Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ButchSteeL
Ymir
Level 68
God Stats
4W - 8L
1,521 SR
Queue Stats
79W - 71L
1,553 Elo+
Party 2
Sol
Sol
GodfatherToast
Sol
Level 125
God Stats
0W - 3L
1,300 SR
Queue Stats
407W - 250L
1,707 Elo+
Party 2
Ao Kuang
Ao Kuang
LDGFish
Ao Kuang
Level 116
God Stats
22W - 5L
1,786 SR
Queue Stats
523W - 413L
1,649 Elo+
Party 2
Erlang Shen
Erlang Shen
jewfroextracts
Erlang Shen
Level 135
God Stats
1W - 4L
1,466 SR
Queue Stats
355W - 350L
1,562 Elo+
Solo
Team Averages
Level 115
1,514 SR
1,594 Elo+

VS

Team Averages
Level 140
1,501 SR
1,567 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
CasuallyNobody
Osiris
Level 156
God Stats
4W - 1L
1,356 SR
Queue Stats
201W - 175L
1,608 Elo+
Party 1
Bellona
Bellona
Fakieeee
Bellona
Level 138
God Stats
14W - 6L
1,729 SR
Queue Stats
50W - 44L
1,591 Elo+
Party 1
Merlin
Merlin
FirerPlayer
Merlin
Level 154
God Stats
3W - 1L
1,621 SR
Queue Stats
245W - 254L
1,529 Elo+
Solo
Danzaburou
Danzaburou
xLEGENDx415
Danzaburou
Level 126
God Stats
1W - 2L
1,299 SR
Queue Stats
132W - 115L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 2 / 2
7,073
544
6,105
7,742
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 7 / 5
5,792
446
2,521
12,044
6,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 3
6,999
538
2,818
7,392
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
LDGFish
Ao Kuang
13
5 / 2 / 2
7,651
589
5,527
9,926
3,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
jewfroextracts
Erlang Shen
12
0 / 4 / 2
6,946
534
3,178
9,159
5,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 1 / 4
7,749
596
4,587
6,415
5,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
11 / 2 / 3
8,532
656
13,361
9,159
6,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Fakieeee
Bellona
13
1 / 2 / 8
7,844
603
5,137
7,727
6,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
13
2 / 1 / 5
7,833
603
4,564
4,608
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
xLEGENDx415
Danzaburou
10
2 / 3 / 4
7,146
550
4,579
6,878
1,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
9
Kills
19
19
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
2
2
2
W
Bacchus
 
Bacchus
3
1
4
5
L
0
7
5
0.36
W
11
2
3
6.25
W
Bellona
Fakieeee
Bellona
1
2
8
2.5
W
Merlin
2
1
5
4.5
L
1
4
3
0.63
L
Ao Kuang
LDGFish
Ao Kuang
5
2
2
3
L
Erlang Shen
jewfroextracts
Erlang Shen
0
4
2
0.25
W
Danzaburou
xLEGENDx415
Danzaburou
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,149
Damage
32,228
46,263
Taken
34,787
18,622
Mitigated
21,254
11,257
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,105
2,431
0
2,519
7,742
2,260
830
1,823
5,919
0
46,824
W
Bacchus
 
Bacchus
4,587
553
0
1,822
6,415
5,724
0
2,449
3,966
20,902
310
L
2,521
374
269
2,151
12,044
6,276
352
4,135
7,909
21,477
0
W
13,361
6,525
0
2,129
9,159
6,453
34
3,062
6,097
0
60,965
W
Bellona
Fakieeee
Bellona
5,137
1,772
0
3,068
7,727
6,171
0
1,996
5,731
0
38,987
W
Merlin
4,564
0
0
1,306
4,608
1,266
434
2,273
2,335
54,397
0
L
2,818
1,190
0
1,956
7,392
1,923
0
1,688
5,704
36,184
0
L
Ao Kuang
LDGFish
Ao Kuang
5,527
1,097
0
2,432
9,926
3,079
0
1,195
8,731
40,785
0
L
Erlang Shen
jewfroextracts
Erlang Shen
3,178
1,686
0
1,930
9,159
5,084
0
0
9,159
0
39,750
W
Danzaburou
xLEGENDx415
Danzaburou
4,579
1,750
0
762
6,878
1,640
108
1,086
5,792
0
39,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,461
Gold Earned
39,104
402
Minions Killed
403
0
Camps Cleared
0
1,194,416
Distance Traveled
1,229,291
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,073
544
92
7
0
235,292
6
W
Bacchus
7,749
596
37
3
0
241,375
0
L
Ymir
5,792
446
38
3
0
202,328
2
W
Osiris
8,532
656
90
7
0
281,715
1
W
Bellona
7,844
603
92
7
0
257,454
1
W
Merlin
7,833
603
109
8
0
232,362
6
L
Sol
6,999
538
94
7
0
224,477
3
L
Ao Kuang
7,651
589
80
6
0
277,130
4
L
Erlang Shen
6,946
534
98
8
0
255,189
3
W
Danzaburou
7,146
550
75
6
0
216,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role