Player Matchup

Medusa
Medusa
DwarfKiller47
Medusa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,484 Elo+
Party 2
Horus
Horus
Raataj
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 2
Erlang Shen
Erlang Shen
TacticalMatrix
Erlang Shen
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,683 Elo+
Party 2
Nike
Nike
b00m444
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,348 Elo+
Solo
Skadi
Skadi
themaneofthelion
Skadi
Level 129
God Stats
0W - 1L
1,580 SR
Queue Stats
148W - 124L
1,504 Elo+
Solo
Team Averages
Level 55
1,516 SR
1,463 Elo+

VS

Team Averages
Level 96
1,653 SR
1,499 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Conitiv
Charybdis
Level 126
God Stats
1W - 0L
1,611 SR
Queue Stats
30W - 23L
1,538 Elo+
Party 1
Atlas
Atlas
Frenro
Atlas
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,345 Elo+
Solo
Guan Yu
Guan Yu
MehdiLaFrite
Guan Yu
Level 156
God Stats
2W - 0L
1,755 SR
Queue Stats
49W - 35L
1,564 Elo+
Party 1
Fenrir
Fenrir
TheNagatox18
Fenrir
Level 127
God Stats
2W - 0L
1,900 SR
Queue Stats
43W - 25L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 6
8,949
746
21,047
16,955
6,927
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Raataj
Horus
15
3 / 6 / 8
8,734
728
6,850
17,042
19,572
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
TacticalMatrix
Erlang Shen
13
1 / 6 / 11
8,816
735
10,398
20,270
20,399
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
b00m444
Nike
14
1 / 6 / 12
8,200
683
10,254
15,666
12,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 3 / 9
9,275
773
20,944
10,809
4,245
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 5 / 17
10,158
847
11,037
16,282
25,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charybdis
Conitiv
Charybdis
16
7 / 3 / 17
10,229
852
24,495
13,701
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Atlas
Frenro
Atlas
19
5 / 1 / 22
11,405
950
13,742
17,846
23,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
MehdiLaFrite
Guan Yu
17
3 / 3 / 19
10,376
865
10,042
20,053
28,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
17
9 / 2 / 16
10,730
894
12,471
17,636
23,719
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
119
14
Kills
28
28
Deaths
14
46
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
5
17
2.5
W
Charybdis
Conitiv
Charybdis
7
3
17
5.17
L
5
7
6
1.14
W
Atlas
Frenro
Atlas
5
1
22
16
W
Guan Yu
MehdiLaFrite
Guan Yu
3
3
19
4.17
L
Horus
Raataj
Horus
3
6
8
1.17
L
Erlang Shen
TacticalMatrix
Erlang Shen
1
6
11
1.08
W
Fenrir
9
2
16
8.5
L
Nike
b00m444
Nike
1
6
12
1.17
L
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,493
Damage
71,787
80,742
Taken
85,518
63,671
Mitigated
107,356
29,831
Healing
41,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,037
644
1,642
1,172
16,282
25,429
406
0
16,129
23,273
0
W
Charybdis
Conitiv
Charybdis
24,495
8,982
1,505
2,548
13,701
6,145
2,679
0
13,625
0
38,720
L
21,047
7,481
831
1,390
16,955
6,927
48
5,551
11,404
0
39,004
W
Atlas
Frenro
Atlas
13,742
4,817
837
3,073
17,846
23,757
489
0
17,678
29,581
0
W
Guan Yu
MehdiLaFrite
Guan Yu
10,042
2,040
16,168
10,237
20,053
28,306
220
0
19,915
0
21,485
L
Horus
Raataj
Horus
6,850
2,852
7,087
6,253
17,042
19,572
0
6,103
10,939
0
11,198
L
Erlang Shen
TacticalMatrix
Erlang Shen
10,398
5,864
3,395
5,778
20,270
20,399
0
5,268
15,002
0
13,030
W
Fenrir
12,471
1,367
2,725
2,088
17,636
23,719
456
0
16,996
776
17,231
L
Nike
b00m444
Nike
10,254
1,209
886
2,022
15,666
12,528
171
5,361
10,305
0
14,759
L
20,944
7,017
1,049
1,140
10,809
4,245
1,023
3,130
7,679
0
42,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,974
Gold Earned
52,898
98
Minions Killed
117
0
Camps Cleared
0
1,097,249
Distance Traveled
1,169,361
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,158
847
23
2
0
215,547
0
W
Charybdis
10,229
852
38
3
0
207,731
0
L
Medusa
8,949
746
31
3
0
201,742
0
W
Atlas
11,405
950
22
2
0
227,403
1
W
Guan Yu
10,376
865
15
1
0
253,327
2
L
Horus
8,734
728
6
1
0
225,851
0
L
Erlang Shen
8,816
735
6
1
0
233,960
0
W
Fenrir
10,730
894
19
2
0
265,353
3
L
Nike
8,200
683
14
1
0
223,987
0
L
Skadi
9,275
773
41
3
0
211,709
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role