Player Matchup

Hachiman
Hachiman
BOT A1M
Hachiman
Level 134
God Stats
3W - 2L
1,442 SR
Queue Stats
255W - 249L
1,525 Elo+
Solo
Nu Wa
Nu Wa
Rattlechains
Nu Wa
Level 128
God Stats
13W - 4L
1,822 SR
Queue Stats
100W - 76L
1,560 Elo+
Party 2
Bellona
Bellona
Tommy No Socks
Bellona
Level 68
God Stats
11W - 6L
1,457 SR
Queue Stats
124W - 98L
1,473 Elo+
Party 2
Arachne
Arachne
Xullniviir
Arachne
Level 160
God Stats
5W - 0L
1,285 SR
Queue Stats
94W - 85L
1,430 Elo+
Party 2
Horus
Horus
frijo1es
Horus
Level 129
God Stats
62W - 57L
1,579 SR
Queue Stats
237W - 242L
1,501 Elo+
Solo
Team Averages
Level 124
1,517 SR
1,498 Elo+

VS

Team Averages
Level 114
1,589 SR
1,508 Elo+
Janus
Janus
Kangaroocar
Janus
Level 96
God Stats
54W - 40L
1,671 SR
Queue Stats
321W - 303L
1,534 Elo+
Solo
Hachiman
Hachiman
PandaJahammer
Hachiman
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,417 Elo+
Party 1
King Arthur
King Arthur
jsrad2
King Arthur
Level 146
God Stats
16W - 17L
1,549 SR
Queue Stats
407W - 405L
1,510 Elo+
Party 1
Ganesha
Ganesha
wixardex
Ganesha
Level 128
God Stats
4W - 6L
1,764 SR
Queue Stats
423W - 414L
1,550 Elo+
Party 1
Serqet
Serqet
zackattack3786
Serqet
Level 148
God Stats
8W - 16L
1,462 SR
Queue Stats
425W - 417L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BOT A1M
Hachiman
11
4 / 0 / 1
6,524
652
3,598
4,295
1,177
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 2
5,696
570
5,901
4,314
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 0 / 0
5,395
540
3,532
7,427
6,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Xullniviir
Arachne
11
2 / 0 / 3
5,875
588
4,957
5,902
1,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Horus
frijo1es
Horus
9
2 / 1 / 5
5,870
587
3,920
7,677
3,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,288
529
3,566
4,835
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
PandaJahammer
Hachiman
8
0 / 4 / 0
4,481
448
1,203
4,785
702
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
jsrad2
King Arthur
10
0 / 0 / 0
5,737
574
3,474
6,915
5,426
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
wixardex
Ganesha
8
0 / 1 / 1
4,915
492
2,383
8,347
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 0
5,131
513
3,268
7,026
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
1
1
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BOT A1M
Hachiman
4
0
1
4.5
L
0
2
1
0.25
L
Hachiman
PandaJahammer
Hachiman
0
4
0
0
W
2
0
2
3
W
0
0
0
0
W
Arachne
Xullniviir
Arachne
2
0
3
3.5
W
Horus
frijo1es
Horus
2
1
5
4.5
L
King Arthur
jsrad2
King Arthur
0
0
0
0
L
Ganesha
wixardex
Ganesha
0
1
1
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,908
Damage
13,894
29,615
Taken
31,908
13,976
Mitigated
14,994
12,982
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BOT A1M
Hachiman
3,598
1,962
0
1,199
4,295
1,177
112
210
3,949
0
43,258
L
3,566
459
0
1,634
4,835
1,311
0
1,706
3,129
38,511
0
L
Hachiman
PandaJahammer
Hachiman
1,203
524
0
969
4,785
702
0
430
4,355
0
16,209
W
5,901
1,371
0
613
4,314
1,075
73
1,498
2,816
41,482
0
W
3,532
1,355
0
3,069
7,427
6,082
0
0
7,265
0
29,272
W
Arachne
Xullniviir
Arachne
4,957
2,815
0
2,203
5,902
1,919
0
1,411
4,491
0
31,541
W
Horus
frijo1es
Horus
3,920
1,947
2,079
3,819
7,677
3,723
41
2,830
4,667
0
12,588
L
King Arthur
jsrad2
King Arthur
3,474
577
0
875
6,915
5,426
0
419
6,496
0
34,102
L
Ganesha
wixardex
Ganesha
2,383
492
0
2,200
8,347
5,023
0
2,023
6,324
14,793
0
L
3,268
367
0
500
7,026
2,532
0
1,323
5,703
0
27,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,360
Gold Earned
25,552
301
Minions Killed
294
0
Camps Cleared
0
997,672
Distance Traveled
987,353
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,524
652
81
8
0
180,312
3
L
Janus
5,288
529
92
9
0
193,451
3
L
Hachiman
4,481
448
49
5
0
187,224
2
W
Nu Wa
5,696
570
69
7
0
189,148
1
W
Bellona
5,395
540
66
7
0
212,521
2
W
Arachne
5,875
588
73
7
0
221,847
3
W
Horus
5,870
587
12
1
0
193,844
2
L
King Arthur
5,737
574
89
9
0
212,061
5
L
Ganesha
4,915
492
4
0
0
173,376
1
L
Serqet
5,131
513
60
6
0
221,241
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role