Player Matchup

Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
C4MILOL4DIMU
Izanami
Gold V
Level 148
God Stats
21W - 13L
1,785 SR
Queue Stats
140W - 122L
1,485 MMR
Solo
Tyr
Tyr
Gold II
DJDarkClown
Tyr
Gold II
Level 86
God Stats
9W - 17L
1,628 SR
Queue Stats
163W - 173L
1,477 MMR
Solo
Poseidon
Poseidon
Gold IV
PremiumWolf
Poseidon
Gold IV
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,505 MMR
Solo
Ares
Ares
Gold IV
SasherGrey
Ares
Gold IV
Level 140
God Stats
29W - 28L
1,528 SR
Queue Stats
348W - 363L
1,484 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,588 SR
1,490 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,545 SR
1,490 MMR
Ravana
Ravana
Silver II
Guy99
Ravana
Silver II
Level 146
God Stats
1W - 1L
1,392 SR
Queue Stats
9W - 11L
1,495 MMR
Solo
Chiron
Chiron
Platinum V
LChevy12
Chiron
Platinum V
Level 157
God Stats
2W - 1L
1,574 SR
Queue Stats
129W - 126L
1,505 MMR
Solo
Tiamat
Tiamat
Platinum IV
MrThreesome
Tiamat
Platinum IV
Level 158
God Stats
13W - 21L
1,391 SR
Queue Stats
298W - 293L
1,510 MMR
Solo
Atlas
Atlas
Gold IV
ZaBandido
Atlas
Gold IV
Level 122
God Stats
4W - 2L
1,527 SR
Queue Stats
130W - 138L
1,456 MMR
Solo
Cerberus
Cerberus
Gold II
xXPity24Xx
Cerberus
Gold II
Level 156
God Stats
9W - 5L
1,844 SR
Queue Stats
482W - 475L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
0 / 5 / 4
9,437
449
8,540
17,781
10,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
C4MILOL4DIMU
Izanami
18
2 / 3 / 4
10,970
522
11,864
12,714
5,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 4 / 3
10,016
477
12,141
20,812
19,486
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Poseidon
PremiumWolf
Poseidon
16
2 / 7 / 1
10,132
482
8,064
12,011
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
1 / 1 / 4
9,567
456
10,460
16,532
15,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
LokiBastetBellona

VS

Bans
ArtioCliodhnaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Guy99
Ravana
19
7 / 2 / 7
11,744
559
11,792
13,339
6,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
LChevy12
Chiron
18
2 / 1 / 5
11,259
536
8,958
8,792
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
17
2 / 2 / 8
10,708
510
14,725
12,276
8,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
ZaBandido
Atlas
16
4 / 1 / 7
10,206
486
9,251
20,512
22,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
xXPity24Xx
Cerberus
19
5 / 0 / 7
11,548
550
14,796
19,772
26,829
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
6
Kills
20
20
Deaths
6
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
5
4
0.4
L
Izanami
C4MILOL4DIMU
Izanami
2
3
4
1.33
L
1
4
3
0.63
W
Ravana
Guy99
Ravana
7
2
7
5.25
W
Chiron
LChevy12
Chiron
2
1
5
4.5
W
Tiamat
2
2
8
3
L
Poseidon
PremiumWolf
Poseidon
2
7
1
0.36
L
1
1
4
3
W
Atlas
ZaBandido
Atlas
4
1
7
7.5
W
Cerberus
xXPity24Xx
Cerberus
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,069
Damage
59,522
79,850
Taken
74,691
54,649
Mitigated
68,371
18,045
Healing
18,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,540
2,548
0
3,685
17,781
10,578
0
6,764
10,855
0
78,352
L
Izanami
C4MILOL4DIMU
Izanami
11,864
7,821
0
3,917
12,714
5,426
1,717
6,212
6,414
0
100,097
L
12,141
1,846
0
6,212
20,812
19,486
0
13,021
7,649
0
62,372
W
Ravana
Guy99
Ravana
11,792
3,251
0
1,080
13,339
6,649
0
2,969
10,370
0
90,508
W
Chiron
LChevy12
Chiron
8,958
4,804
1,325
3,711
8,792
3,788
364
1,979
6,813
0
103,657
W
Tiamat
14,725
1,558
0
2,033
12,276
8,392
455
4,776
7,500
78,333
0
L
Poseidon
PremiumWolf
Poseidon
8,064
1,040
0
1,617
12,011
3,952
204
3,693
8,142
75,921
0
L
10,460
526
0
2,614
16,532
15,207
131
7,473
8,847
27,779
0
W
Atlas
ZaBandido
Atlas
9,251
2,355
0
2,780
20,512
22,713
123
7,070
13,442
32,870
6,787
W
Cerberus
xXPity24Xx
Cerberus
14,796
1,796
0
7,118
19,772
26,829
214
2,725
17,047
75,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,122
Gold Earned
55,465
643
Minions Killed
665
0
Camps Cleared
0
2,006,285
Distance Traveled
2,006,377
40
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,437
449
135
6
0
419,856
6
L
Izanami
10,970
522
181
9
0
352,171
10
L
Tyr
10,016
477
133
6
0
437,724
8
W
Ravana
11,744
559
126
6
0
417,454
5
W
Chiron
11,259
536
178
8
0
392,853
7
W
Tiamat
10,708
510
149
7
0
406,123
5
L
Poseidon
10,132
482
171
8
0
378,393
7
L
Ares
9,567
456
23
1
0
418,141
9
W
Atlas
10,206
486
48
2
0
409,173
7
W
Cerberus
11,548
550
164
8
0
380,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role