Player Matchup

Vamana
Vamana
AySeniorPepe
Vamana
Level 35
God Stats
12W - 12L
1,439 SR
Queue Stats
14W - 19L
1,287 Elo+
Party 1
Medusa
Medusa
DC IZ A STUD
Medusa
Level 25
God Stats
3W - 9L
1,482 SR
Queue Stats
16W - 26L
1,337 Elo+
Party 1
Cthulhu
Cthulhu
RedRiverOfDeath
Cthulhu
Level 38
God Stats
5W - 6L
1,489 SR
Queue Stats
13W - 26L
1,314 Elo+
Party 2
Chang'e
Chang'e
Rogue Strength
Chang'e
Level 89
God Stats
6W - 6L
1,410 SR
Queue Stats
95W - 118L
1,380 Elo+
Party 1
Fenrir
Fenrir
rock-5001
Fenrir
Level 36
God Stats
2W - 2L
1,576 SR
Queue Stats
14W - 27L
1,329 Elo+
Party 2
Team Averages
Level 45
1,479 SR
1,329 Elo+

VS

Team Averages
Level 57
1,553 SR
1,404 Elo+
Serqet
Serqet
BunkeredWand
Serqet
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
247W - 268L
1,311 Elo+
Party 3
Skadi
Skadi
ElMikeXX
Skadi
Level 57
God Stats
15W - 12L
1,582 SR
Queue Stats
15W - 13L
1,486 Elo+
Party 3
Ymir
Ymir
Georgekush41296
Ymir
Level 30
God Stats
56W - 55L
1,491 SR
Queue Stats
174W - 228L
1,385 Elo+
Party 4
Sol
Sol
QCkeeper7
Sol
Level 122
God Stats
89W - 92L
1,526 SR
Queue Stats
377W - 420L
1,393 Elo+
Party 4
Erlang Shen
Erlang Shen
aaronjqr06-12
Erlang Shen
Level 54
God Stats
7W - 3L
1,665 SR
Queue Stats
60W - 58L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
4 / 2 / 0
6,825
620
6,364
6,872
3,304
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
9
2 / 1 / 1
5,406
491
3,342
5,027
1,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 2
5,257
478
2,997
9,676
5,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 5 / 0
4,705
428
1,714
6,623
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
rock-5001
Fenrir
9
0 / 0 / 2
5,214
474
1,495
5,232
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
2 / 1 / 4
6,498
591
3,139
7,624
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
ElMikeXX
Skadi
9
1 / 1 / 3
5,408
492
7,045
5,107
1,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 0
6,384
580
2,607
7,542
3,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
5 / 0 / 3
7,284
662
6,144
4,374
1,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
aaronjqr06-12
Erlang Shen
9
1 / 3 / 1
5,671
516
4,237
9,891
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
7
Kills
11
11
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
4
2
0
2
W
Serqet
2
1
4
4
L
Medusa
2
1
1
2.5
W
Skadi
ElMikeXX
Skadi
1
1
3
2.5
W
2
2
0
1
W
5
0
3
6.5
L
1
3
2
0.67
L
0
5
0
0
W
Erlang Shen
aaronjqr06-12
Erlang Shen
1
3
1
0.5
L
Fenrir
rock-5001
Fenrir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,912
Damage
23,172
33,430
Taken
34,538
13,517
Mitigated
13,473
10,554
Healing
12,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
6,364
4,287
0
1,901
6,872
3,304
1,010
0
6,787
0
37,055
W
Serqet
3,139
994
0
3,301
7,624
2,708
1,217
861
6,637
0
27,594
L
Medusa
3,342
1,148
0
822
5,027
1,285
472
776
4,251
0
25,269
W
Skadi
ElMikeXX
Skadi
7,045
1,312
210
747
5,107
1,418
253
1,328
3,779
0
24,651
W
2,607
387
73
2,475
7,542
3,749
41
1,454
6,088
22,660
3,704
W
6,144
2,092
291
2,417
4,374
1,647
2,105
826
3,432
41,406
6,029
L
2,997
126
379
3,182
9,676
5,270
0
2,755
6,837
14,981
0
L
1,714
43
182
1,437
6,623
1,936
372
3,325
3,168
17,714
0
W
Erlang Shen
aaronjqr06-12
Erlang Shen
4,237
2,517
0
2,881
9,891
3,951
620
0
9,891
0
22,701
L
Fenrir
rock-5001
Fenrir
1,495
298
0
2,651
5,232
1,722
0
896
4,336
0
24,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,407
Gold Earned
31,245
216
Minions Killed
268
0
Camps Cleared
0
1,074,576
Distance Traveled
1,107,948
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,825
620
68
6
0
206,317
0
W
Serqet
6,498
591
58
5
0
244,265
0
L
Medusa
5,406
491
50
5
0
208,072
2
W
Skadi
5,408
492
48
4
0
224,743
1
W
Ymir
6,384
580
37
3
0
206,555
2
W
Sol
7,284
662
90
8
0
200,973
1
L
Cthulhu
5,257
478
20
2
0
213,787
1
L
Chang'e
4,705
428
27
2
0
197,315
3
W
Erlang Shen
5,671
516
35
3
0
231,412
1
L
Fenrir
5,214
474
51
5
0
249,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role