Player Matchup

Jing Wei
Jing Wei
EliteShadow88
Jing Wei
Level 124
God Stats
1W - 0L
1,455 SR
Queue Stats
86W - 78L
1,589 Elo+
Party 3
Awilix
Awilix
MicroCaptainPK
Awilix
Level 123
God Stats
2W - 0L
1,681 SR
Queue Stats
46W - 39L
1,680 Elo+
Party 3
Poseidon
Poseidon
Naumick9
Poseidon
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,436 Elo+
Party 3
Sol
Sol
SaucyBryant
Sol
Level 125
God Stats
9W - 8L
1,607 SR
Queue Stats
92W - 74L
1,594 Elo+
Party 3
Ganesha
Ganesha
StopstaB98
Ganesha
Level 54
God Stats
4W - 1L
1,761 SR
Queue Stats
4W - 3L
1,588 Elo+
Party 3
Team Averages
Level 91
1,601 SR
1,577 Elo+

VS

Team Averages
Level 87
1,567 SR
1,534 Elo+
Medusa
Medusa
LowDiff
Medusa
Level 28
God Stats
3W - 3L
1,495 SR
Queue Stats
73W - 42L
1,601 Elo+
Party 2
Ganesha
Ganesha
MajesticStyles
Ganesha
Level 117
God Stats
9W - 3L
1,728 SR
Queue Stats
197W - 133L
1,642 Elo+
Party 2
Bakasura
Bakasura
Mxrxn1201
Bakasura
Level 20
God Stats
4W - 15L
1,382 SR
Queue Stats
32W - 57L
1,412 Elo+
Party 1
Fenrir
Fenrir
Raxeldor23
Fenrir
Level 126
God Stats
19W - 22L
1,620 SR
Queue Stats
62W - 64L
1,496 Elo+
Party 1
Agni
Agni
koalaXsenpai
Agni
Level 143
God Stats
27W - 15L
1,610 SR
Queue Stats
210W - 188L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EliteShadow88
Jing Wei
16
2 / 1 / 3
10,089
561
10,004
11,198
4,166
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 0 / 2
11,020
612
10,719
10,806
4,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poseidon
Naumick9
Poseidon
13
0 / 5 / 1
8,108
450
3,067
8,426
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
8 / 3 / 1
11,530
641
10,830
13,132
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
StopstaB98
Ganesha
13
0 / 2 / 2
8,872
493
1,690
9,579
6,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LowDiff
Medusa
13
0 / 3 / 2
7,966
443
8,000
11,300
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 7
8,309
462
4,181
9,916
7,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bakasura
Mxrxn1201
Bakasura
13
2 / 4 / 0
7,828
435
3,449
11,940
4,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Raxeldor23
Fenrir
14
3 / 8 / 1
8,786
488
6,774
16,458
10,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 1 / 2
9,024
501
9,173
7,008
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
17
Kills
11
11
Deaths
17
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
EliteShadow88
Jing Wei
2
1
3
3.5
L
Medusa
LowDiff
Medusa
0
3
2
0.33
L
1
1
7
4.5
W
7
0
2
8
L
Bakasura
Mxrxn1201
Bakasura
2
4
0
0.5
W
Poseidon
Naumick9
Poseidon
0
5
1
0.1
L
Fenrir
Raxeldor23
Fenrir
3
8
1
0.44
W
8
3
1
2.83
W
Ganesha
StopstaB98
Ganesha
0
2
2
0.5
L
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,310
Damage
31,577
53,141
Taken
56,622
23,633
Mitigated
28,767
14,682
Healing
12,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
EliteShadow88
Jing Wei
10,004
7,150
0
5,624
11,198
4,166
876
1,319
9,879
0
78,191
L
Medusa
LowDiff
Medusa
8,000
4,857
0
1,548
11,300
3,969
0
312
10,988
0
59,118
L
4,181
278
80
2,833
9,916
7,342
0
2,056
7,132
21,403
0
W
10,719
4,103
0
558
10,806
4,919
206
3,555
7,087
0
87,464
L
Bakasura
Mxrxn1201
Bakasura
3,449
2,333
0
1,482
11,940
4,246
0
2,289
9,651
0
37,797
W
Poseidon
Naumick9
Poseidon
3,067
476
0
0
8,426
2,630
498
3,867
4,559
34,053
0
L
Fenrir
Raxeldor23
Fenrir
6,774
1,027
0
4,829
16,458
10,858
0
7,685
8,773
0
39,911
W
10,830
4,266
0
6,559
13,132
5,501
3,204
1,208
11,924
77,484
7,436
W
Ganesha
StopstaB98
Ganesha
1,690
166
0
1,941
9,579
6,417
188
3,405
6,064
32,989
0
L
9,173
602
0
1,978
7,008
2,352
22
2,206
4,802
56,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,619
Gold Earned
41,913
532
Minions Killed
407
0
Camps Cleared
0
1,751,712
Distance Traveled
1,721,707
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,089
561
146
8
0
350,449
2
L
Medusa
7,966
443
131
7
0
301,359
3
L
Ganesha
8,309
462
5
0
0
363,243
8
W
Awilix
11,020
612
143
8
0
427,939
7
L
Bakasura
7,828
435
81
5
0
408,690
0
W
Poseidon
8,108
450
78
4
0
322,331
1
L
Fenrir
8,786
488
75
4
0
318,914
1
W
Sol
11,530
641
148
8
0
313,511
4
W
Ganesha
8,872
493
17
1
0
337,482
1
L
Agni
9,024
501
115
6
0
329,501
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role