Player Matchup

Ymir
Ymir
J_JG99
Ymir
Level 152
God Stats
10W - 7L
1,739 SR
Queue Stats
161W - 87L
1,601 Elo+
Party 1
Neith
Neith
ToxicNightmoney5
Neith
Level 68
God Stats
16W - 2L
1,846 SR
Queue Stats
125W - 66L
1,618 Elo+
Party 1
Ah Puch
Ah Puch
skullrunna23330
Ah Puch
Level 145
God Stats
3W - 1L
1,294 SR
Queue Stats
51W - 34L
1,618 Elo+
Party 1
Team Averages
Level 122
1,626 SR
1,613 Elo+

VS

Team Averages
Level 33
1,278 SR
982 Elo+
Chaac
Chaac
DJ_WAHID_DJ
Chaac
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 19L
982 Elo+
Party 2
Olorun
Olorun
EvilxGeniusx
Olorun
Level 25
God Stats
0W - 6L
1,182 SR
Queue Stats
0W - 14L
982 Elo+
Party 2
Hachiman
Hachiman
MOWEED007
Hachiman
Level 28
God Stats
0W - 4L
1,153 SR
Queue Stats
0W - 9L
982 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
J_JG99
Ymir
14
5 / 1 / 10
9,528
866
6,764
8,988
9,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
3 / 0 / 12
8,842
804
6,730
3,745
1,393
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
9 / 0 / 7
9,328
848
15,317
6,797
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,716
611
3,744
12,806
9,350
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
11
0 / 8 / 1
6,908
628
2,860
10,774
4,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
MOWEED007
Hachiman
10
1 / 5 / 0
7,113
647
2,655
11,150
6,220
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
17
Kills
1
1
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Olorun
0
8
1
0.06
W
Ymir
J_JG99
Ymir
5
1
10
10
L
Hachiman
MOWEED007
Hachiman
1
5
0
0.2
W
3
0
12
9
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,811
Damage
9,259
19,530
Taken
34,730
13,218
Mitigated
20,019
7,108
Healing
5,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,744
264
0
2,647
12,806
9,350
0
7,566
5,018
0
19,696
L
Olorun
2,860
1,474
176
1,355
10,774
4,449
0
6,205
4,282
20,762
0
W
Ymir
J_JG99
Ymir
6,764
1,558
0
3,327
8,988
9,205
403
2,489
6,499
28,072
0
L
Hachiman
MOWEED007
Hachiman
2,655
1,304
0
1,272
11,150
6,220
0
7,659
3,191
0
8,484
W
6,730
1,582
0
1,005
3,745
1,393
1,252
633
3,112
0
25,772
W
15,317
755
0
2,776
6,797
2,620
440
112
6,685
30,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,698
Gold Earned
20,737
129
Minions Killed
79
9
Camps Cleared
1
583,324
Distance Traveled
543,699
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,716
611
28
3
0
203,246
0
L
Olorun
6,908
628
35
3
1
170,532
0
W
Ymir
9,528
866
32
3
4
204,633
3
L
Hachiman
7,113
647
16
1
0
169,921
0
W
Neith
8,842
804
47
4
1
198,289
0
W
Ah Puch
9,328
848
50
5
4
180,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role