Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Kill4Pie
Persephone
Level 125
God Stats
6W - 2L
1,769 SR
Queue Stats
212W - 201L
1,590 Elo+
Party 2
Chang'e
Chang'e
Vicho2111
Chang'e
Level 75
God Stats
20W - 12L
1,613 SR
Queue Stats
189W - 202L
1,564 Elo+
Party 2
Heimdallr
Heimdallr
law3n483
Heimdallr
Level 119
God Stats
14W - 15L
1,398 SR
Queue Stats
222W - 276L
1,399 Elo+
Solo
Kukulkan
Kukulkan
vetake
Kukulkan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 68L
1,526 Elo+
Solo
Team Averages
Level 102
1,556 SR
1,516 Elo+

VS

Team Averages
Level 121
1,529 SR
1,479 Elo+
Awilix
Awilix
 
Awilix
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Fofoviski
Geb
Level 134
God Stats
81W - 57L
1,953 SR
Queue Stats
419W - 356L
1,587 Elo+
Party 1
Bellona
Bellona
Lphilip16
Bellona
Level 103
God Stats
20W - 14L
1,506 SR
Queue Stats
315W - 299L
1,505 Elo+
Party 1
Ah Puch
Ah Puch
X_Panda_Polar_X
Ah Puch
Level 102
God Stats
5W - 10L
1,188 SR
Queue Stats
211W - 263L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 4 / 6
7,348
525
5,932
10,083
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
Kill4Pie
Persephone
14
5 / 5 / 3
9,016
644
8,313
10,519
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Vicho2111
Chang'e
12
2 / 1 / 7
7,912
565
6,019
6,975
2,923
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
law3n483
Heimdallr
13
4 / 2 / 1
7,916
565
6,823
8,159
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
vetake
Kukulkan
13
5 / 2 / 3
7,866
562
5,130
5,757
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
10 / 2 / 1
8,264
590
10,458
10,705
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
 
Anhur
13
2 / 3 / 1
7,442
532
5,548
8,546
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 2 / 2
6,664
476
3,309
10,581
6,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Lphilip16
Bellona
12
1 / 6 / 1
7,297
521
4,579
9,050
8,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 6 / 2
6,041
432
3,228
9,683
3,269
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
19
Kills
14
14
Deaths
19
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
4
6
1.5
L
Awilix
 
Awilix
10
2
1
5.25
L
Anhur
 
Anhur
2
3
1
0.83
L
1
2
2
1
W
Persephone
Kill4Pie
Persephone
5
5
3
1.3
L
Bellona
Lphilip16
Bellona
1
6
1
0.25
W
Chang'e
Vicho2111
Chang'e
2
1
7
5.5
L
0
6
2
0.17
W
Heimdallr
law3n483
Heimdallr
4
2
1
2.25
W
Kukulkan
vetake
Kukulkan
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,217
Damage
27,122
41,493
Taken
48,565
13,353
Mitigated
23,400
16,328
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,932
532
0
4,032
10,083
3,669
0
1,870
8,213
0
43,518
L
Awilix
 
Awilix
10,458
3,441
0
2,398
10,705
3,414
0
5,118
5,583
0
35,072
L
Anhur
 
Anhur
5,548
2,298
0
2,220
8,546
1,978
0
1,881
6,665
0
51,150
L
3,309
153
0
2,129
10,581
6,602
0
4,278
6,303
24,594
0
W
Persephone
Kill4Pie
Persephone
8,313
980
80
3,293
10,519
2,652
836
279
10,235
48,681
0
L
Bellona
Lphilip16
Bellona
4,579
1,062
0
1,428
9,050
8,137
470
4,761
4,289
0
42,362
W
Chang'e
Vicho2111
Chang'e
6,019
307
2,614
2,937
6,975
2,923
0
2,306
4,669
21,144
2,971
L
3,228
159
0
2,428
9,683
3,269
0
2,923
6,760
25,986
0
W
Heimdallr
law3n483
Heimdallr
6,823
2,017
0
2,334
8,159
2,233
262
1,129
7,030
0
47,682
W
Kukulkan
vetake
Kukulkan
5,130
628
0
1,038
5,757
1,876
0
953
4,804
45,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,058
Gold Earned
35,708
424
Minions Killed
344
0
Camps Cleared
0
1,356,802
Distance Traveled
1,451,531
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,348
525
76
5
0
294,266
2
L
Awilix
8,264
590
70
5
0
369,622
1
L
Anhur
7,442
532
100
7
0
269,712
4
L
Geb
6,664
476
32
2
0
306,130
7
W
Persephone
9,016
644
105
8
0
229,251
6
L
Bellona
7,297
521
94
7
0
269,433
3
W
Chang'e
7,912
565
35
3
0
295,649
3
L
Ah Puch
6,041
432
48
3
0
236,634
1
W
Heimdallr
7,916
565
96
7
0
257,230
5
W
Kukulkan
7,866
562
112
8
0
280,406
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role