Player Matchup

Loki
Loki
IRCrayoneater
Loki
Level 7
God Stats
1W - 1L
1,301 SR
Queue Stats
1W - 1L
1,320 Elo+
Party 1
Ullr
Ullr
Liefwarrior
Ullr
Level 158
God Stats
3W - 0L
1,798 SR
Queue Stats
39W - 17L
1,786 Elo+
Party 1
Agni
Agni
jacknfs
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,320 Elo+
Party 1
Team Averages
Level 61
1,533 SR
1,475 Elo+

VS

Team Averages
Level 90
1,414 SR
1,355 Elo+
Vulcan
Vulcan
SillyWillyBilly
Vulcan
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,791 Elo+
Solo
Bacchus
Bacchus
scribblepandaaaa
Bacchus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,136 Elo+
Party 2
Apollo
Apollo
themaddhadder482
Apollo
Level 66
God Stats
0W - 1L
1,242 SR
Queue Stats
0W - 7L
1,137 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
7,755
776
4,970
4,284
1,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 0 / 4
8,428
843
6,018
4,313
1,642
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
jacknfs
Agni
12
1 / 1 / 6
7,336
734
3,919
3,050
984
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
6,484
648
3,592
3,133
875
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 2
7,060
706
1,301
6,323
7,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 2
6,419
642
3,458
8,205
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
10
Kills
2
2
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
W
6
0
4
8
L
2
2
0
1
W
Agni
jacknfs
Agni
1
1
6
4
L
0
2
2
0.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,907
Damage
8,351
11,647
Taken
17,661
4,214
Mitigated
11,125
1,289
Healing
2,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,970
954
0
150
4,284
1,588
65
2,118
2,166
0
17,408
W
6,018
2,080
0
999
4,313
1,642
949
1,931
2,382
0
34,051
L
3,592
809
0
440
3,133
875
29
1,002
2,131
14,678
0
W
Agni
jacknfs
Agni
3,919
40
0
140
3,050
984
192
1,230
1,820
14,502
0
L
1,301
75
74
1,164
6,323
7,628
0
2,017
4,306
9,832
0
L
3,458
929
0
344
8,205
2,622
0
1,064
7,141
0
21,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,519
Gold Earned
19,963
121
Minions Killed
88
6
Camps Cleared
3
584,511
Distance Traveled
515,900
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,755
776
23
2
6
197,289
5
W
Ullr
8,428
843
74
7
0
200,699
1
L
Vulcan
6,484
648
23
2
1
135,786
4
W
Agni
7,336
734
24
2
0
186,523
3
L
Bacchus
7,060
706
18
2
0
204,020
0
L
Apollo
6,419
642
47
5
2
176,094
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role