Player Matchup

Nu Wa
Nu Wa
Gold III
Bearsen
Nu Wa
Gold III
Level 124
God Stats
15W - 20L
1,582 SR
Queue Stats
491W - 506L
1,519 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Desmondonette
Sun Wukong
Gold V
Level 83
God Stats
1W - 2L
1,634 SR
Queue Stats
146W - 137L
1,479 MMR
Solo
Awilix
Awilix
Bronze III
Gilgamane
Awilix
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,440 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
SupportDlFF
Danzaburou
Bronze III
Level 36
God Stats
4W - 2L
1,789 SR
Queue Stats
12W - 18L
1,600 MMR
Party 1
Geb
Geb
Silver II
xXshinryuuXx
Geb
Silver II
Level 45
God Stats
4W - 4L
1,530 SR
Queue Stats
20W - 28L
1,493 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 64
1,607 SR
1,506 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,631 SR
1,506 MMR
Gilgamesh
Gilgamesh
Gold II
Aerromac
Gilgamesh
Gold II
Level 127
God Stats
5W - 5L
1,527 SR
Queue Stats
231W - 214L
1,525 MMR
Solo
Hercules
Hercules
Silver I
Appŀe
Hercules
Silver I
Level 160
God Stats
3W - 1L
1,765 SR
Queue Stats
33W - 27L
1,507 MMR
Solo
Jing Wei
Jing Wei
Platinum V
Turtsama
Jing Wei
Platinum V
Level 89
God Stats
10W - 10L
1,639 SR
Queue Stats
259W - 245L
1,520 MMR
Solo
Cerberus
Cerberus
Gold V
mācc
Cerberus
Gold V
Level 114
God Stats
4W - 3L
1,574 SR
Queue Stats
53W - 47L
1,474 MMR
Solo
Ra
Ra
Gold II
xxxMegaxManxxx
Ra
Gold II
Level 160
God Stats
43W - 39L
1,650 SR
Queue Stats
464W - 462L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bearsen
Nu Wa
16
1 / 6 / 2
10,187
424
15,084
11,805
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Desmondonette
Sun Wukong
15
1 / 6 / 3
10,084
420
18,032
26,757
20,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Gilgamane
Awilix
19
3 / 6 / 3
11,432
476
15,071
20,253
9,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
SupportDlFF
Danzaburou
19
4 / 5 / 1
12,656
527
21,026
18,560
7,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 4
8,881
370
5,470
16,996
17,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ArtioArachneAtlasCliodhna

VS

Bans
BakasuraBastetCamazotzShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aerromac
Gilgamesh
19
2 / 3 / 13
12,775
532
13,411
22,056
20,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Appŀe
Hercules
20
7 / 1 / 5
13,499
562
25,905
36,426
31,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Turtsama
Jing Wei
20
10 / 2 / 2
14,693
612
14,498
15,759
6,740
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
mācc
Cerberus
17
1 / 1 / 13
12,038
502
10,714
26,475
29,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 2 / 6
14,510
605
11,001
10,169
4,958
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
9
Kills
25
25
Deaths
9
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aerromac
Gilgamesh
2
3
13
2.83
W
Hercules
Appŀe
Hercules
7
1
5
9.5
L
Nu Wa
Bearsen
Nu Wa
1
6
2
0.33
L
Sun Wukong
Desmondonette
Sun Wukong
1
6
3
0.42
L
Awilix
Gilgamane
Awilix
3
6
3
0.75
L
Danzaburou
SupportDlFF
Danzaburou
4
5
1
0.9
W
Jing Wei
Turtsama
Jing Wei
10
2
2
5.5
W
Cerberus
mācc
Cerberus
1
1
13
7.5
L
0
2
4
1
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,683
Damage
75,529
94,371
Taken
110,885
58,262
Mitigated
93,112
23,541
Healing
52,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aerromac
Gilgamesh
13,411
4,327
0
6,329
22,056
20,816
490
4,375
17,681
0
95,917
W
Hercules
Appŀe
Hercules
25,905
8,943
0
21,672
36,426
31,513
0
6,509
29,917
0
92,528
L
Nu Wa
Bearsen
Nu Wa
15,084
2,477
0
582
11,805
3,575
0
5,045
6,673
83,591
0
L
Sun Wukong
Desmondonette
Sun Wukong
18,032
3,305
0
9,627
26,757
20,243
0
4,830
21,140
0
79,843
L
Awilix
Gilgamane
Awilix
15,071
5,491
0
4,196
20,253
9,412
0
3,202
16,768
0
91,338
L
Danzaburou
SupportDlFF
Danzaburou
21,026
11,226
0
6,468
18,560
7,937
0
4,459
13,919
0
96,235
W
Jing Wei
Turtsama
Jing Wei
14,498
10,446
0
6,980
15,759
6,740
3,772
3,384
12,375
0
122,000
W
Cerberus
mācc
Cerberus
10,714
924
0
8,475
26,475
29,085
292
4,984
21,491
40,650
5,096
L
5,470
467
0
2,668
16,996
17,095
0
3,620
13,065
12,191
0
W
11,001
1,436
4,991
3,928
10,169
4,958
1,062
1,973
8,196
151,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,240
Gold Earned
67,515
614
Minions Killed
797
0
Camps Cleared
0
2,286,771
Distance Traveled
2,478,611
41
Wards Purchased
52
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,775
532
122
5
0
551,421
8
W
Hercules
13,499
562
154
6
0
497,452
12
L
Nu Wa
10,187
424
154
6
0
421,211
8
L
Sun Wukong
10,084
420
146
6
0
455,696
10
L
Awilix
11,432
476
146
6
0
512,406
5
L
Danzaburou
12,656
527
159
7
0
423,351
11
W
Jing Wei
14,693
612
187
8
0
477,202
5
W
Cerberus
12,038
502
87
4
0
484,923
17
L
Geb
8,881
370
9
0
0
474,107
7
W
Ra
14,510
605
247
10
0
467,613
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role