Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Avilio
Anhur
Level 156
God Stats
23W - 18L
1,560 SR
Queue Stats
254W - 161L
1,596 Elo+
Party 2
Merlin
Merlin
Nibordrapmol
Merlin
Level 46
God Stats
29W - 22L
1,606 SR
Queue Stats
61W - 61L
1,538 Elo+
Party 1
Thor
Thor
OnlyFans6
Thor
Level 41
God Stats
12W - 4L
1,500 SR
Queue Stats
165W - 91L
1,876 Elo+
Party 2
Ares
Ares
olizantempe
Ares
Level 159
God Stats
7W - 6L
1,622 SR
Queue Stats
341W - 406L
1,472 Elo+
Party 2
Team Averages
Level 91
1,558 SR
1,596 Elo+

VS

Team Averages
Level 47
1,459 SR
1,328 Elo+
Mercury
Mercury
DarkfoxZ21
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,352 Elo+
Party 3
Zeus
Zeus
FIowder
Zeus
Level 14
God Stats
3W - 3L
1,589 SR
Queue Stats
15W - 17L
1,263 Elo+
Party 3
Xing Tian
Xing Tian
Grosfurax
Xing Tian
Level 17
God Stats
0W - 2L
1,310 SR
Queue Stats
21W - 23L
1,357 Elo+
Party 3
Zhong Kui
Zhong Kui
Vertumne
Zhong Kui
Level 62
God Stats
1W - 3L
1,546 SR
Queue Stats
20W - 20L
1,364 Elo+
Party 3
Medusa
Medusa
zoneonze
Medusa
Level 123
God Stats
2W - 6L
1,352 SR
Queue Stats
24W - 38L
1,304 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 0 / 0
7,220
656
2,913
5,907
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Avilio
Anhur
13
9 / 1 / 0
8,104
737
8,716
6,532
2,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
12
3 / 0 / 7
7,344
668
5,843
5,137
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
12
5 / 1 / 3
7,047
641
4,093
7,238
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 5
6,265
570
2,975
8,264
6,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DarkfoxZ21
Mercury
9
0 / 3 / 0
5,238
476
772
6,837
1,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
FIowder
Zeus
8
0 / 6 / 0
4,946
450
2,802
6,366
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Grosfurax
Xing Tian
8
0 / 3 / 1
5,110
465
1,769
7,344
2,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Vertumne
Zhong Kui
11
0 / 1 / 0
5,990
545
4,148
5,982
3,641
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
zoneonze
Medusa
9
2 / 5 / 0
5,836
531
3,884
9,396
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
18
Kills
2
2
Deaths
18
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
0
1
W
Anhur
Avilio
Anhur
9
1
0
9
L
Mercury
DarkfoxZ21
Mercury
0
3
0
0
L
Zeus
FIowder
Zeus
0
6
0
0
L
Xing Tian
Grosfurax
Xing Tian
0
3
1
0.17
W
Merlin
3
0
7
6.5
W
Thor
5
1
3
6.5
L
Zhong Kui
Vertumne
Zhong Kui
0
1
0
0
W
0
0
5
2.5
L
Medusa
zoneonze
Medusa
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,540
Damage
13,375
33,078
Taken
35,925
15,442
Mitigated
11,204
13,473
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,913
1,185
0
2,452
5,907
2,448
0
3,479
2,428
0
41,941
W
Anhur
Avilio
Anhur
8,716
5,143
0
3,428
6,532
2,191
2,206
775
5,757
0
46,404
L
Mercury
DarkfoxZ21
Mercury
772
435
0
250
6,837
1,543
0
876
5,849
0
24,694
L
Zeus
FIowder
Zeus
2,802
542
0
590
6,366
1,200
0
2,929
3,222
23,086
0
L
Xing Tian
Grosfurax
Xing Tian
1,769
201
13
894
7,344
2,862
0
1,703
5,613
7,061
0
W
Merlin
5,843
397
0
2,127
5,137
1,632
200
2,408
2,729
45,259
0
W
Thor
4,093
1,272
0
3,250
7,238
2,318
0
1,403
5,835
0
43,054
L
Zhong Kui
Vertumne
Zhong Kui
4,148
697
0
3,640
5,982
3,641
0
473
5,459
33,539
0
W
2,975
350
0
2,216
8,264
6,853
189
654
7,394
15,719
5,105
L
Medusa
zoneonze
Medusa
3,884
1,385
0
1,521
9,396
1,958
0
2,375
6,964
0
33,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
27,120
387
Minions Killed
257
0
Camps Cleared
0
1,173,099
Distance Traveled
1,037,873
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,220
656
109
10
0
236,020
0
W
Anhur
8,104
737
90
8
0
218,980
4
L
Mercury
5,238
476
54
5
0
262,596
0
L
Zeus
4,946
450
45
4
0
190,852
2
L
Xing Tian
5,110
465
9
1
0
177,678
0
W
Merlin
7,344
668
87
8
0
226,114
5
W
Thor
7,047
641
78
7
0
248,485
4
L
Zhong Kui
5,990
545
81
7
0
204,917
0
W
Ares
6,265
570
23
2
0
243,500
6
L
Medusa
5,836
531
68
6
0
201,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role