Player Matchup

Jing Wei
Jing Wei
Armageddon511
Jing Wei
Level 63
God Stats
3W - 1L
1,371 SR
Queue Stats
44W - 47L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
BeansOnToast42
Gilgamesh
Level 88
God Stats
3W - 0L
1,745 SR
Queue Stats
48W - 41L
1,554 Elo+
Party 2
Da Ji
Da Ji
MightyNina
Da Ji
Level 126
God Stats
9W - 9L
1,581 SR
Queue Stats
138W - 137L
1,541 Elo+
Party 1
Yu Huang
Yu Huang
ToastedToby
Yu Huang
Level 160
God Stats
15W - 16L
1,495 SR
Queue Stats
275W - 274L
1,568 Elo+
Party 1
Cerberus
Cerberus
nvn50
Cerberus
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 156L
1,521 Elo+
Party 1
Team Averages
Level 105
1,539 SR
1,540 Elo+

VS

Team Averages
Level 93
1,474 SR
1,514 Elo+
Atlas
Atlas
Drent360
Atlas
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,467 Elo+
Solo
Awilix
Awilix
Firefly74
Awilix
Level 60
God Stats
0W - 3L
1,205 SR
Queue Stats
31W - 32L
1,511 Elo+
Party 3
He Bo
He Bo
Fireprankz
He Bo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,578 Elo+
Party 3
Jing Wei
Jing Wei
SpaceMalakhi
Jing Wei
Level 129
God Stats
1W - 5L
1,416 SR
Queue Stats
329W - 339L
1,510 Elo+
Solo
Ne Zha
Ne Zha
langedollo
Ne Zha
Level 107
God Stats
2W - 1L
1,749 SR
Queue Stats
163W - 141L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Armageddon511
Jing Wei
11
1 / 0 / 1
6,337
576
1,088
3,814
992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
BeansOnToast42
Gilgamesh
11
2 / 2 / 6
6,694
609
5,177
9,022
5,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Da Ji
10
2 / 3 / 7
6,342
577
3,751
8,281
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yu Huang
ToastedToby
Yu Huang
11
5 / 1 / 4
6,793
618
5,148
5,360
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cerberus
nvn50
Cerberus
8
2 / 2 / 6
5,295
481
3,046
6,331
3,309
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Drent360
Atlas
9
1 / 2 / 1
5,395
490
3,048
4,841
3,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Firefly74
Awilix
11
4 / 2 / 3
6,848
623
4,937
8,076
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
9
2 / 4 / 2
5,700
518
5,676
5,092
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
SpaceMalakhi
Jing Wei
10
1 / 1 / 0
5,922
538
2,545
3,595
868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
langedollo
Ne Zha
8
0 / 3 / 2
5,141
467
2,752
8,481
3,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
12
Kills
8
8
Deaths
12
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Armageddon511
Jing Wei
1
0
1
1.5
W
Gilgamesh
BeansOnToast42
Gilgamesh
2
2
6
2.5
L
Atlas
Drent360
Atlas
1
2
1
0.75
L
Awilix
Firefly74
Awilix
4
2
3
2.75
L
He Bo
2
4
2
0.75
W
Da Ji
2
3
7
1.83
L
Jing Wei
SpaceMalakhi
Jing Wei
1
1
0
1
W
Yu Huang
ToastedToby
Yu Huang
5
1
4
7
L
Ne Zha
langedollo
Ne Zha
0
3
2
0.33
W
Cerberus
nvn50
Cerberus
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,210
Damage
18,958
32,808
Taken
30,085
13,905
Mitigated
12,754
11,798
Healing
8,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Armageddon511
Jing Wei
1,088
991
0
1,861
3,814
992
0
0
3,814
0
37,424
W
Gilgamesh
BeansOnToast42
Gilgamesh
5,177
1,499
0
2,842
9,022
5,778
0
3,066
5,619
0
35,648
L
Atlas
Drent360
Atlas
3,048
748
0
974
4,841
3,774
0
197
4,644
17,938
0
L
Awilix
Firefly74
Awilix
4,937
2,142
0
3,132
8,076
2,644
0
2,609
5,467
0
35,513
L
He Bo
5,676
152
0
588
5,092
1,498
0
1,879
3,213
27,332
0
W
Da Ji
3,751
607
0
3,452
8,281
2,355
0
1,589
6,664
0
29,341
L
Jing Wei
SpaceMalakhi
Jing Wei
2,545
1,703
0
1,519
3,595
868
0
868
2,727
0
35,101
W
Yu Huang
ToastedToby
Yu Huang
5,148
755
0
2,027
5,360
1,471
44
2,497
2,832
28,139
0
L
Ne Zha
langedollo
Ne Zha
2,752
530
0
1,858
8,481
3,970
0
2,123
6,358
0
16,992
W
Cerberus
nvn50
Cerberus
3,046
182
60
1,556
6,331
3,309
0
1,176
5,155
8,137
2,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,461
Gold Earned
29,006
308
Minions Killed
255
0
Camps Cleared
0
1,075,319
Distance Traveled
1,024,024
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,337
576
81
7
0
201,367
2
W
Gilgamesh
6,694
609
92
8
0
207,098
3
L
Atlas
5,395
490
37
3
0
201,479
1
L
Awilix
6,848
623
72
7
0
249,529
2
L
He Bo
5,700
518
50
5
0
183,026
3
W
Da Ji
6,342
577
53
5
0
231,842
0
L
Jing Wei
5,922
538
73
7
0
195,015
4
W
Yu Huang
6,793
618
62
6
0
214,369
2
L
Ne Zha
5,141
467
23
2
0
194,975
1
W
Cerberus
5,295
481
20
2
0
220,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role