Player Matchup

Horus
Horus
Gold IV
LoneUncle
Horus
Gold IV
Level 158
God Stats
4W - 4L
1,548 SR
Queue Stats
105W - 108L
1,428 MMR
Party 1
Vulcan
Vulcan
Gold I
MeliodasX99
Vulcan
Gold I
Level 134
God Stats
4W - 2L
1,865 SR
Queue Stats
95W - 94L
1,487 MMR
Party 3
Thanatos
Thanatos
Gold II
Stevpotten43
Thanatos
Gold II
Level 112
God Stats
7W - 3L
1,981 SR
Queue Stats
187W - 181L
1,432 MMR
Party 3
Anhur
Anhur
Gold IV
TurtleTott
Anhur
Gold IV
Level 125
God Stats
4W - 0L
1,553 SR
Queue Stats
88W - 92L
1,432 MMR
Party 1
Hel
Hel
Bronze V
vgogetta
Hel
Bronze V
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 40L
1,410 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,690 SR
1,438 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,519 SR
1,450 MMR
Cernunnos
Cernunnos
Gold II
 
Cernunnos
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
C4MILOL4DIMU
Cthulhu
Gold V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 122L
1,439 MMR
Solo
Agni
Agni
Gold III
CapitanDTF
Agni
Gold III
Level 159
God Stats
22W - 14L
1,718 SR
Queue Stats
180W - 178L
1,494 MMR
Solo
Hun Batz
Hun Batz
Bronze III
ImPvtRyan
Hun Batz
Bronze III
Level 106
God Stats
0W - 1L
1,239 SR
Queue Stats
2W - 4L
1,451 MMR
Party 2
Bellona
Bellona
Bronze III
ccanfield1314
Bellona
Bronze III
Level 38
God Stats
0W - 1L
1,637 SR
Queue Stats
1W - 5L
1,369 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LoneUncle
Horus
15
2 / 0 / 6
9,864
548
6,986
11,891
6,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
19
9 / 1 / 2
11,805
656
15,648
7,674
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Stevpotten43
Thanatos
18
4 / 3 / 4
10,390
577
7,272
15,154
5,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Anhur
17
4 / 1 / 1
10,486
583
7,578
12,059
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 2 / 1
10,412
578
4,861
10,716
5,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
BastetKaliAwilix

VS

Bans
ArachneHerculesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
5
0 / 2 / 1
5,704
317
3,303
4,515
527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
C4MILOL4DIMU
Cthulhu
11
1 / 6 / 1
7,481
416
8,082
17,821
12,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 5 / 1
7,375
410
7,295
10,511
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ImPvtRyan
Hun Batz
15
5 / 3 / 1
9,367
520
7,237
12,647
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
15
1 / 3 / 1
8,733
485
6,090
12,852
11,312
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
19
Kills
7
7
Deaths
19
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
2
1
0.25
L
Cthulhu
C4MILOL4DIMU
Cthulhu
1
6
1
0.25
L
0
5
1
0.1
L
Hun Batz
ImPvtRyan
Hun Batz
5
3
1
1.83
W
Horus
LoneUncle
Horus
2
0
6
5
W
Vulcan
9
1
2
10
W
Thanatos
Stevpotten43
Thanatos
4
3
4
2
W
Anhur
4
1
1
4.5
L
Bellona
1
3
1
0.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,345
Damage
32,007
57,494
Taken
58,346
24,601
Mitigated
30,671
34,996
Healing
11,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
3,303
1,398
0
1,501
4,515
527
0
278
4,199
0
13,726
L
Cthulhu
C4MILOL4DIMU
Cthulhu
8,082
1,353
277
2,053
17,821
12,604
0
5,456
12,218
32,830
0
L
7,295
414
0
1,034
10,511
2,047
0
4,158
6,131
50,078
0
L
Hun Batz
ImPvtRyan
Hun Batz
7,237
1,864
0
3,259
12,647
4,181
1,590
4,389
8,018
0
60,218
W
Horus
LoneUncle
Horus
6,986
3,731
1,860
5,560
11,891
6,605
508
3,591
8,300
0
30,800
W
Vulcan
15,648
3,610
0
1,228
7,674
2,826
1,849
3,059
4,615
99,536
0
W
Thanatos
Stevpotten43
Thanatos
7,272
2,025
0
16,185
15,154
5,549
397
3,679
11,475
0
68,053
W
Anhur
7,578
3,975
0
3,479
12,059
4,129
1,550
4,120
7,939
0
75,461
L
Bellona
6,090
1,253
0
3,406
12,852
11,312
0
5,141
7,271
0
49,724
W
4,861
372
389
6,295
10,716
5,492
2,006
928
9,788
61,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,957
Gold Earned
38,660
599
Minions Killed
381
0
Camps Cleared
0
1,863,029
Distance Traveled
1,441,605
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,704
317
25
1
0
106,446
3
L
Cthulhu
7,481
416
47
3
0
313,029
4
L
Agni
7,375
410
90
5
0
354,338
6
L
Hun Batz
9,367
520
115
6
0
347,441
1
W
Horus
9,864
548
46
3
0
365,950
5
W
Vulcan
11,805
656
162
9
0
367,845
3
W
Thanatos
10,390
577
101
6
0
423,829
3
W
Anhur
10,486
583
141
8
0
326,067
4
L
Bellona
8,733
485
104
6
0
320,351
2
W
Hel
10,412
578
149
8
0
379,338
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role