Player Matchup

Ares
Ares
 
Ares
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
SprinterZond
Ullr
Level 65
God Stats
12W - 20L
1,405 SR
Queue Stats
45W - 71L
1,346 Elo+
Party 2
Ra
Ra
ZeroCooLdd
Ra
Level 67
God Stats
9W - 17L
1,329 SR
Queue Stats
42W - 65L
1,324 Elo+
Party 2
Team Averages
Level 74
1,411 SR
1,390 Elo+

VS

Team Averages
Level 46
1,362 SR
1,351 Elo+
Athena
Athena
DeadlyTrickster
Athena
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 84L
1,292 Elo+
Solo
Set
Set
Skyrix6009
Set
Level 56
God Stats
1W - 4L
1,293 SR
Queue Stats
11W - 15L
1,375 Elo+
Party 1
Merlin
Merlin
gpaLtan
Merlin
Level 46
God Stats
1W - 4L
1,293 SR
Queue Stats
14W - 17L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 2 / 15
8,586
781
3,384
12,241
12,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 2 / 14
9,100
827
10,982
9,491
3,717
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
15 / 2 / 4
10,440
949
13,570
7,556
3,300
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 3
7,436
676
4,757
11,698
5,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 5 / 1
8,437
767
5,691
10,277
4,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
gpaLtan
Merlin
10
0 / 9 / 4
6,727
612
5,658
9,787
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
20
Kills
6
6
Deaths
20
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
2
15
4.25
L
1
6
3
0.42
L
5
5
1
1.1
W
4
2
14
5.5
W
15
2
4
8.5
L
Merlin
gpaLtan
Merlin
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,936
Damage
16,106
29,288
Taken
31,762
19,330
Mitigated
13,366
7,269
Healing
4,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,384
616
0
2,676
12,241
12,313
269
3,231
9,010
8,534
0
L
4,757
1,183
0
1,435
11,698
5,968
0
6,726
4,972
7,767
0
L
5,691
2,254
0
2,072
10,277
4,506
0
5,872
4,405
0
21,491
W
10,982
3,407
0
925
9,491
3,717
1,274
4,670
4,821
0
30,290
W
13,570
1,923
1,503
2,165
7,556
3,300
790
3,860
3,696
41,368
0
L
Merlin
gpaLtan
Merlin
5,658
348
161
604
9,787
2,892
0
4,570
5,217
23,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,126
Gold Earned
22,600
104
Minions Killed
77
5
Camps Cleared
3
599,215
Distance Traveled
523,935
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,586
781
10
1
1
198,387
4
L
Athena
7,436
676
7
1
0
166,901
2
L
Set
8,437
767
39
4
0
191,381
3
W
Ullr
9,100
827
32
3
2
196,521
1
W
Ra
10,440
949
62
6
2
204,307
0
L
Merlin
6,727
612
31
3
3
165,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role