Player Matchup

Cthulhu
Cthulhu
FlamingBlaze6000
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,687 Elo+
Party 3
Odin
Odin
Grinchfacts
Odin
Level 46
God Stats
1W - 3L
1,474 SR
Queue Stats
30W - 37L
1,503 Elo+
Party 2
Hades
Hades
Laxdud123
Hades
Level 68
God Stats
0W - 1L
1,754 SR
Queue Stats
42W - 42L
1,528 Elo+
Party 2
Ravana
Ravana
Oklant
Ravana
Level 8
God Stats
1W - 1L
1,689 SR
Queue Stats
1W - 1L
1,687 Elo+
Party 3
Hou Yi
Hou Yi
TheRedwoodchuck
Hou Yi
Level 57
God Stats
1W - 1L
1,227 SR
Queue Stats
5W - 9L
1,457 Elo+
Party 2
Team Averages
Level 41
1,529 SR
1,572 Elo+

VS

Team Averages
Level 98
1,503 SR
1,569 Elo+
Shiva
Shiva
Abide Striker
Shiva
Level 129
God Stats
3W - 0L
1,603 SR
Queue Stats
42W - 26L
1,571 Elo+
Party 1
Merlin
Merlin
ERYYLEC
Merlin
Level 28
God Stats
19W - 10L
1,225 SR
Queue Stats
267W - 249L
1,509 Elo+
Solo
Da Ji
Da Ji
Marsh3514
Da Ji
Level 152
God Stats
4W - 1L
1,250 SR
Queue Stats
66W - 54L
1,628 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ogre9
Kumbhakarna
Level 156
God Stats
6W - 5L
1,757 SR
Queue Stats
177W - 162L
1,565 Elo+
Party 1
Ullr
Ullr
SMU10
Ullr
Level 25
God Stats
93W - 91L
1,680 SR
Queue Stats
287W - 274L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 7
10,622
759
15,776
21,999
20,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 8 / 7
9,899
707
5,778
17,382
11,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
Laxdud123
Hades
18
4 / 8 / 4
10,542
753
10,053
19,956
12,480
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Oklant
Ravana
15
1 / 10 / 5
9,403
672
4,983
13,334
3,847
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
4 / 3 / 3
10,614
758
6,261
9,425
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 22
10,131
724
11,928
14,507
14,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
ERYYLEC
Merlin
20
12 / 2 / 15
12,172
869
24,062
7,873
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Marsh3514
Da Ji
20
17 / 4 / 9
12,774
912
15,451
12,751
6,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
Ogre9
Kumbhakarna
16
1 / 2 / 22
10,548
753
5,227
12,653
11,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
SMU10
Ullr
17
3 / 3 / 17
10,385
742
14,376
9,355
3,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
120
14
Kills
35
35
Deaths
14
26
Assists
85
Player
Kills
Deaths
Assists
KDA
W
2
3
22
4.33
W
Merlin
ERYYLEC
Merlin
12
2
15
9.75
L
3
6
7
1.08
L
2
8
7
0.69
L
Hades
Laxdud123
Hades
4
8
4
0.75
W
Da Ji
Marsh3514
Da Ji
17
4
9
5.38
W
Kumbhakarna
Ogre9
Kumbhakarna
1
2
22
6
L
Ravana
Oklant
Ravana
1
10
5
0.35
W
Ullr
SMU10
Ullr
3
3
17
3.83
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,851
Damage
71,044
82,096
Taken
57,139
51,428
Mitigated
39,619
13,441
Healing
7,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,928
3,055
727
2,886
14,507
14,507
0
6,827
7,374
0
28,559
W
Merlin
ERYYLEC
Merlin
24,062
2,287
0
468
7,873
3,225
1,035
4,250
3,453
63,880
0
L
15,776
2,198
672
3,580
21,999
20,566
0
6,656
15,215
30,555
0
L
5,778
1,292
380
2,472
17,382
11,681
305
8,517
8,777
0
15,594
L
Hades
Laxdud123
Hades
10,053
598
207
3,678
19,956
12,480
188
5,659
14,201
36,971
0
W
Da Ji
Marsh3514
Da Ji
15,451
5,732
0
926
12,751
6,261
0
3,228
9,345
0
40,415
W
Kumbhakarna
Ogre9
Kumbhakarna
5,227
416
0
970
12,653
11,957
84
5,474
6,862
15,350
0
L
Ravana
Oklant
Ravana
4,983
741
0
427
13,334
3,847
498
4,852
8,418
0
16,351
W
Ullr
SMU10
Ullr
14,376
7,784
0
1,206
9,355
3,669
1,844
4,951
4,276
0
43,588
L
6,261
3,217
0
2,025
9,425
2,854
216
3,469
5,916
0
42,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,080
Gold Earned
56,010
227
Minions Killed
261
0
Camps Cleared
0
1,306,866
Distance Traveled
1,439,750
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,131
724
32
2
0
302,694
1
W
Merlin
12,172
869
90
6
0
273,079
1
L
Cthulhu
10,622
759
35
3
0
245,523
1
L
Odin
9,899
707
16
1
0
275,680
1
L
Hades
10,542
753
59
4
0
268,559
1
W
Da Ji
12,774
912
55
4
0
275,139
1
W
Kumbhakarna
10,548
753
21
2
0
307,322
1
L
Ravana
9,403
672
34
2
0
252,862
0
W
Ullr
10,385
742
63
5
0
281,516
2
L
Hou Yi
10,614
758
83
6
0
264,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role