Player Matchup

Merlin
Merlin
Limitbighead
Merlin
Level 103
God Stats
1W - 0L
1,547 SR
Queue Stats
11W - 6L
1,677 Elo+
Party 1
Shiva
Shiva
NickGur
Shiva
Level 27
God Stats
4W - 0L
1,815 SR
Queue Stats
59W - 31L
1,765 Elo+
Party 1
Sylvanus
Sylvanus
TheWalletWarrior
Sylvanus
Level 128
God Stats
4W - 2L
1,608 SR
Queue Stats
47W - 30L
1,711 Elo+
Party 1
Team Averages
Level 86
1,657 SR
1,718 Elo+

VS

Team Averages
Level 80
1,396 SR
1,462 Elo+
Tiamat
Tiamat
GamerShiShi
Tiamat
Level 89
God Stats
1W - 1L
1,431 SR
Queue Stats
50W - 79L
1,433 Elo+
Party 2
Bacchus
Bacchus
Soluthous
Bacchus
Level 27
God Stats
0W - 1L
1,503 SR
Queue Stats
6W - 5L
1,536 Elo+
Party 2
Izanami
Izanami
honestabe1861
Izanami
Level 123
God Stats
0W - 2L
1,253 SR
Queue Stats
60W - 78L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
7 / 0 / 5
9,221
838
12,474
6,041
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
NickGur
Shiva
13
3 / 1 / 9
8,291
754
5,493
6,757
4,967
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 1 / 10
9,028
821
4,150
10,969
10,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 3 / 0
7,048
641
4,763
6,726
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Soluthous
Bacchus
10
0 / 4 / 2
7,313
665
3,854
10,116
12,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
11
0 / 5 / 1
6,754
614
6,246
8,753
2,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
12
Kills
1
2
Deaths
12
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
3
0
0.33
W
Merlin
7
0
5
9.5
W
Shiva
NickGur
Shiva
3
1
9
7.5
L
Bacchus
Soluthous
Bacchus
0
4
2
0.25
W
2
1
10
7
L
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,117
Damage
14,863
23,767
Taken
25,595
18,004
Mitigated
18,832
10,689
Healing
2,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,763
469
0
732
6,726
3,359
0
4,183
2,543
16,827
0
W
Merlin
12,474
391
0
388
6,041
2,608
1,740
2,203
3,742
51,965
0
W
Shiva
NickGur
Shiva
5,493
548
952
642
6,757
4,967
480
2,144
4,342
0
13,829
L
Bacchus
Soluthous
Bacchus
3,854
253
312
964
10,116
12,940
0
5,617
4,499
7,762
0
W
4,150
1,304
3,549
5,158
10,969
10,429
676
3,665
6,784
15,188
0
L
Izanami
6,246
3,346
0
932
8,753
2,533
0
7,028
1,725
0
34,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,540
Gold Earned
21,115
132
Minions Killed
108
6
Camps Cleared
4
612,554
Distance Traveled
566,767
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,048
641
30
3
1
195,763
2
W
Merlin
9,221
838
92
8
3
210,983
1
W
Shiva
8,291
754
19
2
2
206,626
4
L
Bacchus
7,313
665
13
1
1
183,112
4
W
Sylvanus
9,028
821
21
2
1
194,945
5
L
Izanami
6,754
614
65
6
2
187,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role