Player Matchup

Da Ji
Da Ji
Arorous
Da Ji
Level 156
God Stats
3W - 0L
1,887 SR
Queue Stats
7W - 9L
1,734 Elo+
Party 1
Eset
Eset
Khaspian
Eset
Level 132
God Stats
3W - 2L
1,389 SR
Queue Stats
87W - 61L
1,667 Elo+
Party 1
Shiva
Shiva
LowLifeAce
Shiva
Level 81
God Stats
1W - 1L
1,565 SR
Queue Stats
13W - 10L
1,668 Elo+
Party 1
Amaterasu
Amaterasu
Makwani
Amaterasu
Level 101
God Stats
7W - 1L
1,650 SR
Queue Stats
292W - 265L
1,599 Elo+
Solo
Olorun
Olorun
iampancake1
Olorun
Level 121
God Stats
2W - 1L
1,528 SR
Queue Stats
46W - 43L
1,554 Elo+
Solo
Team Averages
Level 118
1,604 SR
1,644 Elo+

VS

Team Averages
Level 124
1,448 SR
1,559 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Bromodoro
Susano
Level 159
God Stats
2W - 6L
1,389 SR
Queue Stats
422W - 450L
1,611 Elo+
Solo
Agni
Agni
KAMIZAMA69
Agni
Level 148
God Stats
3W - 3L
1,502 SR
Queue Stats
283W - 273L
1,594 Elo+
Solo
Neith
Neith
TheGuyUNeverMet
Neith
Level 62
God Stats
1W - 4L
1,349 SR
Queue Stats
112W - 103L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arorous
Da Ji
14
6 / 3 / 2
8,221
587
7,822
10,689
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
15
4 / 0 / 3
8,786
628
5,032
4,339
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
12
2 / 3 / 6
7,344
525
5,070
10,346
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Amaterasu
Makwani
Amaterasu
13
0 / 2 / 0
7,555
540
1,603
8,498
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
13
0 / 3 / 3
7,647
546
4,827
7,273
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 3 / 3
7,278
520
4,533
7,163
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
 
Bacchus
11
0 / 2 / 5
6,810
486
3,466
8,588
7,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
Bromodoro
Susano
13
4 / 5 / 2
7,501
536
6,121
10,970
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 0
6,944
496
4,623
5,558
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 0 / 1
8,376
598
6,656
4,156
1,562

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
12
Kills
11
11
Deaths
12
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
3
0.83
L
Bacchus
 
Bacchus
0
2
5
1.25
W
Da Ji
Arorous
Da Ji
6
3
2
2.33
L
Susano
Bromodoro
Susano
4
5
2
1
L
2
2
0
1
W
Eset
4
0
3
5.5
W
Shiva
2
3
6
1.67
W
Amaterasu
Makwani
Amaterasu
0
2
0
0
L
4
0
1
4.5
W
Olorun
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,354
Damage
25,399
41,145
Taken
36,435
17,113
Mitigated
15,243
12,856
Healing
10,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,533
2,330
0
3,218
7,163
1,816
0
2,283
4,880
49,467
0
L
Bacchus
 
Bacchus
3,466
284
0
1,372
8,588
7,055
0
2,874
5,714
14,333
0
W
Da Ji
Arorous
Da Ji
7,822
2,019
0
3,759
10,689
3,698
0
1,726
8,963
0
53,788
L
Susano
Bromodoro
Susano
6,121
1,540
0
3,668
10,970
3,372
0
2,245
8,725
0
37,773
L
4,623
337
0
500
5,558
1,438
0
2,457
3,101
39,819
0
W
Eset
5,032
594
239
578
4,339
1,184
510
1,652
2,687
59,056
0
W
Shiva
5,070
957
136
2,777
10,346
5,517
0
6,232
4,114
0
17,736
W
Amaterasu
Makwani
Amaterasu
1,603
235
0
2,505
8,498
4,366
650
0
8,498
0
45,359
L
6,656
2,387
0
1,434
4,156
1,562
608
0
4,156
0
51,714
W
Olorun
4,827
2,487
174
2,688
7,273
2,348
0
3,012
4,261
58,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,553
Gold Earned
36,909
454
Minions Killed
380
0
Camps Cleared
0
1,383,193
Distance Traveled
1,293,605
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,278
520
98
7
0
243,169
4
L
Bacchus
6,810
486
23
2
0
283,300
5
W
Da Ji
8,221
587
89
6
0
267,579
7
L
Susano
7,501
536
83
6
0
292,312
2
L
Agni
6,944
496
82
6
0
229,144
3
W
Eset
8,786
628
120
9
0
290,322
3
W
Shiva
7,344
525
23
2
0
290,422
2
W
Amaterasu
7,555
540
101
7
0
282,626
6
L
Neith
8,376
598
94
7
0
245,680
5
W
Olorun
7,647
546
121
9
0
252,244
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role