Player Matchup

He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Ashibu
Sun Wukong
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 161L
1,569 Elo+
Solo
Sylvanus
Sylvanus
MurderKiller v2
Sylvanus
Level 160
God Stats
11W - 10L
1,541 SR
Queue Stats
639W - 693L
1,566 Elo+
Solo
Hachiman
Hachiman
OnionThe1st
Hachiman
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 109L
1,484 Elo+
Solo
Odin
Odin
Tαrtαrus
Odin
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 66L
1,673 Elo+
Party 1
Team Averages
Level 147
1,508 SR
1,558 Elo+

VS

Team Averages
Level 131
1,398 SR
1,535 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Aman2702
Guan Yu
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 119L
1,597 Elo+
Solo
Eset
Eset
PandaChico
Eset
Level 160
God Stats
13W - 11L
1,381 SR
Queue Stats
1,029W - 1,086L
1,460 Elo+
Solo
Da Ji
Da Ji
istvest
Da Ji
Level 86
God Stats
1W - 5L
1,202 SR
Queue Stats
469W - 499L
1,534 Elo+
Solo
Izanami
Izanami
Светош
Izanami
Level 160
God Stats
2W - 4L
1,404 SR
Queue Stats
178W - 178L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
3 / 5 / 2
7,324
732
7,889
9,843
3,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Ashibu
Sun Wukong
13
0 / 5 / 9
7,512
751
9,401
14,341
11,674
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
14
1 / 3 / 5
7,242
724
4,659
13,390
15,993
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
OnionThe1st
Hachiman
15
3 / 3 / 2
8,218
822
13,458
11,319
5,119
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 6
8,019
802
7,381
14,140
12,963
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 4 / 9
8,307
831
13,618
10,321
4,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Aman2702
Guan Yu
16
4 / 2 / 10
9,197
920
7,733
19,139
22,502
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 1 / 10
9,055
906
13,875
5,823
2,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Da Ji
istvest
Da Ji
15
2 / 2 / 13
8,905
891
10,321
10,205
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Светош
Izanami
16
5 / 1 / 10
9,165
917
11,252
9,629
4,192
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
70
10
Kills
18
18
Deaths
10
24
Assists
52
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
5
2
0.8
W
Danzaburou
 
Danzaburou
3
4
9
1.88
W
Guan Yu
Aman2702
Guan Yu
4
2
10
4.5
L
Sun Wukong
Ashibu
Sun Wukong
0
5
9
0.9
L
Sylvanus
1
3
5
1.17
L
Hachiman
OnionThe1st
Hachiman
3
3
2
1.33
W
4
1
10
9
L
3
2
6
3
W
Da Ji
istvest
Da Ji
2
2
13
4.25
W
Izanami
Светош
Izanami
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,788
Damage
56,799
63,033
Taken
55,117
49,583
Mitigated
40,184
20,267
Healing
24,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,889
171
1,048
461
9,843
3,834
0
1,016
8,827
13,827
0
W
Danzaburou
 
Danzaburou
13,618
4,055
46
1,426
10,321
4,531
919
2,097
8,224
0
24,230
W
Guan Yu
Aman2702
Guan Yu
7,733
1,016
8,462
7,564
19,139
22,502
99
4,221
14,918
0
12,252
L
Sun Wukong
Ashibu
Sun Wukong
9,401
2,094
804
2,674
14,341
11,674
0
3,292
11,049
0
16,752
L
Sylvanus
4,659
472
7,188
3,989
13,390
15,993
0
3,072
10,318
9,107
0
L
Hachiman
OnionThe1st
Hachiman
13,458
6,545
761
1,662
11,319
5,119
0
2,555
8,764
0
27,112
W
13,875
536
2,192
684
5,823
2,776
1,109
467
5,356
27,742
0
L
7,381
1,297
563
1,117
14,140
12,963
0
3,940
10,200
0
18,636
W
Da Ji
istvest
Da Ji
10,321
2,310
302
1,071
10,205
6,183
166
3,457
6,748
0
15,928
W
Izanami
Светош
Izanami
11,252
7,066
1,029
1,459
9,629
4,192
3,103
2,306
7,323
0
27,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,315
Gold Earned
44,629
108
Minions Killed
134
0
Camps Cleared
0
899,562
Distance Traveled
1,045,082
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,324
732
15
2
0
174,594
2
W
Danzaburou
8,307
831
29
3
0
196,012
4
W
Guan Yu
9,197
920
13
1
0
206,756
0
L
Sun Wukong
7,512
751
22
2
0
179,580
2
L
Sylvanus
7,242
724
12
1
0
171,987
4
L
Hachiman
8,218
822
30
3
0
166,217
0
W
Eset
9,055
906
25
3
0
217,885
4
L
Odin
8,019
802
29
3
0
207,184
1
W
Da Ji
8,905
891
18
2
0
211,159
3
W
Izanami
9,165
917
49
5
0
213,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role