Player Matchup

Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Neith
Neith
Masters
Guchmula
Neith
Masters
Level 160
God Stats
5W - 2L
1,821 SR
Queue Stats
424W - 334L
2,778 MMR
Solo
Ao Kuang
Ao Kuang
Masters
LeMibael
Ao Kuang
Masters
Level 150
God Stats
3W - 3L
1,382 SR
Queue Stats
225W - 153L
2,795 MMR
Party 3
Cerberus
Cerberus
Masters
SlicesOfPi
Cerberus
Masters
Level 160
God Stats
2W - 3L
1,260 SR
Queue Stats
350W - 263L
2,500 MMR
Party 2
Terra
Terra
Masters
wetpoptart4
Terra
Masters
Level 160
God Stats
5W - 0L
1,825 SR
Queue Stats
474W - 379L
2,598 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 140
1,558 SR
2,434 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,611 SR
2,688 MMR
Arachne
Arachne
Diamond I
Augustanạ
Arachne
Diamond I
Level 58
God Stats
7W - 8L
1,803 SR
Queue Stats
82W - 68L
2,467 MMR
Party 1
Thor
Thor
Masters
ImJankyBaby
Thor
Masters
Level 160
God Stats
16W - 14L
1,780 SR
Queue Stats
304W - 297L
2,626 MMR
Solo
Merlin
Merlin
Diamond III
Strawce
Merlin
Diamond III
Level 155
God Stats
2W - 7L
1,449 SR
Queue Stats
164W - 159L
2,358 MMR
Solo
Atlas
Atlas
Diamond IV
YudenHunter
Atlas
Diamond IV
Level 63
God Stats
0W - 2L
1,353 SR
Queue Stats
69W - 48L
2,497 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Grandmaster
lHaymakerl
Ah Muzen Cab
Grandmaster
Level 160
God Stats
19W - 14L
1,670 SR
Queue Stats
980W - 740L
3,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
18
2 / 0 / 9
11,319
629
10,839
16,668
17,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
Guchmula
Neith
17
5 / 2 / 10
10,766
598
15,016
13,301
6,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
LeMibael
Ao Kuang
18
11 / 2 / 8
11,440
636
15,731
16,427
6,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
SlicesOfPi
Cerberus
17
5 / 2 / 7
10,704
595
8,884
14,686
5,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 11
10,034
557
6,042
15,575
13,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebApolloThothShiva

VS

Bans
LokiBellonaCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Augustanạ
Arachne
16
3 / 6 / 1
9,770
543
6,573
18,169
5,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 6 / 0
9,105
506
5,198
15,163
4,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Strawce
Merlin
15
0 / 2 / 2
8,970
498
10,347
6,932
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 6 / 3
8,941
497
10,731
19,465
15,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
lHaymakerl
Ah Muzen Cab
16
2 / 5 / 2
9,547
530
10,569
16,898
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
16
25
Kills
8
8
Deaths
25
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
0
9
6.5
L
Arachne
Augustanạ
Arachne
3
6
1
0.58
W
Neith
Guchmula
Neith
5
2
10
5
L
0
6
0
0
W
Ao Kuang
LeMibael
Ao Kuang
11
2
8
7.5
W
Cerberus
SlicesOfPi
Cerberus
5
2
7
4.25
L
Merlin
Strawce
Merlin
0
2
2
0.5
L
3
6
3
0.75
L
Ah Muzen Cab
lHaymakerl
Ah Muzen Cab
2
5
2
0.6
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,512
Damage
43,418
76,657
Taken
76,627
50,258
Mitigated
33,190
37,265
Healing
20,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
10,839
6,299
0
10,540
16,668
17,926
1,970
3,290
13,378
0
79,117
L
Arachne
Augustanạ
Arachne
6,573
3,592
0
7,328
18,169
5,882
0
8,250
9,841
0
68,318
W
Neith
Guchmula
Neith
15,016
6,231
0
5,651
13,301
6,036
1,825
3,157
10,144
0
87,614
L
5,198
770
0
3,900
15,163
4,653
136
1,948
13,135
0
63,700
W
Ao Kuang
LeMibael
Ao Kuang
15,731
3,457
0
5,525
16,427
6,565
2,727
4,071
12,356
75,542
0
W
Cerberus
SlicesOfPi
Cerberus
8,884
832
0
4,146
14,686
5,847
392
6,984
7,702
73,586
0
L
Merlin
Strawce
Merlin
10,347
747
0
793
6,932
2,051
0
4,289
2,549
76,631
0
L
10,731
3,886
0
2,402
19,465
15,659
0
9,648
9,613
22,432
2,148
L
Ah Muzen Cab
lHaymakerl
Ah Muzen Cab
10,569
4,887
0
5,920
16,898
4,945
260
5,974
10,832
0
82,520
W
6,042
1,120
6,463
4,940
15,575
13,884
0
5,362
10,213
29,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,263
Gold Earned
46,333
605
Minions Killed
567
0
Camps Cleared
0
1,831,777
Distance Traveled
1,697,255
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,319
629
146
8
0
395,832
0
L
Arachne
9,770
543
107
6
0
400,659
4
W
Neith
10,766
598
139
8
0
329,161
3
L
Thor
9,105
506
140
8
0
328,379
0
W
Ao Kuang
11,440
636
100
6
0
404,448
0
W
Cerberus
10,704
595
171
10
0
357,632
0
L
Merlin
8,970
498
149
8
0
325,402
4
L
Atlas
8,941
497
23
1
0
334,846
7
L
Ah Muzen Cab
9,547
530
148
8
0
307,969
1
W
Terra
10,034
557
49
3
0
344,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role