Player Matchup

King Arthur
King Arthur
Ace PanicK
King Arthur
Level 122
God Stats
1W - 3L
1,154 SR
Queue Stats
143W - 123L
1,465 Elo+
Party 1
Fenrir
Fenrir
Nuk3 Gravity
Fenrir
Level 8
God Stats
12W - 13L
1,506 SR
Queue Stats
14W - 23L
1,261 Elo+
Party 1
Baron Samedi
Baron Samedi
dangergames10
Baron Samedi
Level 49
God Stats
2W - 0L
1,737 SR
Queue Stats
10W - 6L
1,457 Elo+
Solo
Team Averages
Level 60
1,466 SR
1,394 Elo+

VS

Team Averages
Level 91
1,349 SR
1,357 Elo+
Geb
Geb
RegiusD
Geb
Level 147
God Stats
3W - 6L
1,494 SR
Queue Stats
48W - 49L
1,523 Elo+
Solo
Mulan
Mulan
Vini_lest1
Mulan
Level 67
God Stats
14W - 26L
1,321 SR
Queue Stats
202W - 308L
1,266 Elo+
Party 2
Ao Kuang
Ao Kuang
sebatronlovesu
Ao Kuang
Level 60
God Stats
0W - 2L
1,233 SR
Queue Stats
359W - 518L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ace PanicK
King Arthur
17
9 / 4 / 13
12,280
819
18,654
22,834
20,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
16
7 / 5 / 15
12,504
834
12,171
14,719
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
dangergames10
Baron Samedi
16
9 / 4 / 12
12,438
829
14,609
16,437
10,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
15
1 / 7 / 8
10,742
716
9,493
20,949
20,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
16
9 / 10 / 2
12,127
808
22,235
18,233
11,999
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
15
2 / 8 / 7
10,566
704
7,799
17,163
6,453
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
29
25
Kills
12
13
Deaths
25
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ace PanicK
King Arthur
9
4
13
3.88
W
Fenrir
7
5
15
2.9
L
Geb
1
7
8
0.71
L
Mulan
9
10
2
1
W
Baron Samedi
dangergames10
Baron Samedi
9
4
12
3.75
L
Ao Kuang
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,434
Damage
39,527
53,990
Taken
56,345
38,134
Mitigated
39,098
15,522
Healing
12,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ace PanicK
King Arthur
18,654
3,286
415
6,277
22,834
20,529
350
6,054
16,780
0
53,653
W
Fenrir
12,171
3,714
0
2,106
14,719
7,243
1,738
5,253
9,466
0
20,435
L
Geb
9,493
809
604
4,887
20,949
20,646
0
4,781
15,518
29,109
0
L
Mulan
22,235
3,663
608
2,438
18,233
11,999
0
5,154
12,898
0
62,330
W
Baron Samedi
dangergames10
Baron Samedi
14,609
1,783
2,420
4,304
16,437
10,362
280
6,679
9,758
39,187
0
L
Ao Kuang
7,799
2,052
651
3,049
17,163
6,453
0
5,070
11,940
23,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,222
Gold Earned
33,435
128
Minions Killed
122
4
Camps Cleared
9
791,193
Distance Traveled
737,692
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,280
819
62
4
2
265,276
4
W
Fenrir
12,504
834
14
1
0
272,325
2
L
Geb
10,742
716
31
2
2
284,327
6
L
Mulan
12,127
808
68
5
6
221,155
2
W
Baron Samedi
12,438
829
52
3
2
253,592
2
L
Ao Kuang
10,566
704
23
2
1
232,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role