Player Matchup

Horus
Horus
LGN BLUNTS
Horus
Level 158
God Stats
1W - 1L
1,780 SR
Queue Stats
25W - 21L
1,543 Elo+
Party 3
Bakasura
Bakasura
NTayzoh
Bakasura
Level 89
God Stats
8W - 7L
1,612 SR
Queue Stats
336W - 315L
1,495 Elo+
Solo
Ao Kuang
Ao Kuang
VileBlessing
Ao Kuang
Level 105
God Stats
17W - 24L
1,483 SR
Queue Stats
264W - 254L
1,490 Elo+
Party 1
Anubis
Anubis
kansib
Anubis
Level 85
God Stats
5W - 7L
1,577 SR
Queue Stats
364W - 346L
1,536 Elo+
Party 1
Sol
Sol
xTrippinx9073
Sol
Level 160
God Stats
0W - 1L
1,312 SR
Queue Stats
1W - 5L
1,215 Elo+
Party 3
Team Averages
Level 119
1,553 SR
1,456 Elo+

VS

Team Averages
Level 111
1,456 SR
1,487 Elo+
Horus
Horus
FlipLizard14
Horus
Level 81
God Stats
3W - 5L
1,297 SR
Queue Stats
165W - 168L
1,470 Elo+
Solo
Medusa
Medusa
PandaJahammer
Medusa
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,404 Elo+
Party 2
Anubis
Anubis
jsrad2
Anubis
Level 146
God Stats
36W - 34L
1,564 SR
Queue Stats
407W - 405L
1,501 Elo+
Party 2
Ao Kuang
Ao Kuang
wixardex
Ao Kuang
Level 128
God Stats
5W - 1L
1,500 SR
Queue Stats
423W - 414L
1,541 Elo+
Party 2
Serqet
Serqet
zackattack3786
Serqet
Level 148
God Stats
8W - 16L
1,422 SR
Queue Stats
425W - 417L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
1 / 3 / 2
5,263
478
3,287
8,254
5,399
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
NTayzoh
Bakasura
12
1 / 2 / 0
6,652
605
2,923
9,111
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
VileBlessing
Ao Kuang
9
1 / 6 / 0
5,482
498
5,116
8,530
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
kansib
Anubis
9
1 / 7 / 1
5,505
500
5,062
8,316
2,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 2 / 1
5,972
543
4,488
5,018
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 6
6,352
577
2,820
10,165
5,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 1 / 2
5,674
516
1,969
4,421
1,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
jsrad2
Anubis
12
5 / 1 / 8
7,328
666
7,655
6,723
2,724
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
wixardex
Ao Kuang
12
2 / 1 / 1
6,602
600
5,971
7,438
2,569
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
10 / 0 / 8
7,528
684
8,189
6,735
2,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
6
Kills
20
20
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
L
Horus
1
3
2
0.67
L
Bakasura
NTayzoh
Bakasura
1
2
0
0.5
W
0
1
2
1
L
Ao Kuang
VileBlessing
Ao Kuang
1
6
0
0.17
W
Anubis
jsrad2
Anubis
5
1
8
9
L
Anubis
kansib
Anubis
1
7
1
0.21
W
Ao Kuang
wixardex
Ao Kuang
2
1
1
2.5
L
2
2
1
1.25
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,876
Damage
26,604
39,229
Taken
35,482
14,951
Mitigated
14,474
14,267
Healing
15,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,820
1,112
222
3,137
10,165
5,840
58
5,169
4,996
0
16,182
L
Horus
3,287
1,380
995
2,900
8,254
5,399
140
1,941
5,989
0
13,188
L
Bakasura
NTayzoh
Bakasura
2,923
1,589
0
4,321
9,111
3,208
0
5,872
3,013
0
29,311
W
1,969
1,127
0
2,212
4,421
1,146
98
801
3,620
0
30,255
L
Ao Kuang
VileBlessing
Ao Kuang
5,116
1,428
0
2,578
8,530
2,804
0
1,877
6,528
20,017
6,681
W
Anubis
jsrad2
Anubis
7,655
889
0
4,544
6,723
2,724
110
3,578
3,145
43,053
0
L
Anubis
kansib
Anubis
5,062
246
0
1,501
8,316
2,513
0
3,813
4,293
27,947
0
W
Ao Kuang
wixardex
Ao Kuang
5,971
1,463
0
4,819
7,438
2,569
234
956
6,436
35,014
0
L
4,488
1,214
0
1,972
5,018
1,027
1,302
123
4,895
37,081
0
W
8,189
2,046
0
1,000
6,735
2,195
115
3,503
3,144
0
33,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,874
Gold Earned
33,484
282
Minions Killed
315
0
Camps Cleared
0
1,072,217
Distance Traveled
1,115,051
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,352
577
25
2
0
217,212
1
L
Horus
5,263
478
16
1
0
209,644
6
L
Bakasura
6,652
605
96
9
0
267,802
5
W
Medusa
5,674
516
63
6
0
195,105
1
L
Ao Kuang
5,482
498
44
4
0
206,351
2
W
Anubis
7,328
666
94
9
0
209,860
4
L
Anubis
5,505
500
47
4
0
180,429
4
W
Ao Kuang
6,602
600
76
7
0
225,824
2
L
Sol
5,972
543
79
7
0
207,991
2
W
Serqet
7,528
684
57
5
0
267,050
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role