Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
II TDN II5020
Neith
Level 40
God Stats
9W - 12L
1,548 SR
Queue Stats
99W - 76L
1,591 Elo+
Party 1
Tyr
Tyr
Mist Vitality
Tyr
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
245W - 297L
1,431 Elo+
Party 3
Hun Batz
Hun Batz
inyourfaceno1
Hun Batz
Level 103
God Stats
11W - 9L
1,500 SR
Queue Stats
104W - 85L
1,587 Elo+
Party 1
Kukulkan
Kukulkan
l GsAzrael l
Kukulkan
Level 155
God Stats
3W - 0L
1,205 SR
Queue Stats
114W - 93L
1,574 Elo+
Party 1
Team Averages
Level 90
1,451 SR
1,537 Elo+

VS

Team Averages
Level 53
1,513 SR
1,614 Elo+
Hou Yi
Hou Yi
Aztllan
Hou Yi
Level 83
God Stats
9W - 11L
1,455 SR
Queue Stats
928W - 971L
1,447 Elo+
Solo
Ymir
Ymir
Gtchy1230
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,706 Elo+
Party 2
Cerberus
Cerberus
Gunt9217
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,706 Elo+
Party 2
Ah Puch
Ah Puch
Nyick1
Ah Puch
Level 148
God Stats
1W - 6L
1,393 SR
Queue Stats
62W - 66L
1,505 Elo+
Party 2
Kukulkan
Kukulkan
maslowstip
Kukulkan
Level 4
God Stats
1W - 2L
1,716 SR
Queue Stats
1W - 2L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
3 / 1 / 19
10,244
569
7,040
13,086
17,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 3 / 13
10,047
558
12,073
10,263
4,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 2 / 4
10,108
562
6,675
13,880
9,172
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
inyourfaceno1
Hun Batz
16
6 / 1 / 6
9,934
552
3,285
10,828
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
l GsAzrael l
Kukulkan
18
8 / 0 / 10
11,005
611
17,344
7,430
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Aztllan
Hou Yi
16
1 / 4 / 0
9,349
519
4,291
11,346
3,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
11
1 / 5 / 1
7,461
415
3,274
14,170
11,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Gunt9217
Cerberus
12
1 / 6 / 0
7,580
421
5,887
17,039
5,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Nyick1
Ah Puch
13
2 / 6 / 2
8,674
482
14,030
12,940
4,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
maslowstip
Kukulkan
12
1 / 5 / 1
7,683
427
3,866
7,403
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
10
26
Kills
6
7
Deaths
26
52
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
1
19
12.5
L
Hou Yi
Aztllan
Hou Yi
1
4
0
0.25
L
Ymir
1
5
1
0.3
L
Cerberus
Gunt9217
Cerberus
1
6
0
0.17
W
4
3
13
3.5
W
5
2
4
3.5
L
Ah Puch
Nyick1
Ah Puch
2
6
2
0.5
W
Hun Batz
inyourfaceno1
Hun Batz
6
1
6
9
W
Kukulkan
l GsAzrael l
Kukulkan
8
0
10
13
L
Kukulkan
maslowstip
Kukulkan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,417
Damage
31,348
55,487
Taken
62,898
37,968
Mitigated
28,678
17,981
Healing
13,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
7,040
1,497
871
3,966
13,086
17,367
1,009
6,722
6,364
28,865
0
L
Hou Yi
Aztllan
Hou Yi
4,291
2,063
0
4,736
11,346
3,765
0
1,456
9,890
0
65,836
L
Ymir
3,274
444
161
1,079
14,170
11,951
168
6,093
8,077
14,103
0
L
Cerberus
Gunt9217
Cerberus
5,887
368
0
4,245
17,039
5,782
543
7,161
9,878
46,918
0
W
12,073
5,963
0
3,209
10,263
4,221
650
4,720
5,543
0
58,856
W
6,675
876
726
3,812
13,880
9,172
947
9,535
4,345
0
51,773
L
Ah Puch
Nyick1
Ah Puch
14,030
1,119
0
3,300
12,940
4,661
919
4,628
8,312
62,579
0
W
Hun Batz
inyourfaceno1
Hun Batz
3,285
617
0
5,203
10,828
4,137
822
3,086
7,742
0
53,873
W
Kukulkan
l GsAzrael l
Kukulkan
17,344
1,569
0
194
7,430
3,071
996
2,994
4,436
94,748
3,668
L
Kukulkan
maslowstip
Kukulkan
3,866
215
0
240
7,403
2,519
517
4,772
2,631
34,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,338
Gold Earned
40,747
492
Minions Killed
435
0
Camps Cleared
0
1,692,246
Distance Traveled
1,556,306
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,244
569
31
2
0
346,984
2
L
Hou Yi
9,349
519
122
7
0
269,052
5
L
Ymir
7,461
415
18
1
0
319,019
0
L
Cerberus
7,580
421
110
6
0
333,359
1
W
Neith
10,047
558
96
5
0
277,514
0
W
Tyr
10,108
562
109
6
0
336,319
3
L
Ah Puch
8,674
482
99
6
0
287,945
0
W
Hun Batz
9,934
552
107
6
0
365,634
0
W
Kukulkan
11,005
611
149
8
0
365,795
1
L
Kukulkan
7,683
427
86
5
0
346,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role