Player Matchup

Fenrir
Fenrir
Gold IV
CaI Yentay
Fenrir
Gold IV
Level 139
God Stats
7W - 5L
1,616 SR
Queue Stats
193W - 215L
1,442 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
CombativeBeast
Sun Wukong
Gold V
Level 122
God Stats
8W - 15L
1,517 SR
Queue Stats
9W - 17L
1,471 MMR
Solo
Sol
Sol
Gold IV
JetLagg2
Sol
Gold IV
Level 129
God Stats
30W - 33L
1,572 SR
Queue Stats
193W - 215L
1,442 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,568 SR
1,452 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 151
1,630 SR
1,419 MMR
King Arthur
King Arthur
Gold V
DEVIL MAY CRY37
King Arthur
Gold V
Level 159
God Stats
0W - 1L
1,902 SR
Queue Stats
39W - 39L
1,502 MMR
Solo
Neith
Neith
Bronze V
Sleak87
Neith
Bronze V
Level 158
God Stats
0W - 3L
1,530 SR
Queue Stats
32W - 43L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver II
hamster_ansioso
Kukulkan
Silver II
Level 136
God Stats
23W - 35L
1,456 SR
Queue Stats
26W - 40L
1,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CaI Yentay
Fenrir
20
12 / 4 / 6
15,696
747
20,587
26,873
19,741
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
CombativeBeast
Sun Wukong
20
3 / 1 / 9
14,432
687
12,804
22,162
15,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
5 / 2 / 10
14,786
704
19,470
17,120
5,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ShivaAh Muzen CabGilgameshAresGeb

VS

Bans
BastetAnubisKhepriHadesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DEVIL MAY CRY37
King Arthur
16
0 / 7 / 5
12,245
583
11,638
24,488
30,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Sleak87
Neith
18
3 / 5 / 3
13,670
651
22,796
18,514
7,748
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
18
4 / 8 / 3
14,252
679
18,837
14,651
6,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
20
Kills
7
7
Deaths
20
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CaI Yentay
Fenrir
12
4
6
3.75
W
Sun Wukong
CombativeBeast
Sun Wukong
3
1
9
7.5
L
King Arthur
DEVIL MAY CRY37
King Arthur
0
7
5
0.36
W
5
2
10
5
L
Neith
Sleak87
Neith
3
5
3
0.9
L
Kukulkan
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,861
Damage
53,271
66,155
Taken
57,653
40,742
Mitigated
44,450
22,337
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CaI Yentay
Fenrir
20,587
4,208
0
5,597
26,873
19,741
1,105
6,499
20,374
0
57,929
W
Sun Wukong
CombativeBeast
Sun Wukong
12,804
2,477
0
6,661
22,162
15,898
322
8,233
13,929
0
51,530
L
King Arthur
DEVIL MAY CRY37
King Arthur
11,638
1,260
0
2,208
24,488
30,420
270
9,082
14,718
0
35,604
W
19,470
2,313
415
9,664
17,120
5,103
1,369
4,681
12,439
76,106
0
L
Neith
Sleak87
Neith
22,796
7,550
0
3,490
18,514
7,748
1,110
6,129
12,152
0
66,989
L
Kukulkan
18,837
176
0
667
14,651
6,282
120
4,579
9,921
51,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,914
Gold Earned
40,167
260
Minions Killed
216
15
Camps Cleared
4
1,172,753
Distance Traveled
1,033,402
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,696
747
53
3
11
374,358
2
W
Sun Wukong
14,432
687
91
4
1
406,883
6
L
King Arthur
12,245
583
41
2
2
349,898
7
W
Sol
14,786
704
116
6
3
391,512
2
L
Neith
13,670
651
96
5
1
349,476
4
L
Kukulkan
14,252
679
79
4
1
334,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role