Player Matchup

Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
FdeFontes
Xing Tian
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 121L
1,430 Elo+
Solo
Chaac
Chaac
Hebert2558
Chaac
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 134L
1,531 Elo+
Solo
Achilles
Achilles
MarquesJack7
Achilles
Level 156
God Stats
1W - 4L
1,668 SR
Queue Stats
142W - 139L
1,434 Elo+
Solo
Ullr
Ullr
Razordon
Ullr
Level 124
God Stats
1W - 2L
1,503 SR
Queue Stats
116W - 102L
1,591 Elo+
Solo
Team Averages
Level 127
1,534 SR
1,497 Elo+

VS

Team Averages
Level 114
1,454 SR
1,475 Elo+
Cliodhna
Cliodhna
Captomuch
Cliodhna
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 1
Eset
Eset
ForsakenJonathan
Eset
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,481 Elo+
Party 1
Aphrodite
Aphrodite
Karamati
Aphrodite
Level 160
God Stats
1W - 0L
1,413 SR
Queue Stats
39W - 49L
1,538 Elo+
Solo
Vulcan
Vulcan
Sammarchy
Vulcan
Level 124
God Stats
1W - 4L
1,295 SR
Queue Stats
264W - 285L
1,440 Elo+
Solo
Athena
Athena
WiscoBadgers
Athena
Level 156
God Stats
8W - 10L
1,561 SR
Queue Stats
815W - 858L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
6 / 6 / 9
12,453
778
22,563
19,007
8,520
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xing Tian
FdeFontes
Xing Tian
16
1 / 6 / 8
10,491
656
8,607
23,489
27,286
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
17
2 / 7 / 15
11,145
697
22,266
25,281
31,639
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
MarquesJack7
Achilles
18
4 / 5 / 10
11,460
716
11,714
22,732
28,016
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
19
4 / 4 / 9
11,057
691
12,833
17,556
9,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Captomuch
Cliodhna
18
5 / 5 / 17
11,364
710
18,284
21,689
10,765
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
3 / 2 / 17
11,004
688
17,269
12,244
6,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Aphrodite
Karamati
Aphrodite
19
8 / 2 / 17
12,078
755
16,217
13,757
13,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
Sammarchy
Vulcan
20
9 / 4 / 15
12,711
794
25,565
13,356
7,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
17
3 / 4 / 19
11,414
713
11,261
29,318
36,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
113
17
Kills
28
28
Deaths
17
51
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
6
6
9
1.75
W
Cliodhna
Captomuch
Cliodhna
5
5
17
2.7
L
Xing Tian
FdeFontes
Xing Tian
1
6
8
0.83
W
3
2
17
5.75
L
Chaac
2
7
15
1.36
W
Aphrodite
Karamati
Aphrodite
8
2
17
8.25
L
Achilles
MarquesJack7
Achilles
4
5
10
1.8
L
Ullr
4
4
9
2.13
W
Vulcan
Sammarchy
Vulcan
9
4
15
4.13
W
Athena
3
4
19
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,983
Damage
88,596
108,065
Taken
90,364
104,659
Mitigated
74,375
45,483
Healing
35,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
22,563
1,435
15,856
7,665
19,007
8,520
1,499
13,218
5,673
49,068
0
W
Cliodhna
Captomuch
Cliodhna
18,284
1,133
0
4,398
21,689
10,765
0
7,481
14,208
0
30,758
L
Xing Tian
FdeFontes
Xing Tian
8,607
526
1,932
2,833
23,489
27,286
417
15,877
7,248
18,707
0
W
17,269
478
4,015
983
12,244
6,153
1,305
1,956
10,288
29,529
0
L
Chaac
22,266
1,484
825
7,371
25,281
31,639
491
13,734
11,041
0
45,215
W
Aphrodite
Karamati
Aphrodite
16,217
986
11,653
6,956
13,757
13,891
1,264
6,071
7,686
27,745
0
L
Achilles
MarquesJack7
Achilles
11,714
1,225
1,065
2,530
22,732
28,016
408
12,109
10,110
78
26,424
L
Ullr
12,833
5,619
846
4,560
17,556
9,198
3,056
13,491
3,681
0
23,331
W
Vulcan
Sammarchy
Vulcan
25,565
13,762
1,051
867
13,356
7,386
1,771
3,544
9,812
56,231
0
W
Athena
11,261
1,645
1,770
3,740
29,318
36,180
1,301
12,196
17,122
21,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,606
Gold Earned
58,571
164
Minions Killed
147
0
Camps Cleared
0
1,423,216
Distance Traveled
1,442,193
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,453
778
49
3
0
284,289
0
W
Cliodhna
11,364
710
28
2
0
273,508
0
L
Xing Tian
10,491
656
17
1
0
229,992
6
W
Eset
11,004
688
27
2
0
309,012
0
L
Chaac
11,145
697
42
3
0
313,467
1
W
Aphrodite
12,078
755
25
2
0
278,068
1
L
Achilles
11,460
716
33
2
0
304,649
1
L
Ullr
11,057
691
23
1
0
290,819
0
W
Vulcan
12,711
794
57
4
0
280,909
0
W
Athena
11,414
713
10
1
0
300,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role