Player Matchup

Khepri
Khepri
Dajisupplethighs
Khepri
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 79L
1,527 Elo+
Solo
Ganesha
Ganesha
XqRUPpX
Ganesha
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 71L
1,615 Elo+
Party 1
Neith
Neith
aRogueBagel
Neith
Level 113
God Stats
3W - 1L
1,636 SR
Queue Stats
135W - 92L
1,557 Elo+
Party 1
Janus
Janus
gregthegreenman
Janus
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 64L
1,498 Elo+
Party 1
Horus
Horus
shifai
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 4L
1,960 Elo+
Solo
Team Averages
Level 97
1,527 SR
1,631 Elo+

VS

Team Averages
Level 74
1,440 SR
1,509 Elo+
Kukulkan
Kukulkan
KineticSpartan
Kukulkan
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 62L
1,317 Elo+
Solo
Terra
Terra
Money90man
Terra
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
355W - 333L
1,540 Elo+
Solo
Cthulhu
Cthulhu
MrDixinToFar
Cthulhu
Level 28
God Stats
1W - 1L
1,658 SR
Queue Stats
27W - 27L
1,611 Elo+
Party 2
Freya
Freya
Vernea
Freya
Level 86
God Stats
0W - 3L
1,275 SR
Queue Stats
59W - 60L
1,570 Elo+
Party 2
Achilles
Achilles
striker4546
Achilles
Level 118
God Stats
0W - 2L
1,269 SR
Queue Stats
48W - 55L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 21
11,972
748
8,583
19,783
27,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ganesha
XqRUPpX
Ganesha
17
0 / 5 / 29
10,568
661
24,778
18,663
11,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
12 / 3 / 14
12,763
798
27,246
12,637
6,870
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 2 / 19
11,987
749
16,026
10,313
5,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
shifai
Horus
19
11 / 3 / 15
13,022
814
13,998
22,399
33,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
3 / 5 / 10
11,191
699
20,150
11,740
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
17
2 / 5 / 9
9,898
619
7,399
26,800
28,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cthulhu
MrDixinToFar
Cthulhu
14
2 / 7 / 10
9,488
593
9,270
18,694
23,127
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Freya
Vernea
Freya
18
6 / 7 / 8
12,146
759
15,964
18,193
5,510
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
striker4546
Achilles
17
5 / 7 / 9
10,571
661
11,093
25,631
36,994
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
64
31
Kills
18
18
Deaths
31
98
Assists
46
Player
Kills
Deaths
Assists
KDA
W
2
5
21
2.5
L
Kukulkan
3
5
10
1.6
L
Terra
2
5
9
1.3
L
Cthulhu
MrDixinToFar
Cthulhu
2
7
10
1
L
Freya
Vernea
Freya
6
7
8
1.43
W
Ganesha
XqRUPpX
Ganesha
0
5
29
2.9
W
12
3
14
6.33
W
6
2
19
7.75
W
Horus
shifai
Horus
11
3
15
6.17
L
Achilles
striker4546
Achilles
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,631
Damage
63,876
83,795
Taken
101,058
84,200
Mitigated
97,413
34,900
Healing
37,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,583
1,248
1,241
1,934
19,783
27,234
452
10,830
8,803
19,324
0
L
Kukulkan
20,150
869
803
2,271
11,740
3,365
549
8,420
3,320
53,940
0
L
Terra
7,399
727
7,537
11,522
26,800
28,417
320
11,385
15,415
15,167
0
L
Cthulhu
MrDixinToFar
Cthulhu
9,270
528
1,795
2,404
18,694
23,127
380
10,838
7,834
17,568
0
L
Freya
Vernea
Freya
15,964
4,683
1,639
4,813
18,193
5,510
543
9,056
9,002
26,260
0
W
Ganesha
XqRUPpX
Ganesha
24,778
1,551
448
4,029
18,663
11,037
567
12,751
5,774
40,329
0
W
27,246
13,507
627
3,038
12,637
6,870
3,076
9,572
2,954
0
57,675
W
16,026
2,603
520
1,162
10,313
5,708
705
6,266
3,951
35,010
0
W
Horus
shifai
Horus
13,998
6,408
9,584
12,317
22,399
33,351
1,136
12,580
9,530
0
19,795
L
Achilles
striker4546
Achilles
11,093
2,338
489
4,494
25,631
36,994
171
9,688
15,824
0
16,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,312
Gold Earned
53,294
160
Minions Killed
132
0
Camps Cleared
0
1,407,974
Distance Traveled
1,188,134
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,972
748
21
1
0
284,910
2
L
Kukulkan
11,191
699
79
5
0
273,386
0
L
Terra
9,898
619
9
1
0
239,857
0
L
Cthulhu
9,488
593
12
1
0
201,233
0
L
Freya
12,146
759
23
1
0
252,495
0
W
Ganesha
10,568
661
2
0
0
286,065
0
W
Neith
12,763
798
58
4
0
250,688
1
W
Janus
11,987
749
59
4
0
279,846
0
W
Horus
13,022
814
20
1
0
306,465
0
L
Achilles
10,571
661
9
1
0
221,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role