Player Matchup

Erlang Shen
Erlang Shen
Da_FIREMAN23
Erlang Shen
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 60L
1,638 Elo+
Party 2
Horus
Horus
Madetopawnnoobs
Horus
Level 139
God Stats
15W - 11L
1,614 SR
Queue Stats
169W - 163L
1,560 Elo+
Solo
Sol
Sol
MylfHashira
Sol
Level 19
God Stats
5W - 1L
1,500 SR
Queue Stats
80W - 24L
1,732 Elo+
Party 2
Ra
Ra
SLAYERdes
Ra
Level 18
God Stats
1W - 1L
1,367 SR
Queue Stats
20W - 7L
1,699 Elo+
Party 2
Achilles
Achilles
Sukuną
Achilles
Level 128
God Stats
1W - 0L
1,589 SR
Queue Stats
67W - 38L
1,659 Elo+
Party 2
Team Averages
Level 90
1,514 SR
1,658 Elo+

VS

Team Averages
Level 94
1,549 SR
1,504 Elo+
Achilles
Achilles
Applejuicerr
Achilles
Level 65
God Stats
10W - 7L
1,562 SR
Queue Stats
939W - 835L
1,478 Elo+
Party 1
Cernunnos
Cernunnos
JeeniusJoe
Cernunnos
Level 147
God Stats
6W - 9L
1,144 SR
Queue Stats
349W - 295L
1,585 Elo+
Party 1
Arachne
Arachne
Orvit Callz
Arachne
Level 89
God Stats
8W - 11L
1,710 SR
Queue Stats
74W - 103L
1,467 Elo+
Solo
Athena
Athena
UHHHHHHHBURGER
Athena
Level 49
God Stats
13W - 11L
1,660 SR
Queue Stats
1,078W - 1,015L
1,495 Elo+
Party 1
Tiamat
Tiamat
wolfgamer2413
Tiamat
Level 121
God Stats
52W - 27L
1,672 SR
Queue Stats
229W - 192L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Da_FIREMAN23
Erlang Shen
13
2 / 0 / 0
7,319
665
8,488
9,341
8,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 1 / 4
6,472
588
3,908
5,833
2,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 0 / 1
7,114
647
5,972
5,248
2,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 2 / 1
6,997
636
4,211
5,664
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Sukuną
Achilles
11
1 / 1 / 1
6,183
562
3,277
6,741
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Applejuicerr
Achilles
9
0 / 0 / 0
5,264
479
2,960
8,337
5,866
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
JeeniusJoe
Cernunnos
10
1 / 1 / 0
5,773
525
3,951
6,111
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Orvit Callz
Arachne
11
2 / 2 / 1
6,216
565
3,305
8,628
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 1
5,537
503
2,343
9,328
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 3 / 1
6,237
567
3,685
7,815
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
4
4
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
Applejuicerr
Achilles
0
0
0
0
W
Erlang Shen
Da_FIREMAN23
Erlang Shen
2
0
0
2
L
Cernunnos
JeeniusJoe
Cernunnos
1
1
0
1
W
1
1
4
3
W
2
0
1
2.5
L
Arachne
Orvit Callz
Arachne
2
2
1
1.25
W
2
2
1
1.25
W
Achilles
Sukuną
Achilles
1
1
1
1.5
L
0
2
1
0.25
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,856
Damage
16,244
32,827
Taken
40,219
18,227
Mitigated
18,634
14,799
Healing
10,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Applejuicerr
Achilles
2,960
1,549
0
730
8,337
5,866
0
0
8,337
0
25,032
W
Erlang Shen
Da_FIREMAN23
Erlang Shen
8,488
4,606
0
4,266
9,341
8,771
0
0
9,341
0
49,760
L
Cernunnos
JeeniusJoe
Cernunnos
3,951
2,068
0
3,505
6,111
1,314
0
2,699
3,412
0
36,821
W
3,908
1,314
406
2,597
5,833
2,504
0
1,016
4,807
0
13,447
W
5,972
4,110
0
2,466
5,248
2,712
1,306
800
4,408
54,292
0
L
Arachne
Orvit Callz
Arachne
3,305
2,600
0
1,613
8,628
2,611
0
138
8,490
0
36,915
W
4,211
572
286
1,934
5,664
1,900
0
2,908
2,608
52,799
0
W
Achilles
Sukuną
Achilles
3,277
1,137
0
2,844
6,741
2,340
0
1,006
5,635
0
37,653
L
2,343
540
0
2,076
9,328
5,544
0
4,555
4,773
13,147
0
L
3,685
237
102
2,678
7,815
3,299
0
2,791
5,024
38,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,085
Gold Earned
29,027
409
Minions Killed
319
0
Camps Cleared
0
1,201,528
Distance Traveled
1,165,663
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,264
479
49
4
0
242,209
4
W
Erlang Shen
7,319
665
106
10
0
232,766
1
L
Cernunnos
5,773
525
77
7
0
210,020
4
W
Horus
6,472
588
19
2
0
252,634
7
W
Sol
7,114
647
93
8
0
213,754
1
L
Arachne
6,216
565
66
6
0
257,930
0
W
Ra
6,997
636
109
10
0
248,700
1
W
Achilles
6,183
562
82
7
0
253,674
4
L
Athena
5,537
503
39
4
0
237,678
0
L
Tiamat
6,237
567
88
8
0
217,826
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role