Player Matchup

Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Evve013
King Arthur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
300W - 349L
1,424 Elo+
Solo
Ra
Ra
Juuniiin
Ra
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 42L
1,288 Elo+
Solo
Team Averages
Level 96
1,500 SR
1,442 Elo+

VS

Team Averages
Level 116
1,513 SR
1,442 Elo+
Loki
Loki
BielDpsDaJanta
Loki
Level 84
God Stats
17W - 13L
1,531 SR
Queue Stats
272W - 286L
1,439 Elo+
Solo
Khepri
Khepri
Daniel_san670
Khepri
Level 145
God Stats
5W - 4L
1,964 SR
Queue Stats
166W - 173L
1,480 Elo+
Party 1
Anubis
Anubis
N4thanM4ster
Anubis
Level 104
God Stats
9W - 2L
1,476 SR
Queue Stats
101W - 116L
1,461 Elo+
Party 1
Bakasura
Bakasura
SauloFCR
Bakasura
Level 144
God Stats
20W - 23L
1,485 SR
Queue Stats
375W - 400L
1,376 Elo+
Solo
Apollo
Apollo
WolfNub
Apollo
Level 101
God Stats
2W - 4L
1,109 SR
Queue Stats
70W - 63L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
1 / 3 / 0
5,515
552
4,803
6,225
1,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
 
Loki
8
0 / 3 / 1
4,964
496
2,054
6,163
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
 
Shiva
7
0 / 5 / 0
4,530
453
4,902
10,180
3,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Evve013
King Arthur
9
1 / 5 / 0
5,039
504
3,059
8,777
4,403
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
5,054
505
1,234
5,002
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 3
6,282
628
4,657
3,659
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 10
6,156
616
3,997
6,490
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
11
6 / 0 / 2
6,744
674
6,719
4,284
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
SauloFCR
Bakasura
12
3 / 1 / 1
6,996
700
5,397
6,114
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Apollo
WolfNub
Apollo
10
6 / 1 / 3
6,346
635
5,870
5,812
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
20
20
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
3
0
0.33
L
Loki
 
Loki
0
3
1
0.17
L
Shiva
 
Shiva
0
5
0
0
W
4
0
3
5.5
W
1
0
10
6
L
King Arthur
Evve013
King Arthur
1
5
0
0.2
L
0
4
0
0
W
Anubis
6
0
2
7
W
Bakasura
SauloFCR
Bakasura
3
1
1
3.5
W
Apollo
WolfNub
Apollo
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,052
Damage
26,640
36,347
Taken
26,359
11,981
Mitigated
11,235
7,558
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,803
1,692
0
2,718
6,225
1,119
0
650
5,575
26,268
0
L
Loki
 
Loki
2,054
230
0
2,185
6,163
1,351
0
1,356
4,796
0
24,876
L
Shiva
 
Shiva
4,902
1,462
84
1,313
10,180
3,967
0
4,461
5,719
0
18,556
W
4,657
874
0
2,090
3,659
1,082
0
265
3,394
0
28,496
W
3,997
950
239
2,476
6,490
3,776
0
2,040
4,450
14,868
860
L
King Arthur
Evve013
King Arthur
3,059
805
0
512
8,777
4,403
104
1,414
6,798
0
21,384
L
1,234
29
0
746
5,002
1,141
0
2,346
2,656
25,481
0
W
Anubis
6,719
272
0
2,375
4,284
1,965
116
846
3,438
38,679
0
W
Bakasura
SauloFCR
Bakasura
5,397
3,617
0
3,288
6,114
2,597
1,352
204
5,910
0
36,682
W
Apollo
WolfNub
Apollo
5,870
4,273
0
1,776
5,812
1,815
690
2,682
3,130
0
31,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,102
Gold Earned
32,524
234
Minions Killed
319
0
Camps Cleared
0
889,635
Distance Traveled
997,594
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,515
552
54
5
0
168,599
4
L
Loki
4,964
496
60
6
0
193,192
2
L
Shiva
4,530
453
28
3
0
186,513
1
W
Loki
6,282
628
56
6
0
238,039
8
W
Khepri
6,156
616
20
2
0
195,672
3
L
King Arthur
5,039
504
37
4
0
164,566
5
L
Ra
5,054
505
55
6
0
176,765
7
W
Anubis
6,744
674
86
9
0
181,775
2
W
Bakasura
6,996
700
90
9
0
205,396
3
W
Apollo
6,346
635
67
7
0
176,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role