Player Matchup

Ymir
Ymir
Silver I
BigBossZac
Ymir
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,355 MMR
Party 1
Scylla
Scylla
Gold IV
IHaShiKo
Scylla
Gold IV
Level 160
God Stats
23W - 13L
1,586 SR
Queue Stats
380W - 370L
1,375 MMR
Solo
Charybdis
Charybdis
Gold V
MmrPls
Charybdis
Gold V
Level 126
God Stats
8W - 11L
1,431 SR
Queue Stats
80W - 94L
1,362 MMR
Party 1
Bellona
Bellona
Silver II
Trinner5204
Bellona
Silver II
Level 100
God Stats
4W - 1L
1,716 SR
Queue Stats
74W - 72L
1,358 MMR
Solo
Mercury
Mercury
Gold V
clownen1995
Mercury
Gold V
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
101W - 101L
1,375 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,547 SR
1,365 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,616 SR
1,364 MMR
Jing Wei
Jing Wei
Silver I
CreamCh33se
Jing Wei
Silver I
Level 133
God Stats
1W - 2L
1,755 SR
Queue Stats
149W - 148L
1,221 MMR
Party 2
Merlin
Merlin
Gold II
Crimsön
Merlin
Gold II
Level 149
God Stats
31W - 20L
1,681 SR
Queue Stats
111W - 105L
1,544 MMR
Party 2
Thor
Thor
Bronze III
Mhavreck
Thor
Bronze III
Level 39
God Stats
1W - 5L
1,500 SR
Queue Stats
224W - 260L
1,354 MMR
Solo
Chiron
Chiron
Gold IV
WhiteOK
Chiron
Gold IV
Level 87
God Stats
26W - 33L
1,528 SR
Queue Stats
1,178W - 1,161L
1,354 MMR
Solo
Khepri
Khepri
Gold IV
xN1neTails
Khepri
Gold IV
Level 104
God Stats
44W - 45L
1,615 SR
Queue Stats
747W - 761L
1,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
10,539
502
6,521
15,480
15,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
IHaShiKo
Scylla
18
8 / 1 / 4
12,416
591
12,695
9,569
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
MmrPls
Charybdis
19
5 / 3 / 4
12,472
594
10,826
12,682
4,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
Trinner5204
Bellona
20
4 / 1 / 6
13,237
630
11,835
15,031
22,753
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
clownen1995
Mercury
20
8 / 4 / 5
12,917
615
12,968
18,834
7,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
BastetThothZeusAgni

VS

Bans
ArtioGilgameshAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CreamCh33se
Jing Wei
15
2 / 5 / 3
9,973
475
8,439
11,487
3,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Crimsön
Merlin
17
4 / 5 / 4
10,517
501
11,150
12,096
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
14
3 / 9 / 4
8,837
421
7,109
17,302
6,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
WhiteOK
Chiron
16
2 / 5 / 0
10,025
477
9,578
16,592
6,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
xN1neTails
Khepri
13
0 / 2 / 7
8,273
394
3,790
14,347
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
26
Kills
11
11
Deaths
26
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
L
Jing Wei
CreamCh33se
Jing Wei
2
5
3
0.7
L
Merlin
Crimsön
Merlin
4
5
4
1.2
W
Scylla
IHaShiKo
Scylla
8
1
4
10
L
Thor
3
9
4
0.56
W
Charybdis
MmrPls
Charybdis
5
3
4
2.33
W
Bellona
Trinner5204
Bellona
4
1
6
7
L
Chiron
WhiteOK
Chiron
2
5
0
0.4
W
Mercury
clownen1995
Mercury
8
4
5
2.63
L
Khepri
xN1neTails
Khepri
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,845
Damage
40,066
71,596
Taken
71,824
54,792
Mitigated
33,966
29,517
Healing
12,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,521
1,363
512
2,903
15,480
15,857
480
4,785
10,695
19,860
0
L
Jing Wei
CreamCh33se
Jing Wei
8,439
5,570
0
2,973
11,487
3,648
990
2,545
8,840
0
69,671
L
Merlin
Crimsön
Merlin
11,150
391
0
1,117
12,096
5,325
0
3,904
8,028
73,982
0
W
Scylla
IHaShiKo
Scylla
12,695
1,341
0
3,260
9,569
3,552
857
3,052
6,517
72,275
0
L
Thor
7,109
1,695
0
3,116
17,302
6,253
0
4,168
12,994
0
44,169
W
Charybdis
MmrPls
Charybdis
10,826
8,136
0
6,312
12,682
4,982
2,400
3,138
9,544
0
99,348
W
Bellona
Trinner5204
Bellona
11,835
4,131
0
8,743
15,031
22,753
934
2,379
12,652
0
96,017
L
Chiron
WhiteOK
Chiron
9,578
3,067
171
3,762
16,592
6,480
612
3,278
13,270
0
76,864
W
Mercury
clownen1995
Mercury
12,968
7,746
0
7,787
18,834
7,648
0
4,115
14,719
0
109,407
L
Khepri
xN1neTails
Khepri
3,790
477
0
1,708
14,347
12,260
46
7,837
6,282
11,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,581
Gold Earned
47,625
679
Minions Killed
522
0
Camps Cleared
0
2,136,001
Distance Traveled
1,938,192
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,539
502
13
1
0
408,275
2
L
Jing Wei
9,973
475
135
6
0
367,464
3
L
Merlin
10,517
501
145
7
0
350,849
3
W
Scylla
12,416
591
131
6
0
419,743
5
L
Thor
8,837
421
73
3
0
394,059
2
W
Charybdis
12,472
594
164
8
0
373,174
2
W
Bellona
13,237
630
205
10
0
470,431
1
L
Chiron
10,025
477
153
7
0
397,761
6
W
Mercury
12,917
615
166
8
0
464,378
1
L
Khepri
8,273
394
16
1
0
428,059
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role