Player Matchup

Horus
Horus
HagenZakarov
Horus
Level 40
God Stats
38W - 31L
1,500 SR
Queue Stats
133W - 164L
1,428 Elo+
Solo
Guan Yu
Guan Yu
Piñuflo
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 66L
1,500 Elo+
Party 2
Mercury
Mercury
chostor
Mercury
Level 125
God Stats
8W - 7L
1,617 SR
Queue Stats
28W - 27L
1,506 Elo+
Party 2
Janus
Janus
negãodameianoite
Janus
Level 126
God Stats
2W - 1L
1,881 SR
Queue Stats
51W - 54L
1,505 Elo+
Solo
Anhur
Anhur
xSPAAVx
Anhur
Level 114
God Stats
2W - 4L
1,379 SR
Queue Stats
3W - 8L
1,240 Elo+
Party 2
Team Averages
Level 82
1,575 SR
1,436 Elo+

VS

Team Averages
Level 81
1,653 SR
1,541 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Kømany
Da Ji
Level 101
God Stats
5W - 4L
1,741 SR
Queue Stats
92W - 92L
1,554 Elo+
Party 1
Baron Samedi
Baron Samedi
Mateuzinhodocrl
Baron Samedi
Level 87
God Stats
23W - 11L
1,784 SR
Queue Stats
159W - 144L
1,582 Elo+
Party 1
Neith
Neith
joao_frango2
Neith
Level 109
God Stats
7W - 4L
1,746 SR
Queue Stats
198W - 210L
1,464 Elo+
Solo
Achilles
Achilles
pauloandradebr
Achilles
Level 43
God Stats
5W - 7L
1,496 SR
Queue Stats
105W - 92L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
6,551
364
1,689
13,451
7,949
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
Piñuflo
Guan Yu
10
2 / 6 / 2
7,280
404
3,824
12,998
7,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
chostor
Mercury
17
10 / 11 / 4
10,971
610
15,305
18,515
5,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 6 / 5
9,613
534
8,522
10,605
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
xSPAAVx
Anhur
15
0 / 2 / 2
8,671
482
1,849
11,182
3,152
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
5 / 3 / 11
9,140
508
3,653
13,881
6,290
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
Kømany
Da Ji
16
11 / 5 / 8
10,558
587
15,071
13,508
6,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Mateuzinhodocrl
Baron Samedi
16
6 / 2 / 7
10,282
571
11,311
8,022
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 1 / 3
11,009
612
10,088
8,478
4,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
14
5 / 5 / 15
9,870
548
11,228
15,483
15,992
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
74
16
Kills
30
30
Deaths
16
16
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
5
3
11
3.5
L
0
5
3
0.3
W
Da Ji
Kømany
Da Ji
11
5
8
3
W
Baron Samedi
Mateuzinhodocrl
Baron Samedi
6
2
7
4.75
L
Guan Yu
Piñuflo
Guan Yu
2
6
2
0.5
L
Mercury
chostor
Mercury
10
11
4
1.09
W
3
1
3
4.5
L
4
6
5
1.08
W
Achilles
5
5
15
2.5
L
Anhur
xSPAAVx
Anhur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,189
Damage
51,351
66,751
Taken
59,372
27,309
Mitigated
36,500
12,589
Healing
18,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
3,653
837
0
2,692
13,881
6,290
703
2,730
10,927
0
21,643
L
1,689
871
757
2,273
13,451
7,949
123
1,848
11,471
0
12,961
W
Da Ji
Kømany
Da Ji
15,071
4,343
0
3,701
13,508
6,221
1,287
1,593
11,663
0
52,839
W
Baron Samedi
Mateuzinhodocrl
Baron Samedi
11,311
244
1,506
4,296
8,022
3,865
484
2,490
5,284
49,841
0
L
Guan Yu
Piñuflo
Guan Yu
3,824
451
246
1,836
12,998
7,570
355
2,329
10,421
4,049
20,589
L
Mercury
chostor
Mercury
15,305
9,254
0
2,574
18,515
5,833
0
905
17,424
0
57,068
W
10,088
3,970
0
3,590
8,478
4,132
4,431
579
7,873
0
98,991
L
8,522
358
0
990
10,605
2,805
755
5,070
5,187
53,615
0
W
Achilles
11,228
2,262
0
2,658
15,483
15,992
412
1,412
13,783
229
33,185
L
Anhur
xSPAAVx
Anhur
1,849
761
96
3,817
11,182
3,152
1,230
633
10,533
0
67,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,086
Gold Earned
50,859
414
Minions Killed
398
0
Camps Cleared
0
1,668,598
Distance Traveled
1,603,464
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,140
508
33
2
0
235,188
0
L
Horus
6,551
364
22
1
0
348,823
4
W
Da Ji
10,558
587
81
5
0
346,573
0
W
Baron Samedi
10,282
571
93
5
0
348,953
2
L
Guan Yu
7,280
404
50
3
0
338,590
0
L
Mercury
10,971
610
83
5
0
340,635
3
W
Neith
11,009
612
159
9
0
328,886
3
L
Janus
9,613
534
114
6
0
326,401
3
W
Achilles
9,870
548
32
2
0
343,864
3
L
Anhur
8,671
482
145
8
0
314,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role