Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BearSoup
Eset
Level 158
God Stats
13W - 9L
1,483 SR
Queue Stats
407W - 414L
1,491 Elo+
Party 1
Baron Samedi
Baron Samedi
KnightOfDucks
Baron Samedi
Level 145
God Stats
19W - 27L
1,436 SR
Queue Stats
301W - 321L
1,447 Elo+
Solo
Apollo
Apollo
UndeadAlchemist
Apollo
Level 127
God Stats
8W - 6L
1,582 SR
Queue Stats
42W - 47L
1,502 Elo+
Solo
Set
Set
Vulturekawkaw
Set
Level 124
God Stats
13W - 20L
1,404 SR
Queue Stats
323W - 311L
1,496 Elo+
Party 1
Team Averages
Level 134
1,481 SR
1,487 Elo+

VS

Team Averages
Level 117
1,467 SR
1,531 Elo+
Atlas
Atlas
JesusWhiteClaw
Atlas
Level 92
God Stats
1W - 2L
1,533 SR
Queue Stats
139W - 134L
1,523 Elo+
Solo
Hun Batz
Hun Batz
LumberingJak
Hun Batz
Level 100
God Stats
11W - 11L
1,474 SR
Queue Stats
365W - 358L
1,519 Elo+
Solo
Horus
Horus
MadAbdul
Horus
Level 160
God Stats
4W - 5L
1,295 SR
Queue Stats
211W - 236L
1,515 Elo+
Solo
Persephone
Persephone
Scebo
Persephone
Level 86
God Stats
2W - 1L
1,362 SR
Queue Stats
384W - 377L
1,531 Elo+
Party 2
Apollo
Apollo
zalcanan
Apollo
Level 146
God Stats
5W - 6L
1,671 SR
Queue Stats
394W - 380L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 1 / 1
5,970
597
2,432
6,987
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
9
1 / 1 / 3
5,792
579
3,143
4,859
1,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
KnightOfDucks
Baron Samedi
10
3 / 2 / 3
6,248
625
3,284
5,992
2,504
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 0
6,407
641
3,877
5,186
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 0
6,054
605
1,763
6,125
1,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,925
493
1,342
8,334
3,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
LumberingJak
Hun Batz
2
0 / 2 / 0
3,544
354
767
1,338
324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Horus
MadAbdul
Horus
11
3 / 0 / 0
6,261
626
3,940
4,888
2,131
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
Scebo
Persephone
10
2 / 3 / 0
5,704
570
2,243
4,377
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
zalcanan
Apollo
10
1 / 2 / 1
5,302
530
3,016
4,006
993
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
9
Kills
6
6
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
1
2.5
W
Eset
1
1
3
2.5
L
0
2
1
0.25
W
Baron Samedi
KnightOfDucks
Baron Samedi
3
2
3
2.25
L
Hun Batz
LumberingJak
Hun Batz
0
2
0
0
L
Horus
MadAbdul
Horus
3
0
0
3
L
Persephone
Scebo
Persephone
2
3
0
0.67
W
3
0
0
3
W
0
2
0
0
L
Apollo
zalcanan
Apollo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,499
Damage
11,308
29,149
Taken
22,943
9,805
Mitigated
8,257
8,605
Healing
4,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,432
995
0
632
6,987
2,333
0
302
6,645
0
41,199
W
Eset
3,143
808
426
1,945
4,859
1,990
133
948
3,911
14,581
4,694
L
1,342
247
0
2,200
8,334
3,539
0
3,145
5,189
11,417
0
W
Baron Samedi
KnightOfDucks
Baron Samedi
3,284
418
264
1,394
5,992
2,504
333
1,148
4,745
32,707
0
L
Hun Batz
LumberingJak
Hun Batz
767
285
0
5
1,338
324
0
531
807
0
2,085
L
Horus
MadAbdul
Horus
3,940
1,365
77
939
4,888
2,131
0
430
4,458
0
30,305
L
Persephone
Scebo
Persephone
2,243
151
0
246
4,377
1,270
0
1,502
2,872
27,333
0
W
3,877
3,004
0
2,344
5,186
1,659
630
229
4,957
0
44,188
W
1,763
634
0
1,600
6,125
1,319
0
779
5,306
0
32,989
L
Apollo
zalcanan
Apollo
3,016
2,118
0
1,030
4,006
993
0
561
3,445
0
29,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,471
Gold Earned
25,736
344
Minions Killed
195
0
Camps Cleared
0
1,020,901
Distance Traveled
837,997
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,970
597
79
8
0
218,096
2
W
Eset
5,792
579
33
3
0
212,391
1
L
Atlas
4,925
493
22
2
0
200,106
3
W
Baron Samedi
6,248
625
51
5
0
184,048
0
L
Hun Batz
3,544
354
6
1
0
30,055
0
L
Horus
6,261
626
56
6
0
197,525
3
L
Persephone
5,704
570
48
5
0
203,156
3
W
Apollo
6,407
641
94
9
0
196,861
2
W
Set
6,054
605
87
9
0
209,505
2
L
Apollo
5,302
530
63
6
0
207,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role