Player Matchup

Tiamat
Tiamat
HG Abyssal
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 36L
1,500 Elo+
Party 1
Anhur
Anhur
HG Divine xF
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
505W - 606L
1,213 Elo+
Party 1
Bastet
Bastet
HG Give It
Bastet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,370 Elo+
Party 1
Tyr
Tyr
HG Smacker
Tyr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,396 Elo+
Party 1
Poseidon
Poseidon
HG iResolute xF
Poseidon
Level 33
God Stats
52W - 53L
1,401 SR
Queue Stats
701W - 796L
1,228 Elo+
Party 1
Team Averages
Level 16
1,480 SR
1,342 Elo+

VS

Team Averages
Level 73
1,569 SR
1,460 Elo+
Vamana
Vamana
Hash-browns_
Vamana
Level 114
God Stats
6W - 3L
1,580 SR
Queue Stats
279W - 256L
1,501 Elo+
Party 2
Sol
Sol
Hell Luzbel
Sol
Level 42
God Stats
22W - 21L
1,375 SR
Queue Stats
276W - 311L
1,402 Elo+
Solo
Aphrodite
Aphrodite
I_Hunt-Drones
Aphrodite
Level 68
God Stats
11W - 7L
1,482 SR
Queue Stats
77W - 78L
1,518 Elo+
Party 2
Jormungandr
Jormungandr
Xturkey_godX
Jormungandr
Level 28
God Stats
37W - 38L
1,474 SR
Queue Stats
439W - 431L
1,444 Elo+
Party 2
Chernobog
Chernobog
copenhagenchamp1
Chernobog
Level 111
God Stats
26W - 7L
1,934 SR
Queue Stats
570W - 531L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HG Abyssal
Tiamat
13
1 / 5 / 3
8,380
419
9,207
16,846
19,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
2 / 10 / 1
7,759
388
8,108
16,121
5,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bastet
HG Give It
Bastet
14
3 / 8 / 1
8,916
446
9,819
17,444
6,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 6 / 2
8,330
417
2,585
13,126
11,000
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
13
1 / 8 / 1
8,210
411
8,258
11,171
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
13 / 2 / 11
12,239
612
18,135
22,305
22,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
4 / 1 / 4
11,370
569
8,819
15,807
4,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
I_Hunt-Drones
Aphrodite
16
5 / 4 / 12
10,755
538
4,941
14,367
5,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Xturkey_godX
Jormungandr
18
5 / 3 / 6
11,778
589
11,030
11,457
15,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chernobog
19
9 / 0 / 15
12,291
615
14,548
15,540
5,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
84
8
Kills
36
37
Deaths
10
8
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Tiamat
HG Abyssal
Tiamat
1
5
3
0.5
L
2
10
1
0.25
L
Bastet
HG Give It
Bastet
3
8
1
0.44
L
1
6
2
0.33
L
Poseidon
1
8
1
0.19
W
Vamana
13
2
11
9.25
W
4
1
4
6
W
Aphrodite
I_Hunt-Drones
Aphrodite
5
4
12
2.75
W
Jormungandr
Xturkey_godX
Jormungandr
5
3
6
2.67
W
Chernobog
9
0
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,977
Damage
57,473
74,708
Taken
79,476
46,184
Mitigated
53,053
10,675
Healing
36,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
HG Abyssal
Tiamat
9,207
1,234
0
2,732
16,846
19,716
0
3,626
13,161
39,352
0
L
8,108
4,393
0
2,446
16,121
5,529
0
3,039
12,982
0
32,886
L
Bastet
HG Give It
Bastet
9,819
2,638
0
3,253
17,444
6,376
0
8,309
9,065
0
45,954
L
2,585
466
0
1,994
13,126
11,000
0
6,068
6,986
0
32,659
L
Poseidon
8,258
652
0
250
11,171
3,563
0
3,239
7,724
50,100
0
W
Vamana
18,135
12,117
0
4,561
22,305
22,185
266
4,878
17,427
0
101,381
W
8,819
2,327
0
9,350
15,807
4,999
2,837
3,415
12,392
91,246
0
W
Aphrodite
I_Hunt-Drones
Aphrodite
4,941
522
8,672
7,474
14,367
5,076
76
4,688
9,679
26,505
0
W
Jormungandr
Xturkey_godX
Jormungandr
11,030
4,027
0
844
11,457
15,127
110
441
11,016
60,616
0
W
Chernobog
14,548
9,694
0
5,894
15,540
5,666
42
4,043
11,497
0
81,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,595
Gold Earned
58,433
364
Minions Killed
568
0
Camps Cleared
0
1,717,686
Distance Traveled
1,921,695
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,380
419
58
3
0
347,124
2
L
Anhur
7,759
388
52
3
0
280,268
2
L
Bastet
8,916
446
86
4
0
373,724
1
L
Tyr
8,330
417
72
4
0
365,460
0
L
Poseidon
8,210
411
96
5
0
351,110
1
W
Vamana
12,239
612
122
6
0
430,552
1
W
Sol
11,370
569
161
8
0
365,905
0
W
Aphrodite
10,755
538
47
2
0
367,041
0
W
Jormungandr
11,778
589
123
6
0
358,508
6
W
Chernobog
12,291
615
115
6
0
399,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role