0
4,913
8,693
8,942
0
W
Baron Samedi
Rychu Pichu
Baron Samedi
12,979
1,398
3,034
2,738
6,100
2,649
1,335
2,683
3,288
42,255
0
L
7,411
529
0
55
7,087
2,986
0
2,504
4,583
21,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,979
Gold Earned
28,785
85
Minions Killed
133
1
Camps Cleared
8
554,432
Distance Traveled
655,502
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,622
802
37
3
2
221,801
3
L
Chaac
6,993
583
37
3
0
189,309
4
W
Fenrir
9,776
815
25
2
5
225,166
3
L
Cabrakan
7,726
644
10
1
0
184,839
4
W
Baron Samedi
9,387
782
71
6
1
208,535
3
L
Zeus
7,260
605
38
3
1
180,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role