Player Matchup

Cthulhu
Cthulhu
Feanur
Cthulhu
Level 118
God Stats
6W - 1L
1,495 SR
Queue Stats
223W - 178L
1,547 Elo+
Party 1
Sol
Sol
Kas05j
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 34L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
Mefistus
Gilgamesh
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
310W - 278L
1,530 Elo+
Party 1
Bakasura
Bakasura
anewbuzz
Bakasura
Level 89
God Stats
1W - 2L
1,161 SR
Queue Stats
93W - 86L
1,565 Elo+
Solo
Artemis
Artemis
ederfranco
Artemis
Level 122
God Stats
9W - 1L
1,790 SR
Queue Stats
386W - 360L
1,549 Elo+
Party 1
Team Averages
Level 117
1,489 SR
1,523 Elo+

VS

Team Averages
Level 56
1,546 SR
1,456 Elo+
Cernunnos
Cernunnos
AyoChaos
Cernunnos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
CompetingBlaze
Gilgamesh
Level 147
God Stats
0W - 1L
1,535 SR
Queue Stats
7W - 12L
1,282 Elo+
Party 2
Discordia
Discordia
CowboyLeonard
Discordia
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
McGhosty4369
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,500 Elo+
Party 2
Bacchus
Bacchus
Phil-McKraken132
Bacchus
Level 29
God Stats
4W - 3L
1,697 SR
Queue Stats
466W - 519L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Feanur
Cthulhu
16
0 / 7 / 19
9,660
743
14,584
18,553
22,985
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
Kas05j
Sol
20
11 / 2 / 13
12,073
929
15,904
9,900
3,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Mefistus
Gilgamesh
16
3 / 6 / 15
10,233
787
10,818
19,806
19,558
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
anewbuzz
Bakasura
16
4 / 7 / 12
10,215
786
9,552
18,461
10,430
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
ederfranco
Artemis
19
10 / 8 / 11
12,324
948
18,972
12,497
4,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AyoChaos
Cernunnos
18
6 / 8 / 13
10,628
818
14,920
21,675
8,446
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
CompetingBlaze
Gilgamesh
18
7 / 5 / 15
11,367
874
13,960
18,213
9,477
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
CowboyLeonard
Discordia
19
9 / 4 / 11
11,428
879
19,880
9,191
3,855
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
McGhosty4369
Izanami
12
1 / 9 / 8
8,520
655
2,111
13,764
4,485
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
7 / 3 / 15
11,507
885
10,009
13,233
20,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
92
28
Kills
30
30
Deaths
29
70
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AyoChaos
Cernunnos
6
8
13
1.56
L
Gilgamesh
CompetingBlaze
Gilgamesh
7
5
15
2.9
L
Discordia
CowboyLeonard
Discordia
9
4
11
3.63
W
Cthulhu
Feanur
Cthulhu
0
7
19
1.36
W
Sol
Kas05j
Sol
11
2
13
8.75
L
Izanami
McGhosty4369
Izanami
1
9
8
0.56
W
Gilgamesh
Mefistus
Gilgamesh
3
6
15
1.75
L
7
3
15
4.83
W
Bakasura
anewbuzz
Bakasura
4
7
12
1.43
W
Artemis
ederfranco
Artemis
10
8
11
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,830
Damage
60,880
79,217
Taken
76,076
61,330
Mitigated
46,274
18,684
Healing
26,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AyoChaos
Cernunnos
14,920
8,680
486
9,592
21,675
8,446
1,440
7,093
12,916
0
30,431
L
Gilgamesh
CompetingBlaze
Gilgamesh
13,960
2,173
1,098
5,906
18,213
9,477
1,009
7,299
9,875
28
24,141
L
Discordia
CowboyLeonard
Discordia
19,880
732
1,899
2,290
9,191
3,855
70
3,924
5,147
43,785
0
W
Cthulhu
Feanur
Cthulhu
14,584
555
2,588
1,930
18,553
22,985
0
5,629
12,924
27,525
0
W
Sol
Kas05j
Sol
15,904
1,965
1,275
3,574
9,900
3,399
1,392
5,661
4,239
36,480
0
L
Izanami
McGhosty4369
Izanami
2,111
1,247
143
1,065
13,764
4,485
631
6,020
7,365
0
5,206
W
Gilgamesh
Mefistus
Gilgamesh
10,818
1,535
682
3,464
19,806
19,558
46
8,171
11,635
0
16,337
L
10,009
607
555
3,053
13,233
20,011
186
5,068
6,833
14,623
0
W
Bakasura
anewbuzz
Bakasura
9,552
5,620
658
2,902
18,461
10,430
108
5,714
12,747
0
8,914
W
Artemis
ederfranco
Artemis
18,972
8,114
735
876
12,497
4,958
4,148
4,742
7,755
0
34,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,505
Gold Earned
53,450
126
Minions Killed
130
0
Camps Cleared
0
1,232,092
Distance Traveled
1,154,718
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,628
818
33
3
0
193,228
0
L
Gilgamesh
11,367
874
21
2
0
248,948
0
L
Discordia
11,428
879
54
4
0
250,283
2
W
Cthulhu
9,660
743
23
2
0
247,899
0
W
Sol
12,073
929
43
3
0
270,953
0
L
Izanami
8,520
655
11
1
0
199,694
0
W
Gilgamesh
10,233
787
9
1
0
261,320
0
L
Bacchus
11,507
885
11
1
0
262,565
0
W
Bakasura
10,215
786
20
2
0
230,820
0
W
Artemis
12,324
948
31
2
0
221,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role